mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	Merge remote-tracking branch 'origin/master'
This commit is contained in:
		@@ -24,4 +24,5 @@ dofile(minetest.get_modpath("__builtin").."/chatcommands.lua")
 | 
			
		||||
dofile(minetest.get_modpath("__builtin").."/static_spawn.lua")
 | 
			
		||||
dofile(minetest.get_modpath("__builtin").."/detached_inventory.lua")
 | 
			
		||||
dofile(minetest.get_modpath("__builtin").."/falling.lua")
 | 
			
		||||
dofile(minetest.get_modpath("__builtin").."/features.lua")
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -675,7 +675,7 @@ minetest.register_chatcommand("msg", {
 | 
			
		||||
		if found then
 | 
			
		||||
			if minetest.env:get_player_by_name(sendto) then
 | 
			
		||||
				minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
 | 
			
		||||
				minetest.chat_send_player(sendto, "PM from "..name..": "..message)
 | 
			
		||||
				minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
 | 
			
		||||
				minetest.chat_send_player(name, "Message sent")
 | 
			
		||||
			else
 | 
			
		||||
				minetest.chat_send_player(name, "The player "..sendto.." is not online")
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										28
									
								
								builtin/features.lua
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										28
									
								
								builtin/features.lua
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,28 @@
 | 
			
		||||
-- Minetest: builtin/features.lua
 | 
			
		||||
 | 
			
		||||
minetest.features = {
 | 
			
		||||
	"glasslike_framed" = true,
 | 
			
		||||
	"nodebox_as_selectionbox" = true,
 | 
			
		||||
	"chat_send_player_param3" = true,
 | 
			
		||||
	"get_all_craft_recipes_works" = true,
 | 
			
		||||
	"use_texture_alpha" = true,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function minetest.has_feature(arg)
 | 
			
		||||
	if type(arg) == "table" then
 | 
			
		||||
		missing_features = {}
 | 
			
		||||
		result = true
 | 
			
		||||
		for ft, _ in pairs(arg) do
 | 
			
		||||
			if not minetest.features[ftr] then
 | 
			
		||||
				missing_features[ftr] = true
 | 
			
		||||
				result = false
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
		return result, missing_features
 | 
			
		||||
	elseif type(arg) == "string" then
 | 
			
		||||
		if not minetest.features[arg] then
 | 
			
		||||
			return false, {[arg]=true}
 | 
			
		||||
		end
 | 
			
		||||
		return true, {}
 | 
			
		||||
	end
 | 
			
		||||
end
 | 
			
		||||
							
								
								
									
										1
									
								
								client/shaders/test_shader_3/base.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								client/shaders/test_shader_3/base.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
trans_alphach
 | 
			
		||||
							
								
								
									
										25
									
								
								client/shaders/test_shader_3/opengl_fragment.glsl
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										25
									
								
								client/shaders/test_shader_3/opengl_fragment.glsl
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,25 @@
 | 
			
		||||
 | 
			
		||||
uniform sampler2D myTexture;
 | 
			
		||||
uniform float fogDistance;
 | 
			
		||||
 | 
			
		||||
varying vec3 vPosition;
 | 
			
		||||
 | 
			
		||||
void main (void)
 | 
			
		||||
{
 | 
			
		||||
	vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
 | 
			
		||||
	col *= gl_Color;
 | 
			
		||||
	float a = col.a;
 | 
			
		||||
	col = col * col; // SRGB -> Linear
 | 
			
		||||
	col *= 1.8;
 | 
			
		||||
	col.r = 1.0 - exp(1.0 - col.r) / exp(1.0);
 | 
			
		||||
	col.g = 1.0 - exp(1.0 - col.g) / exp(1.0);
 | 
			
		||||
	col.b = 1.0 - exp(1.0 - col.b) / exp(1.0);
 | 
			
		||||
	col = sqrt(col); // Linear -> SRGB
 | 
			
		||||
 | 
			
		||||
	if(fogDistance != 0.0){
 | 
			
		||||
		float d = max(0.0, min(vPosition.z / fogDistance * 1.5 - 0.6, 1.0));
 | 
			
		||||
		a = mix(a, 0.0, d);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	gl_FragColor = vec4(col.r, col.g, col.b, a);
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										51
									
								
								client/shaders/test_shader_3/opengl_vertex.glsl
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										51
									
								
								client/shaders/test_shader_3/opengl_vertex.glsl
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,51 @@
 | 
			
		||||
 | 
			
		||||
uniform mat4 mWorldViewProj;
 | 
			
		||||
uniform mat4 mInvWorld;
 | 
			
		||||
uniform mat4 mTransWorld;
 | 
			
		||||
uniform float dayNightRatio;
 | 
			
		||||
 | 
			
		||||
varying vec3 vPosition;
 | 
			
		||||
 | 
			
		||||
void main(void)
 | 
			
		||||
{
 | 
			
		||||
	gl_Position = mWorldViewProj * gl_Vertex;
 | 
			
		||||
 | 
			
		||||
	vPosition = (mWorldViewProj * gl_Vertex).xyz;
 | 
			
		||||
 | 
			
		||||
	vec4 color;
 | 
			
		||||
	//color = vec4(1.0, 1.0, 1.0, 1.0);
 | 
			
		||||
 | 
			
		||||
	float day = gl_Color.r;
 | 
			
		||||
	float night = gl_Color.g;
 | 
			
		||||
	float light_source = gl_Color.b;
 | 
			
		||||
 | 
			
		||||
	/*color.r = mix(night, day, dayNightRatio);
 | 
			
		||||
	color.g = color.r;
 | 
			
		||||
	color.b = color.r;*/
 | 
			
		||||
 | 
			
		||||
	float rg = mix(night, day, dayNightRatio);
 | 
			
		||||
	rg += light_source * 1.0; // Make light sources brighter
 | 
			
		||||
	float b = rg;
 | 
			
		||||
 | 
			
		||||
	// Moonlight is blue
 | 
			
		||||
	b += (day - night) / 13.0;
 | 
			
		||||
	rg -= (day - night) / 13.0;
 | 
			
		||||
 | 
			
		||||
	// Emphase blue a bit in darker places
 | 
			
		||||
	// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
 | 
			
		||||
	b += max(0.0, (1.0 - abs(b - 0.13)/0.17) * 0.025);
 | 
			
		||||
 | 
			
		||||
	// Artificial light is yellow-ish
 | 
			
		||||
	// See C++ implementation in mapblock_mesh.cpp finalColorBlend()
 | 
			
		||||
	rg += max(0.0, (1.0 - abs(rg - 0.85)/0.15) * 0.065);
 | 
			
		||||
 | 
			
		||||
	color.r = rg;
 | 
			
		||||
	color.g = rg;
 | 
			
		||||
	color.b = b;
 | 
			
		||||
 | 
			
		||||
	color.a = gl_Color.a;
 | 
			
		||||
 | 
			
		||||
	gl_FrontColor = gl_BackColor = color;
 | 
			
		||||
 | 
			
		||||
	gl_TexCoord[0] = gl_MultiTexCoord0;
 | 
			
		||||
}
 | 
			
		||||
@@ -329,6 +329,7 @@ Look for examples in games/minimal or games/minetest_game.
 | 
			
		||||
- liquid
 | 
			
		||||
- flowingliquid
 | 
			
		||||
- glasslike
 | 
			
		||||
- glasslike_framed
 | 
			
		||||
- allfaces
 | 
			
		||||
- allfaces_optional
 | 
			
		||||
- torchlike
 | 
			
		||||
@@ -409,6 +410,12 @@ ranging in value from 0 to 1.
 | 
			
		||||
The name field is not yet used, but should contain a description of what the HUD element represents.
 | 
			
		||||
The direction field is the direction in which something is drawn.
 | 
			
		||||
0 draws from left to right, 1 draws from right to left, 2 draws from top to bottom, and 3 draws from bottom to top.
 | 
			
		||||
The alignment field specifies how the item will be aligned. It ranges from -1 to 1,
 | 
			
		||||
with 0 being the center, -1 is moved to the left/up, and 1 is to the right/down. Fractional
 | 
			
		||||
values can be used.
 | 
			
		||||
The offset field specifies a pixel offset from the position. Contrary to position,
 | 
			
		||||
the offset is not scaled to screen size. This allows for some precisely-positioned
 | 
			
		||||
items in the HUD.
 | 
			
		||||
Below are the specific uses for fields in each type; fields not listed for that type are ignored.
 | 
			
		||||
 | 
			
		||||
Note: Future revisions to the HUD API may be incompatible; the HUD API is still in the experimental stages.
 | 
			
		||||
@@ -418,6 +425,8 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
 | 
			
		||||
	- scale: The scale of the image, with 1 being the original texture size.
 | 
			
		||||
             Only the X coordinate scale is used.
 | 
			
		||||
    - text: The name of the texture that is displayed.
 | 
			
		||||
    - alignment: The alignment of the image.
 | 
			
		||||
    - offset: offset in pixels from position.
 | 
			
		||||
- text
 | 
			
		||||
    Displays text on the HUD.
 | 
			
		||||
    - scale: Defines the bounding rectangle of the text.
 | 
			
		||||
@@ -425,12 +434,15 @@ Note: Future revisions to the HUD API may be incompatible; the HUD API is still
 | 
			
		||||
    - text: The text to be displayed in the HUD element.
 | 
			
		||||
    - number: An integer containing the RGB value of the color used to draw the text.
 | 
			
		||||
              Specify 0xFFFFFF for white text, 0xFF0000 for red, and so on.
 | 
			
		||||
    - alignment: The alignment of the text.
 | 
			
		||||
    - offset: offset in pixels from position.
 | 
			
		||||
- statbar
 | 
			
		||||
    Displays a horizontal bar made up of half-images.
 | 
			
		||||
    - text: The name of the texture that is used.
 | 
			
		||||
    - number: The number of half-textures that are displayed.
 | 
			
		||||
              If odd, will end with a vertically center-split texture.
 | 
			
		||||
    - direction
 | 
			
		||||
    - offset: offset in pixels from position.
 | 
			
		||||
- inventory
 | 
			
		||||
    - text: The name of the inventory list to be displayed.
 | 
			
		||||
    - number: Number of items in the inventory to be displayed.
 | 
			
		||||
@@ -900,6 +912,11 @@ minetest.get_modnames() -> list of installed mods
 | 
			
		||||
minetest.get_worldpath() -> eg. "/home/user/.minetest/world"
 | 
			
		||||
^ Useful for storing custom data
 | 
			
		||||
minetest.is_singleplayer()
 | 
			
		||||
minetest.features
 | 
			
		||||
^ table containing API feature flags: {foo=true, bar=true}
 | 
			
		||||
minetest.has_feature(arg) -> bool, missing_features
 | 
			
		||||
^ arg: string or table in format {foo=true, bar=true}
 | 
			
		||||
^ missing_features: {foo=true, bar=true}
 | 
			
		||||
 | 
			
		||||
minetest.debug(line)
 | 
			
		||||
^ Always printed to stderr and logfile (print() is redirected here)
 | 
			
		||||
@@ -991,10 +1008,12 @@ minetest.auth_reload()
 | 
			
		||||
^ These call the authentication handler
 | 
			
		||||
minetest.check_player_privs(name, {priv1=true,...}) -> bool, missing_privs
 | 
			
		||||
^ A quickhand for checking privileges
 | 
			
		||||
minetest.get_player_ip(name) -> IP address string
 | 
			
		||||
 | 
			
		||||
Chat:
 | 
			
		||||
minetest.chat_send_all(text)
 | 
			
		||||
minetest.chat_send_player(name, text)
 | 
			
		||||
minetest.chat_send_player(name, text, prepend)
 | 
			
		||||
^ prepend: optional, if it is set to false "Server -!- " will not be prepended to the message
 | 
			
		||||
 | 
			
		||||
Inventory:
 | 
			
		||||
minetest.get_inventory(location) -> InvRef
 | 
			
		||||
@@ -1420,6 +1439,10 @@ Player-only: (no-op for other objects)
 | 
			
		||||
- hud_change(id, stat, value): change a value of a previously added HUD element
 | 
			
		||||
  ^ element stat values: position, name, scale, text, number, item, dir
 | 
			
		||||
- hud_get(id): gets the HUD element definition structure of the specified ID
 | 
			
		||||
- hud_set_flags(flags): sets specified HUD flags to true/false
 | 
			
		||||
  ^ flags: (is visible) hotbar, healthbar, crosshair, wielditem
 | 
			
		||||
  ^ pass a table containing a true/false value of each flag to be set or unset
 | 
			
		||||
  ^ if a flag is nil, the flag is not modified
 | 
			
		||||
 | 
			
		||||
InvRef: Reference to an inventory
 | 
			
		||||
methods:
 | 
			
		||||
@@ -1636,6 +1659,7 @@ Node definition (register_node)
 | 
			
		||||
    ^ Special textures of node; used rarely (old field name: special_materials)
 | 
			
		||||
    ^ List can be shortened to needed length
 | 
			
		||||
    alpha = 255,
 | 
			
		||||
    use_texture_alpha = false, -- Use texture's alpha channel
 | 
			
		||||
    post_effect_color = {a=0, r=0, g=0, b=0}, -- If player is inside node
 | 
			
		||||
    paramtype = "none", -- See "Nodes"
 | 
			
		||||
    paramtype2 = "none", -- See "Nodes"
 | 
			
		||||
@@ -1857,4 +1881,8 @@ HUD Definition (hud_add, hud_get)
 | 
			
		||||
    ^ Selected item in inventory.  0 for no item selected.
 | 
			
		||||
    direction = 0,
 | 
			
		||||
    ^ Direction: 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top
 | 
			
		||||
    alignment = {x=0, y=0},
 | 
			
		||||
    ^ See "HUD Element Types"
 | 
			
		||||
    offset = {x=0, y=0},
 | 
			
		||||
    ^ See "HUD Element Types"
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -136,6 +136,8 @@
 | 
			
		||||
#screenshot_path = .
 | 
			
		||||
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
 | 
			
		||||
#view_bobbing_amount = 1.0
 | 
			
		||||
# Amount of fall bobbing (0 = no fall bobbing, 1.0 = normal, 2.0 = double)
 | 
			
		||||
#fall_bobbing_amount = 0.0
 | 
			
		||||
# Anaglyph stereo
 | 
			
		||||
#anaglyph = false
 | 
			
		||||
#anaglyph_strength = 0.1
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										757
									
								
								po/no/minetest.po
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										757
									
								
								po/no/minetest.po
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,757 @@
 | 
			
		||||
# SOME DESCRIPTIVE TITLE.
 | 
			
		||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
 | 
			
		||||
# This file is distributed under the same license as the PACKAGE package.
 | 
			
		||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
 | 
			
		||||
#
 | 
			
		||||
#, fuzzy
 | 
			
		||||
msgid ""
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Project-Id-Version: minetest\n"
 | 
			
		||||
"Report-Msgid-Bugs-To: \n"
 | 
			
		||||
"POT-Creation-Date: 2013-03-30 19:56+0100\n"
 | 
			
		||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 | 
			
		||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
 | 
			
		||||
"Language-Team: LANGUAGE <LL@li.org>\n"
 | 
			
		||||
"Language: \n"
 | 
			
		||||
"MIME-Version: 1.0\n"
 | 
			
		||||
"Content-Type: text/plain; charset=CHARSET\n"
 | 
			
		||||
"Content-Transfer-Encoding: 8bit\n"
 | 
			
		||||
 | 
			
		||||
#: src/guiConfigureWorld.cpp:125
 | 
			
		||||
msgid ""
 | 
			
		||||
"Warning: Some mods are not configured yet.\n"
 | 
			
		||||
"They will be enabled by default when you save the configuration.  "
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiConfigureWorld.cpp:144
 | 
			
		||||
msgid ""
 | 
			
		||||
"Warning: Some configured mods are missing.\n"
 | 
			
		||||
"Their setting will be removed when you save the configuration.  "
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiConfigureWorld.cpp:208
 | 
			
		||||
msgid "enabled"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiConfigureWorld.cpp:215
 | 
			
		||||
msgid "Enable All"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiConfigureWorld.cpp:222
 | 
			
		||||
msgid "Disable All"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiConfigureWorld.cpp:228
 | 
			
		||||
msgid "depends on:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiConfigureWorld.cpp:240
 | 
			
		||||
msgid "is required by:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiConfigureWorld.cpp:262 src/guiCreateWorld.cpp:165
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:179 src/keycode.cpp:223
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiConfigureWorld.cpp:268 src/guiKeyChangeMenu.cpp:173
 | 
			
		||||
msgid "Save"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiConfigureWorld.cpp:394
 | 
			
		||||
msgid "Configuration saved.  "
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiConfigureWorld.cpp:402
 | 
			
		||||
msgid "Warning: Configuration not consistent.  "
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiConfirmMenu.cpp:120
 | 
			
		||||
msgid "Yes"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiConfirmMenu.cpp:126
 | 
			
		||||
msgid "No"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiCreateWorld.cpp:116
 | 
			
		||||
msgid "World name"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiCreateWorld.cpp:135
 | 
			
		||||
msgid "Game"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiCreateWorld.cpp:159
 | 
			
		||||
msgid "Create"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiDeathScreen.cpp:96
 | 
			
		||||
msgid "You died."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiDeathScreen.cpp:104
 | 
			
		||||
msgid "Respawn"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiFormSpecMenu.cpp:582
 | 
			
		||||
msgid "Left click: Move all items, Right click: Move single item"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiFormSpecMenu.cpp:607 src/guiMessageMenu.cpp:109
 | 
			
		||||
#: src/guiTextInputMenu.cpp:131
 | 
			
		||||
msgid "Proceed"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:114
 | 
			
		||||
msgid "Keybindings. (If this menu screws up, remove stuff from minetest.conf)"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:151
 | 
			
		||||
msgid "\"Use\" = climb down"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:164
 | 
			
		||||
msgid "Double tap \"jump\" to toggle fly"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:269
 | 
			
		||||
msgid "Key already in use"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:347
 | 
			
		||||
msgid "press key"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:372
 | 
			
		||||
msgid "Forward"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:373
 | 
			
		||||
msgid "Backward"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:374 src/keycode.cpp:228
 | 
			
		||||
msgid "Left"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:375 src/keycode.cpp:228
 | 
			
		||||
msgid "Right"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:376
 | 
			
		||||
msgid "Use"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:377
 | 
			
		||||
msgid "Jump"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:378
 | 
			
		||||
msgid "Sneak"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:379
 | 
			
		||||
msgid "Drop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:380
 | 
			
		||||
msgid "Inventory"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:381
 | 
			
		||||
msgid "Chat"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:382
 | 
			
		||||
msgid "Command"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:383
 | 
			
		||||
msgid "Console"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:384
 | 
			
		||||
msgid "Toggle fly"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:385
 | 
			
		||||
msgid "Toggle fast"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:386
 | 
			
		||||
msgid "Toggle noclip"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:387
 | 
			
		||||
msgid "Range select"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiKeyChangeMenu.cpp:388
 | 
			
		||||
msgid "Print stacks"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:92
 | 
			
		||||
msgid "Cannot create world: Name contains invalid characters"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:101
 | 
			
		||||
msgid "Cannot create world: A world by this name already exists"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:283
 | 
			
		||||
msgid "Singleplayer"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:284
 | 
			
		||||
msgid "Multiplayer"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:285
 | 
			
		||||
msgid "Advanced"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:286
 | 
			
		||||
msgid "Settings"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:287
 | 
			
		||||
msgid "Credits"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:317
 | 
			
		||||
msgid "Select World:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:339 src/guiMainMenu.cpp:511 src/keycode.cpp:229
 | 
			
		||||
msgid "Delete"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:346
 | 
			
		||||
msgid "New"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:354
 | 
			
		||||
msgid "Configure"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:369 src/keycode.cpp:248
 | 
			
		||||
msgid "Play"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:380 src/guiMainMenu.cpp:619
 | 
			
		||||
msgid "Creative Mode"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:386 src/guiMainMenu.cpp:625
 | 
			
		||||
msgid "Enable Damage"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:406 src/guiMainMenu.cpp:541
 | 
			
		||||
msgid "Name/Password"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:442 src/guiMainMenu.cpp:459 src/guiMainMenu.cpp:1184
 | 
			
		||||
msgid "Favorites:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:450 src/guiMainMenu.cpp:1194
 | 
			
		||||
msgid "Public Server List:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:470 src/guiMainMenu.cpp:568
 | 
			
		||||
msgid "Address/Port"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:497 src/guiMainMenu.cpp:1183
 | 
			
		||||
msgid "Show Public"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:501 src/guiMainMenu.cpp:1193
 | 
			
		||||
msgid "Show Favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:521
 | 
			
		||||
msgid "Connect"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:591
 | 
			
		||||
msgid "Leave address blank to start a local server."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:600
 | 
			
		||||
msgid "Start Game / Connect"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:632
 | 
			
		||||
msgid "Public"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:640 src/guiMainMenu.cpp:1113
 | 
			
		||||
msgid "Delete world"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:647
 | 
			
		||||
msgid "Create world"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:681
 | 
			
		||||
msgid "Fancy trees"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:687
 | 
			
		||||
msgid "Smooth Lighting"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:693
 | 
			
		||||
msgid "3D Clouds"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:699
 | 
			
		||||
msgid "Opaque water"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:709
 | 
			
		||||
msgid "Mip-Mapping"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:716
 | 
			
		||||
msgid "Anisotropic Filtering"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:723
 | 
			
		||||
msgid "Bi-Linear Filtering"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:730
 | 
			
		||||
msgid "Tri-Linear Filtering"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:738
 | 
			
		||||
msgid "Shaders"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:745
 | 
			
		||||
msgid "Preload item visuals"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:752
 | 
			
		||||
msgid "Enable Particles"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:759
 | 
			
		||||
msgid "Finite liquid"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:769
 | 
			
		||||
msgid "Change keys"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:1084
 | 
			
		||||
msgid "Address required."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:1102
 | 
			
		||||
msgid "Cannot delete world: Nothing selected"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:1117
 | 
			
		||||
msgid "Files to be deleted"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:1133
 | 
			
		||||
msgid "Cannot create world: No games found"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:1149
 | 
			
		||||
msgid "Cannot configure world: Nothing selected"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiMainMenu.cpp:1256
 | 
			
		||||
msgid "Failed to delete all world files"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiPasswordChange.cpp:108
 | 
			
		||||
msgid "Old Password"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiPasswordChange.cpp:125
 | 
			
		||||
msgid "New Password"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiPasswordChange.cpp:141
 | 
			
		||||
msgid "Confirm Password"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiPasswordChange.cpp:158
 | 
			
		||||
msgid "Change"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiPasswordChange.cpp:167
 | 
			
		||||
msgid "Passwords do not match!"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiPauseMenu.cpp:123
 | 
			
		||||
msgid "Continue"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiPauseMenu.cpp:132
 | 
			
		||||
msgid "Change Password"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiPauseMenu.cpp:140
 | 
			
		||||
msgid "Sound Volume"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiPauseMenu.cpp:147
 | 
			
		||||
msgid "Exit to Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiPauseMenu.cpp:154
 | 
			
		||||
msgid "Exit to OS"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiPauseMenu.cpp:161
 | 
			
		||||
msgid ""
 | 
			
		||||
"Default Controls:\n"
 | 
			
		||||
"- WASD: Walk\n"
 | 
			
		||||
"- Mouse left: dig/hit\n"
 | 
			
		||||
"- Mouse right: place/use\n"
 | 
			
		||||
"- Mouse wheel: select item\n"
 | 
			
		||||
"- 0...9: select item\n"
 | 
			
		||||
"- Shift: sneak\n"
 | 
			
		||||
"- R: Toggle viewing all loaded chunks\n"
 | 
			
		||||
"- I: Inventory menu\n"
 | 
			
		||||
"- ESC: This menu\n"
 | 
			
		||||
"- T: Chat\n"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiVolumeChange.cpp:108
 | 
			
		||||
msgid "Sound Volume: "
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/guiVolumeChange.cpp:121
 | 
			
		||||
msgid "Exit"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:223
 | 
			
		||||
msgid "Left Button"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:223
 | 
			
		||||
msgid "Middle Button"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:223
 | 
			
		||||
msgid "Right Button"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:223
 | 
			
		||||
msgid "X Button 1"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:224
 | 
			
		||||
msgid "Back"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:224
 | 
			
		||||
msgid "Clear"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:224
 | 
			
		||||
msgid "Return"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:224
 | 
			
		||||
msgid "Tab"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:224
 | 
			
		||||
msgid "X Button 2"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:225
 | 
			
		||||
msgid "Capital"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:225
 | 
			
		||||
msgid "Control"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:225
 | 
			
		||||
msgid "Kana"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:225
 | 
			
		||||
msgid "Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:225
 | 
			
		||||
msgid "Pause"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:225
 | 
			
		||||
msgid "Shift"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:226
 | 
			
		||||
msgid "Convert"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:226
 | 
			
		||||
msgid "Escape"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:226
 | 
			
		||||
msgid "Final"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:226
 | 
			
		||||
msgid "Junja"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:226
 | 
			
		||||
msgid "Kanji"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:226
 | 
			
		||||
msgid "Nonconvert"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:227
 | 
			
		||||
msgid "Accept"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:227
 | 
			
		||||
msgid "End"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:227
 | 
			
		||||
msgid "Home"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:227
 | 
			
		||||
msgid "Mode Change"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:227
 | 
			
		||||
msgid "Next"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:227
 | 
			
		||||
msgid "Prior"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:227
 | 
			
		||||
msgid "Space"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:228
 | 
			
		||||
msgid "Down"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:228
 | 
			
		||||
msgid "Execute"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:228
 | 
			
		||||
msgid "Print"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:228
 | 
			
		||||
msgid "Select"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:228
 | 
			
		||||
msgid "Up"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:229
 | 
			
		||||
msgid "Help"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:229
 | 
			
		||||
msgid "Insert"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:229
 | 
			
		||||
msgid "Snapshot"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:232
 | 
			
		||||
msgid "Left Windows"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:233
 | 
			
		||||
msgid "Apps"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:233
 | 
			
		||||
msgid "Numpad 0"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:233
 | 
			
		||||
msgid "Numpad 1"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:233
 | 
			
		||||
msgid "Right Windows"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:233
 | 
			
		||||
msgid "Sleep"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:234
 | 
			
		||||
msgid "Numpad 2"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:234
 | 
			
		||||
msgid "Numpad 3"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:234
 | 
			
		||||
msgid "Numpad 4"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:234
 | 
			
		||||
msgid "Numpad 5"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:234
 | 
			
		||||
msgid "Numpad 6"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:234
 | 
			
		||||
msgid "Numpad 7"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:235
 | 
			
		||||
msgid "Numpad *"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:235
 | 
			
		||||
msgid "Numpad +"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:235
 | 
			
		||||
msgid "Numpad -"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:235
 | 
			
		||||
msgid "Numpad /"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:235
 | 
			
		||||
msgid "Numpad 8"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:235
 | 
			
		||||
msgid "Numpad 9"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:239
 | 
			
		||||
msgid "Num Lock"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:239
 | 
			
		||||
msgid "Scroll Lock"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:240
 | 
			
		||||
msgid "Left Shift"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:240
 | 
			
		||||
msgid "Right Shift"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:241
 | 
			
		||||
msgid "Left Control"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:241
 | 
			
		||||
msgid "Left Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:241
 | 
			
		||||
msgid "Right Control"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:241
 | 
			
		||||
msgid "Right Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:243
 | 
			
		||||
msgid "Comma"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:243
 | 
			
		||||
msgid "Minus"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:243
 | 
			
		||||
msgid "Period"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:243
 | 
			
		||||
msgid "Plus"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:247
 | 
			
		||||
msgid "Attn"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:247
 | 
			
		||||
msgid "CrSel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:248
 | 
			
		||||
msgid "Erase OEF"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:248
 | 
			
		||||
msgid "ExSel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:248
 | 
			
		||||
msgid "OEM Clear"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:248
 | 
			
		||||
msgid "PA1"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/keycode.cpp:248
 | 
			
		||||
msgid "Zoom"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/main.cpp:1506
 | 
			
		||||
msgid "Main Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/main.cpp:1830
 | 
			
		||||
msgid "Failed to initialize world"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/main.cpp:1842
 | 
			
		||||
msgid "No world selected and no address provided. Nothing to do."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/main.cpp:1850
 | 
			
		||||
msgid "Could not find or load game \""
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/main.cpp:1864
 | 
			
		||||
msgid "Invalid gamespec."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/main.cpp:1904
 | 
			
		||||
msgid "Connection error (timed out?)"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#: src/main.cpp:1915
 | 
			
		||||
msgid ""
 | 
			
		||||
"\n"
 | 
			
		||||
"Check debug.txt for details."
 | 
			
		||||
msgstr ""
 | 
			
		||||
@@ -263,6 +263,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
 | 
			
		||||
		fall_bobbing = sin(fall_bobbing * 0.5 * M_PI) * -1;
 | 
			
		||||
		// Amplify according to the intensity of the impact
 | 
			
		||||
		fall_bobbing *= (1 - rangelim(50 / player->camera_impact, 0, 1)) * 5;
 | 
			
		||||
 | 
			
		||||
		fall_bobbing *= g_settings->getFloat("fall_bobbing_amount");
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Set head node transformation
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										305
									
								
								src/cavegen.cpp
									
									
									
									
									
								
							
							
						
						
									
										305
									
								
								src/cavegen.cpp
									
									
									
									
									
								
							@@ -20,18 +20,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include "util/numeric.h"
 | 
			
		||||
#include "map.h"
 | 
			
		||||
#include "mapgen.h"
 | 
			
		||||
#include "mapgen_v6.h"
 | 
			
		||||
#include "mapgen_v7.h"
 | 
			
		||||
#include "cavegen.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
CaveV6::CaveV6(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
 | 
			
		||||
			bool is_large_cave, content_t c_water, content_t c_lava) {
 | 
			
		||||
	this->vm = mg->vm;
 | 
			
		||||
CaveV6::CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool is_large_cave) {
 | 
			
		||||
	this->mg   = mg;
 | 
			
		||||
	this->vm   = mg->vm;
 | 
			
		||||
	this->ndef = mg->ndef;
 | 
			
		||||
	this->water_level = mg->water_level;
 | 
			
		||||
	this->large_cave = is_large_cave;
 | 
			
		||||
	this->ps  = ps;
 | 
			
		||||
	this->ps2 = ps2;
 | 
			
		||||
	this->c_water_source = c_water;
 | 
			
		||||
	this->c_lava_source  = c_lava;
 | 
			
		||||
	this->c_water_source = mg->c_water_source;
 | 
			
		||||
	this->c_lava_source  = mg->c_lava_source;
 | 
			
		||||
 | 
			
		||||
	min_tunnel_diameter = 2;
 | 
			
		||||
	max_tunnel_diameter = ps->range(2, 6);
 | 
			
		||||
@@ -152,13 +155,6 @@ void CaveV6::makeTunnel(bool dirswitch) {
 | 
			
		||||
		);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/*if(large_cave){
 | 
			
		||||
		v3f p = orp + vec;
 | 
			
		||||
		s16 h = find_ground_level_clever(vmanip, v2s16(p.X, p.Z), ndef);
 | 
			
		||||
		route_y_min = h - rs/3;
 | 
			
		||||
		route_y_max = h + rs;
 | 
			
		||||
	}*/
 | 
			
		||||
 | 
			
		||||
	vec += main_direction;
 | 
			
		||||
 | 
			
		||||
	v3f rp = orp + vec;
 | 
			
		||||
@@ -181,7 +177,7 @@ void CaveV6::makeTunnel(bool dirswitch) {
 | 
			
		||||
 | 
			
		||||
	float veclen = vec.getLength();
 | 
			
		||||
	// As odd as it sounds, veclen is *exactly* 0.0 sometimes, causing a FPE
 | 
			
		||||
	if (veclen == 0.0)
 | 
			
		||||
	if (veclen < 0.05)
 | 
			
		||||
		veclen = 1.0;
 | 
			
		||||
		
 | 
			
		||||
	// Every second section is rough
 | 
			
		||||
@@ -220,11 +216,7 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
 | 
			
		||||
		for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
 | 
			
		||||
			s16 maxabsxz = MYMAX(abs(x0), abs(z0));
 | 
			
		||||
			s16 si2 = rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
 | 
			
		||||
			for (s16 y0 = -si2; y0 <= si2; y0++) {
 | 
			
		||||
				// Make better floors in small caves
 | 
			
		||||
				//if(y0 <= -rs/2 && rs<=7)
 | 
			
		||||
				//	continue;
 | 
			
		||||
				
 | 
			
		||||
			for (s16 y0 = -si2; y0 <= si2; y0++) {				
 | 
			
		||||
				if (large_cave_is_flat) {
 | 
			
		||||
					// Make large caves not so tall
 | 
			
		||||
					if (rs > 7 && abs(y0) >= rs / 3)
 | 
			
		||||
@@ -242,7 +234,7 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
 | 
			
		||||
				if (large_cave) {
 | 
			
		||||
					int full_ymin = node_min.Y - MAP_BLOCKSIZE;
 | 
			
		||||
					int full_ymax = node_max.Y + MAP_BLOCKSIZE;
 | 
			
		||||
					
 | 
			
		||||
 | 
			
		||||
					if (flooded && full_ymin < water_level && full_ymax > water_level) {
 | 
			
		||||
						vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
 | 
			
		||||
					} else if (flooded && full_ymax < water_level) {
 | 
			
		||||
@@ -264,3 +256,278 @@ void CaveV6::carveRoute(v3f vec, float f, bool randomize_xz) {
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
///////////////////////////////////////// Caves V7
 | 
			
		||||
 | 
			
		||||
CaveV7::CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool is_large_cave) {
 | 
			
		||||
	this->mg   = mg;
 | 
			
		||||
	this->vm   = mg->vm;
 | 
			
		||||
	this->ndef = mg->ndef;
 | 
			
		||||
	this->water_level = mg->water_level;
 | 
			
		||||
	this->large_cave  = is_large_cave;
 | 
			
		||||
	this->ps = ps;
 | 
			
		||||
	this->c_water_source = mg->c_water_source;
 | 
			
		||||
	this->c_lava_source  = mg->c_lava_source;
 | 
			
		||||
 | 
			
		||||
	dswitchint = ps->range(1, 14);
 | 
			
		||||
	flooded    = ps->range(1, 2) == 2;
 | 
			
		||||
	
 | 
			
		||||
	if (large_cave) {
 | 
			
		||||
		part_max_length_rs = ps->range(2, 4);
 | 
			
		||||
		tunnel_routepoints = ps->range(5, ps->range(15, 30));
 | 
			
		||||
		min_tunnel_diameter = 5;
 | 
			
		||||
		max_tunnel_diameter = ps->range(7, ps->range(8, 24));
 | 
			
		||||
	} else {
 | 
			
		||||
		part_max_length_rs = ps->range(2, 9);
 | 
			
		||||
		tunnel_routepoints = ps->range(10, ps->range(15, 30));
 | 
			
		||||
		min_tunnel_diameter = 2;
 | 
			
		||||
		max_tunnel_diameter = ps->range(2, 6);
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	large_cave_is_flat = (ps->range(0, 1) == 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void CaveV7::makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height) {
 | 
			
		||||
	node_min = nmin;
 | 
			
		||||
	node_max = nmax;
 | 
			
		||||
	max_stone_y = max_stone_height;
 | 
			
		||||
	main_direction = v3f(0, 0, 0);
 | 
			
		||||
 | 
			
		||||
	// Allowed route area size in nodes
 | 
			
		||||
	ar = node_max - node_min + v3s16(1, 1, 1);
 | 
			
		||||
	// Area starting point in nodes
 | 
			
		||||
	of = node_min;
 | 
			
		||||
 | 
			
		||||
	// Allow a bit more
 | 
			
		||||
	//(this should be more than the maximum radius of the tunnel)
 | 
			
		||||
	s16 insure = 10;
 | 
			
		||||
	s16 more = MAP_BLOCKSIZE - max_tunnel_diameter / 2 - insure;
 | 
			
		||||
	ar += v3s16(1,0,1) * more * 2;
 | 
			
		||||
	of -= v3s16(1,0,1) * more;
 | 
			
		||||
 | 
			
		||||
	route_y_min = 0;
 | 
			
		||||
	// Allow half a diameter + 7 over stone surface
 | 
			
		||||
	route_y_max = -of.Y + max_stone_y + max_tunnel_diameter / 2 + 7;
 | 
			
		||||
 | 
			
		||||
	// Limit maximum to area
 | 
			
		||||
	route_y_max = rangelim(route_y_max, 0, ar.Y - 1);
 | 
			
		||||
 | 
			
		||||
	if (large_cave) {
 | 
			
		||||
		s16 min = 0;
 | 
			
		||||
		if (node_min.Y < water_level && node_max.Y > water_level) {
 | 
			
		||||
			min = water_level - max_tunnel_diameter/3 - of.Y;
 | 
			
		||||
			route_y_max = water_level + max_tunnel_diameter/3 - of.Y;
 | 
			
		||||
		}
 | 
			
		||||
		route_y_min = ps->range(min, min + max_tunnel_diameter);
 | 
			
		||||
		route_y_min = rangelim(route_y_min, 0, route_y_max);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	s16 route_start_y_min = route_y_min;
 | 
			
		||||
	s16 route_start_y_max = route_y_max;
 | 
			
		||||
 | 
			
		||||
	route_start_y_min = rangelim(route_start_y_min, 0, ar.Y - 1);
 | 
			
		||||
	route_start_y_max = rangelim(route_start_y_max, route_start_y_min, ar.Y - 1);
 | 
			
		||||
 | 
			
		||||
	// Randomize starting position
 | 
			
		||||
	orp = v3f(
 | 
			
		||||
		(float)(ps->next() % ar.X) + 0.5,
 | 
			
		||||
		(float)(ps->range(route_start_y_min, route_start_y_max)) + 0.5,
 | 
			
		||||
		(float)(ps->next() % ar.Z) + 0.5
 | 
			
		||||
	);
 | 
			
		||||
 | 
			
		||||
	// Generate some tunnel starting from orp
 | 
			
		||||
	for (u16 j = 0; j < tunnel_routepoints; j++)
 | 
			
		||||
		makeTunnel(j % dswitchint == 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void CaveV7::makeTunnel(bool dirswitch) {
 | 
			
		||||
	if (dirswitch && !large_cave) {
 | 
			
		||||
		main_direction = v3f(
 | 
			
		||||
			((float)(ps->next() % 20) - (float)10) / 10,
 | 
			
		||||
			((float)(ps->next() % 20) - (float)10) / 30,
 | 
			
		||||
			((float)(ps->next() % 20) - (float)10) / 10
 | 
			
		||||
		);
 | 
			
		||||
		main_direction *= (float)ps->range(0, 10) / 10;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Randomize size
 | 
			
		||||
	s16 min_d = min_tunnel_diameter;
 | 
			
		||||
	s16 max_d = max_tunnel_diameter;
 | 
			
		||||
	rs = ps->range(min_d, max_d);
 | 
			
		||||
 | 
			
		||||
	v3s16 maxlen;
 | 
			
		||||
	if (large_cave) {
 | 
			
		||||
		maxlen = v3s16(
 | 
			
		||||
			rs * part_max_length_rs,
 | 
			
		||||
			rs * part_max_length_rs / 2,
 | 
			
		||||
			rs * part_max_length_rs
 | 
			
		||||
		);
 | 
			
		||||
	} else {
 | 
			
		||||
		maxlen = v3s16(
 | 
			
		||||
			rs * part_max_length_rs,
 | 
			
		||||
			ps->range(1, rs * part_max_length_rs),
 | 
			
		||||
			rs * part_max_length_rs
 | 
			
		||||
		);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	v3f vec;
 | 
			
		||||
	// Jump downward sometimes
 | 
			
		||||
	if (!large_cave && ps->range(0, 12) == 0) {
 | 
			
		||||
		vec = v3f(
 | 
			
		||||
			(float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2,
 | 
			
		||||
			(float)(ps->next() % (maxlen.Y * 2)) - (float)maxlen.Y,
 | 
			
		||||
			(float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2
 | 
			
		||||
		);
 | 
			
		||||
	} else {
 | 
			
		||||
		vec = v3f(
 | 
			
		||||
			(float)(ps->next() % (maxlen.X * 1)) - (float)maxlen.X / 2,
 | 
			
		||||
			(float)(ps->next() % (maxlen.Y * 1)) - (float)maxlen.Y / 2,
 | 
			
		||||
			(float)(ps->next() % (maxlen.Z * 1)) - (float)maxlen.Z / 2
 | 
			
		||||
		);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Do not make large caves that are above ground.
 | 
			
		||||
	// It is only necessary to check the startpoint and endpoint.
 | 
			
		||||
	if (large_cave) {
 | 
			
		||||
		v3s16 orpi(orp.X, orp.Y, orp.Z);
 | 
			
		||||
		v3s16 veci(vec.X, vec.Y, vec.Z);
 | 
			
		||||
		v3s16 p;
 | 
			
		||||
		
 | 
			
		||||
		p = orpi + veci + of + rs / 2;
 | 
			
		||||
		if (p.Z >= node_min.Z && p.Z <= node_max.Z &&
 | 
			
		||||
			p.X >= node_min.X && p.X <= node_max.X) {
 | 
			
		||||
			u32 index = (p.Z - node_min.Z) * mg->ystride + (p.X - node_min.X);
 | 
			
		||||
			s16 h = mg->ridge_heightmap[index];
 | 
			
		||||
			if (h < p.Y)
 | 
			
		||||
				return;
 | 
			
		||||
		} else if (p.Y > water_level) {
 | 
			
		||||
			return; // If it's not in our heightmap, use a simple heuristic
 | 
			
		||||
		}
 | 
			
		||||
		
 | 
			
		||||
		p = orpi + of + rs / 2;
 | 
			
		||||
		if (p.Z >= node_min.Z && p.Z <= node_max.Z &&
 | 
			
		||||
			p.X >= node_min.X && p.X <= node_max.X) {
 | 
			
		||||
			u32 index = (p.Z - node_min.Z) * mg->ystride + (p.X - node_min.X);
 | 
			
		||||
			s16 h = mg->ridge_heightmap[index];
 | 
			
		||||
			if (h < p.Y)
 | 
			
		||||
				return;
 | 
			
		||||
		} else if (p.Y > water_level) { 
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	vec += main_direction;
 | 
			
		||||
 | 
			
		||||
	v3f rp = orp + vec;
 | 
			
		||||
	if (rp.X < 0)
 | 
			
		||||
		rp.X = 0;
 | 
			
		||||
	else if (rp.X >= ar.X)
 | 
			
		||||
		rp.X = ar.X - 1;
 | 
			
		||||
	
 | 
			
		||||
	if (rp.Y < route_y_min)
 | 
			
		||||
		rp.Y = route_y_min;
 | 
			
		||||
	else if (rp.Y >= route_y_max)
 | 
			
		||||
		rp.Y = route_y_max - 1;
 | 
			
		||||
	
 | 
			
		||||
	if (rp.Z < 0)
 | 
			
		||||
		rp.Z = 0;
 | 
			
		||||
	else if (rp.Z >= ar.Z)
 | 
			
		||||
		rp.Z = ar.Z - 1;
 | 
			
		||||
	
 | 
			
		||||
	vec = rp - orp;
 | 
			
		||||
 | 
			
		||||
	float veclen = vec.getLength();
 | 
			
		||||
	if (veclen < 0.05)
 | 
			
		||||
		veclen = 1.0;
 | 
			
		||||
		
 | 
			
		||||
	// Every second section is rough
 | 
			
		||||
	bool randomize_xz = (ps->range(1, 2) == 1);
 | 
			
		||||
 | 
			
		||||
	// Make a ravine every once in a while if it's long enough
 | 
			
		||||
	float xylen = vec.X * vec.X + vec.Z * vec.Z;
 | 
			
		||||
	bool is_ravine = (xylen > 500.0) && !large_cave && (ps->range(1, 8) == 1);
 | 
			
		||||
 | 
			
		||||
	// Carve routes
 | 
			
		||||
	for (float f = 0; f < 1.0; f += 1.0 / veclen)
 | 
			
		||||
		carveRoute(vec, f, randomize_xz, is_ravine);
 | 
			
		||||
	
 | 
			
		||||
	orp = rp;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void CaveV7::carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine) {
 | 
			
		||||
	MapNode airnode(CONTENT_AIR);
 | 
			
		||||
	MapNode waternode(c_water_source);
 | 
			
		||||
	MapNode lavanode(c_lava_source);
 | 
			
		||||
	MapNode liquidnode = ps->range(0, 4) ? lavanode : waternode;
 | 
			
		||||
	
 | 
			
		||||
	v3s16 startp(orp.X, orp.Y, orp.Z);
 | 
			
		||||
	startp += of;
 | 
			
		||||
	
 | 
			
		||||
	v3f fp = orp + vec * f;
 | 
			
		||||
	fp.X += 0.1 * ps->range(-10, 10);
 | 
			
		||||
	fp.Z += 0.1 * ps->range(-10, 10);
 | 
			
		||||
	v3s16 cp(fp.X, fp.Y, fp.Z);
 | 
			
		||||
 | 
			
		||||
	s16 d0 = -rs/2;
 | 
			
		||||
	s16 d1 = d0 + rs;
 | 
			
		||||
	if (randomize_xz) {
 | 
			
		||||
		d0 += ps->range(-1, 1);
 | 
			
		||||
		d1 += ps->range(-1, 1);
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	bool flat_cave_floor = !large_cave && ps->range(0, 2) == 2;
 | 
			
		||||
	
 | 
			
		||||
	for (s16 z0 = d0; z0 <= d1; z0++) {
 | 
			
		||||
		s16 si = rs / 2 - MYMAX(0, abs(z0) - rs / 7 - 1);
 | 
			
		||||
		for (s16 x0 = -si - ps->range(0,1); x0 <= si - 1 + ps->range(0,1); x0++) {
 | 
			
		||||
			s16 maxabsxz = MYMAX(abs(x0), abs(z0));
 | 
			
		||||
	
 | 
			
		||||
			s16 si2 = is_ravine ? MYMIN(ps->range(25, 26), ar.Y) :
 | 
			
		||||
								 rs / 2 - MYMAX(0, maxabsxz - rs / 7 - 1);
 | 
			
		||||
			
 | 
			
		||||
			for (s16 y0 = -si2; y0 <= si2; y0++) {
 | 
			
		||||
				// Make better floors in small caves
 | 
			
		||||
				if(flat_cave_floor && y0 <= -rs/2 && rs<=7)
 | 
			
		||||
					continue;
 | 
			
		||||
				
 | 
			
		||||
				if (large_cave_is_flat) {
 | 
			
		||||
					// Make large caves not so tall
 | 
			
		||||
					if (rs > 7 && abs(y0) >= rs / 3)
 | 
			
		||||
						continue;
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				v3s16 p(cp.X + x0, cp.Y + y0, cp.Z + z0);
 | 
			
		||||
				p += of;
 | 
			
		||||
 | 
			
		||||
				if (vm->m_area.contains(p) == false)
 | 
			
		||||
					continue;
 | 
			
		||||
 | 
			
		||||
				u32 i = vm->m_area.index(p);
 | 
			
		||||
				
 | 
			
		||||
				// Don't replace air or water or lava
 | 
			
		||||
				content_t c = vm->m_data[i].getContent();
 | 
			
		||||
				if (c == CONTENT_AIR || c == c_water_source || c == c_lava_source)
 | 
			
		||||
					continue;
 | 
			
		||||
					
 | 
			
		||||
				if (large_cave) {
 | 
			
		||||
					int full_ymin = node_min.Y - MAP_BLOCKSIZE;
 | 
			
		||||
					int full_ymax = node_max.Y + MAP_BLOCKSIZE;
 | 
			
		||||
 | 
			
		||||
					if (flooded && full_ymin < water_level && full_ymax > water_level)
 | 
			
		||||
						vm->m_data[i] = (p.Y <= water_level) ? waternode : airnode;
 | 
			
		||||
					else if (flooded && full_ymax < water_level)
 | 
			
		||||
						vm->m_data[i] = (p.Y < startp.Y - 4) ? liquidnode : airnode;
 | 
			
		||||
					else
 | 
			
		||||
						vm->m_data[i] = airnode;
 | 
			
		||||
				} else {
 | 
			
		||||
					vm->m_data[i] = airnode;
 | 
			
		||||
					vm->m_flags[i] |= VMANIP_FLAG_CAVE;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -22,9 +22,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
 | 
			
		||||
#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
 | 
			
		||||
 | 
			
		||||
class MapgenV6;
 | 
			
		||||
class MapgenV7;
 | 
			
		||||
 | 
			
		||||
class CaveV6 {
 | 
			
		||||
public:
 | 
			
		||||
	MapgenV6 *mg;
 | 
			
		||||
	ManualMapVoxelManipulator *vm;
 | 
			
		||||
	INodeDefManager *ndef;
 | 
			
		||||
 | 
			
		||||
	s16 min_tunnel_diameter;
 | 
			
		||||
	s16 max_tunnel_diameter;
 | 
			
		||||
@@ -40,10 +45,10 @@ public:
 | 
			
		||||
	v3s16 node_min;
 | 
			
		||||
	v3s16 node_max;
 | 
			
		||||
	
 | 
			
		||||
	v3f orp;  //original point
 | 
			
		||||
	v3s16 of;
 | 
			
		||||
	v3f orp;  // starting point, relative to caved space
 | 
			
		||||
	v3s16 of; // absolute coordinates of caved space
 | 
			
		||||
	v3s16 ar; // allowed route area
 | 
			
		||||
	s16 rs;   // radius size
 | 
			
		||||
	s16 rs;   // tunnel radius size
 | 
			
		||||
	v3f main_direction;
 | 
			
		||||
	
 | 
			
		||||
	s16 route_y_min;
 | 
			
		||||
@@ -58,11 +63,53 @@ public:
 | 
			
		||||
	int water_level;
 | 
			
		||||
 | 
			
		||||
	CaveV6() {}
 | 
			
		||||
	CaveV6(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave,
 | 
			
		||||
			content_t c_water, content_t c_lava);
 | 
			
		||||
	CaveV6(MapgenV6 *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave);
 | 
			
		||||
	void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
 | 
			
		||||
	void makeTunnel(bool dirswitch);
 | 
			
		||||
	void carveRoute(v3f vec, float f, bool randomize_xz);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class CaveV7 {
 | 
			
		||||
public:
 | 
			
		||||
	MapgenV7 *mg;
 | 
			
		||||
	ManualMapVoxelManipulator *vm;
 | 
			
		||||
	INodeDefManager *ndef;
 | 
			
		||||
 | 
			
		||||
	s16 min_tunnel_diameter;
 | 
			
		||||
	s16 max_tunnel_diameter;
 | 
			
		||||
	u16 tunnel_routepoints;
 | 
			
		||||
	int dswitchint;
 | 
			
		||||
	int part_max_length_rs;
 | 
			
		||||
 | 
			
		||||
	bool large_cave;
 | 
			
		||||
	bool large_cave_is_flat;
 | 
			
		||||
	bool flooded;
 | 
			
		||||
 | 
			
		||||
	s16 max_stone_y;
 | 
			
		||||
	v3s16 node_min;
 | 
			
		||||
	v3s16 node_max;
 | 
			
		||||
	
 | 
			
		||||
	v3f orp;  // starting point, relative to caved space
 | 
			
		||||
	v3s16 of; // absolute coordinates of caved space
 | 
			
		||||
	v3s16 ar; // allowed route area
 | 
			
		||||
	s16 rs;   // tunnel radius size
 | 
			
		||||
	v3f main_direction;
 | 
			
		||||
	
 | 
			
		||||
	s16 route_y_min;
 | 
			
		||||
	s16 route_y_max;
 | 
			
		||||
	
 | 
			
		||||
	PseudoRandom *ps;
 | 
			
		||||
	
 | 
			
		||||
	content_t c_water_source;
 | 
			
		||||
	content_t c_lava_source;
 | 
			
		||||
	
 | 
			
		||||
	int water_level;
 | 
			
		||||
 | 
			
		||||
	CaveV7() {}
 | 
			
		||||
	CaveV7(MapgenV7 *mg, PseudoRandom *ps, bool large_cave);
 | 
			
		||||
	void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
 | 
			
		||||
	void makeTunnel(bool dirswitch);
 | 
			
		||||
	void carveRoute(v3f vec, float f, bool randomize_xz, bool is_ravine);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -45,6 +45,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include "IMeshCache.h"
 | 
			
		||||
#include "util/serialize.h"
 | 
			
		||||
#include "config.h"
 | 
			
		||||
#include "util/directiontables.h"
 | 
			
		||||
 | 
			
		||||
#if USE_CURL
 | 
			
		||||
#include <curl/curl.h>
 | 
			
		||||
@@ -2054,6 +2055,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 | 
			
		||||
		u32 number       = readU32(is);
 | 
			
		||||
		u32 item         = readU32(is);
 | 
			
		||||
		u32 dir          = readU32(is);
 | 
			
		||||
		v2f align        = readV2F1000(is);
 | 
			
		||||
		v2f offset       = readV2F1000(is);
 | 
			
		||||
 | 
			
		||||
		ClientEvent event;
 | 
			
		||||
		event.type = CE_HUDADD;
 | 
			
		||||
@@ -2066,6 +2069,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 | 
			
		||||
		event.hudadd.number = number;
 | 
			
		||||
		event.hudadd.item   = item;
 | 
			
		||||
		event.hudadd.dir    = dir;
 | 
			
		||||
		event.hudadd.align  = new v2f(align);
 | 
			
		||||
		event.hudadd.offset = new v2f(offset);
 | 
			
		||||
		m_client_event_queue.push_back(event);
 | 
			
		||||
	}
 | 
			
		||||
	else if(command == TOCLIENT_HUDRM)
 | 
			
		||||
@@ -2092,7 +2097,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 | 
			
		||||
		u32 id  = readU32(is);
 | 
			
		||||
		u8 stat = (HudElementStat)readU8(is);
 | 
			
		||||
		
 | 
			
		||||
		if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE)
 | 
			
		||||
		if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
 | 
			
		||||
			stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
 | 
			
		||||
			v2fdata = readV2F1000(is);
 | 
			
		||||
		else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
 | 
			
		||||
			sdata = deSerializeString(is);
 | 
			
		||||
@@ -2108,6 +2114,20 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 | 
			
		||||
		event.hudchange.data    = intdata;
 | 
			
		||||
		m_client_event_queue.push_back(event);
 | 
			
		||||
	}
 | 
			
		||||
	else if(command == TOCLIENT_HUD_SET_FLAGS)
 | 
			
		||||
	{	
 | 
			
		||||
		std::string datastring((char *)&data[2], datasize - 2);
 | 
			
		||||
		std::istringstream is(datastring, std::ios_base::binary);
 | 
			
		||||
 | 
			
		||||
		Player *player = m_env.getLocalPlayer();
 | 
			
		||||
		assert(player != NULL);
 | 
			
		||||
 | 
			
		||||
		u32 flags = readU32(is);
 | 
			
		||||
		u32 mask  = readU32(is);
 | 
			
		||||
		
 | 
			
		||||
		player->hud_flags &= ~mask;
 | 
			
		||||
		player->hud_flags |= flags;
 | 
			
		||||
	}
 | 
			
		||||
	else
 | 
			
		||||
	{
 | 
			
		||||
		infostream<<"Client: Ignoring unknown command "
 | 
			
		||||
@@ -2719,21 +2739,14 @@ void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool
 | 
			
		||||
	}
 | 
			
		||||
	catch(InvalidPositionException &e){}
 | 
			
		||||
	// Leading edge
 | 
			
		||||
	try{
 | 
			
		||||
		v3s16 p = blockpos + v3s16(-1,0,0);
 | 
			
		||||
		addUpdateMeshTask(p, false, urgent);
 | 
			
		||||
	for (int i=0;i<6;i++)
 | 
			
		||||
	{
 | 
			
		||||
		try{
 | 
			
		||||
			v3s16 p = blockpos + g_6dirs[i];
 | 
			
		||||
			addUpdateMeshTask(p, false, urgent);
 | 
			
		||||
		}
 | 
			
		||||
		catch(InvalidPositionException &e){}
 | 
			
		||||
	}
 | 
			
		||||
	catch(InvalidPositionException &e){}
 | 
			
		||||
	try{
 | 
			
		||||
		v3s16 p = blockpos + v3s16(0,-1,0);
 | 
			
		||||
		addUpdateMeshTask(p, false, urgent);
 | 
			
		||||
	}
 | 
			
		||||
	catch(InvalidPositionException &e){}
 | 
			
		||||
	try{
 | 
			
		||||
		v3s16 p = blockpos + v3s16(0,0,-1);
 | 
			
		||||
		addUpdateMeshTask(p, false, urgent);
 | 
			
		||||
	}
 | 
			
		||||
	catch(InvalidPositionException &e){}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
 | 
			
		||||
 
 | 
			
		||||
@@ -230,6 +230,8 @@ struct ClientEvent
 | 
			
		||||
			u32 number;
 | 
			
		||||
			u32 item;
 | 
			
		||||
			u32 dir;
 | 
			
		||||
			v2f *align;
 | 
			
		||||
			v2f *offset;
 | 
			
		||||
		} hudadd;
 | 
			
		||||
		struct{
 | 
			
		||||
			u32 id;
 | 
			
		||||
 
 | 
			
		||||
@@ -94,6 +94,7 @@ SharedBuffer<u8> makePacket_TOCLIENT_TIME_OF_DAY(u16 time, float time_speed);
 | 
			
		||||
		TOCLIENT_HUD_ADD
 | 
			
		||||
		TOCLIENT_HUD_RM
 | 
			
		||||
		TOCLIENT_HUD_CHANGE
 | 
			
		||||
		TOCLIENT_HUD_BUILTIN_ENABLE
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#define LATEST_PROTOCOL_VERSION 20
 | 
			
		||||
@@ -452,15 +453,17 @@ enum ToClientCommand
 | 
			
		||||
		u32 number
 | 
			
		||||
		u32 item
 | 
			
		||||
		u32 dir
 | 
			
		||||
		v2f1000 align
 | 
			
		||||
		v2f1000 offset
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	TOCLIENT_HUDRM = 0x50,
 | 
			
		||||
	TOCLIENT_HUDRM = 0x4a,
 | 
			
		||||
	/*
 | 
			
		||||
		u16 command
 | 
			
		||||
		u32 id
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	TOCLIENT_HUDCHANGE = 0x51,
 | 
			
		||||
	TOCLIENT_HUDCHANGE = 0x4b,
 | 
			
		||||
	/*
 | 
			
		||||
		u16 command
 | 
			
		||||
		u32 id
 | 
			
		||||
@@ -470,6 +473,13 @@ enum ToClientCommand
 | 
			
		||||
		 u8[len] data |
 | 
			
		||||
		 u32 data]
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	TOCLIENT_HUD_SET_FLAGS = 0x4c,
 | 
			
		||||
	/*
 | 
			
		||||
		u16 command
 | 
			
		||||
		u32 flags
 | 
			
		||||
		u32 mask
 | 
			
		||||
	*/
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
enum ToServerCommand
 | 
			
		||||
 
 | 
			
		||||
@@ -51,11 +51,15 @@ public:
 | 
			
		||||
		ServerMap *map = &env->getServerMap();
 | 
			
		||||
		
 | 
			
		||||
		MapNode n_top = map->getNodeNoEx(p+v3s16(0,1,0));
 | 
			
		||||
		content_t c_snow = ndef->getId("snow");
 | 
			
		||||
		if(ndef->get(n_top).light_propagates &&
 | 
			
		||||
				!ndef->get(n_top).isLiquid() &&
 | 
			
		||||
				n_top.getLightBlend(env->getDayNightRatio(), ndef) >= 13)
 | 
			
		||||
		{
 | 
			
		||||
			n.setContent(ndef->getId("mapgen_dirt_with_grass"));
 | 
			
		||||
			if(c_snow != CONTENT_IGNORE && n_top.getContent() == c_snow)
 | 
			
		||||
				n.setContent(ndef->getId("dirt_with_snow"));
 | 
			
		||||
			else
 | 
			
		||||
				n.setContent(ndef->getId("mapgen_dirt_with_grass"));
 | 
			
		||||
			map->addNodeWithEvent(p, n);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 
 | 
			
		||||
@@ -740,8 +740,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 | 
			
		||||
					continue;
 | 
			
		||||
 | 
			
		||||
				// The face at Z+
 | 
			
		||||
				video::S3DVertex vertices[4] =
 | 
			
		||||
				{
 | 
			
		||||
				video::S3DVertex vertices[4] = {
 | 
			
		||||
					video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c,
 | 
			
		||||
						ap.x0(), ap.y1()),
 | 
			
		||||
					video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c,
 | 
			
		||||
@@ -781,6 +780,132 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 | 
			
		||||
				collector.append(tile, vertices, 4, indices, 6);
 | 
			
		||||
			}
 | 
			
		||||
		break;}
 | 
			
		||||
		case NDT_GLASSLIKE_FRAMED:
 | 
			
		||||
		{
 | 
			
		||||
			static const v3s16 dirs[6] = {
 | 
			
		||||
				v3s16( 0, 1, 0),
 | 
			
		||||
				v3s16( 0,-1, 0),
 | 
			
		||||
				v3s16( 1, 0, 0),
 | 
			
		||||
				v3s16(-1, 0, 0),
 | 
			
		||||
				v3s16( 0, 0, 1),
 | 
			
		||||
				v3s16( 0, 0,-1)
 | 
			
		||||
			};
 | 
			
		||||
			TileSpec tiles[2];
 | 
			
		||||
			tiles[0] = getNodeTile(n, p, dirs[0], data);
 | 
			
		||||
			tiles[1] = getNodeTile(n, p, dirs[1], data);
 | 
			
		||||
			u16 l = getInteriorLight(n, 1, data);
 | 
			
		||||
			video::SColor c = MapBlock_LightColor(255, l, decode_light(f.light_source));
 | 
			
		||||
			v3f pos = intToFloat(p, BS);
 | 
			
		||||
			static const float a=BS/2;
 | 
			
		||||
			static const float b=.876*(BS/2);
 | 
			
		||||
			static const aabb3f frame_edges[12] = {
 | 
			
		||||
				aabb3f( b, b,-a, a, a, a), // y+
 | 
			
		||||
				aabb3f(-a, b,-a,-b, a, a), // y+
 | 
			
		||||
				aabb3f( b,-a,-a, a,-b, a), // y-
 | 
			
		||||
				aabb3f(-a,-a,-a,-b,-b, a), // y-
 | 
			
		||||
				aabb3f( b,-a, b, a, a, a), // x+
 | 
			
		||||
				aabb3f( b,-a,-a, a, a,-b), // x+
 | 
			
		||||
				aabb3f(-a,-a, b,-b, a, a), // x-
 | 
			
		||||
				aabb3f(-a,-a,-a,-b, a,-b), // x-
 | 
			
		||||
				aabb3f(-a, b, b, a, a, a), // z+
 | 
			
		||||
				aabb3f(-a,-a, b, a,-b, a), // z+
 | 
			
		||||
				aabb3f(-a,-a,-a, a,-b,-b), // z-
 | 
			
		||||
				aabb3f(-a, b,-a, a, a,-b)  // z-
 | 
			
		||||
			};
 | 
			
		||||
			aabb3f glass_faces[6] = {
 | 
			
		||||
				aabb3f(-a, a,-a, a, a, a), // y+
 | 
			
		||||
				aabb3f(-a,-a,-a, a,-a, a), // y-
 | 
			
		||||
				aabb3f( a,-a,-a, a, a, a), // x+
 | 
			
		||||
				aabb3f(-a,-a,-a,-a, a, a), // x-
 | 
			
		||||
				aabb3f(-a,-a, a, a, a, a), // z+
 | 
			
		||||
				aabb3f(-a,-a,-a, a, a,-a)  // z-
 | 
			
		||||
			};
 | 
			
		||||
			
 | 
			
		||||
			int visible_faces[6] = {0,0,0,0,0,0};
 | 
			
		||||
			int nb[18] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
 | 
			
		||||
			u8 i;
 | 
			
		||||
			content_t current = n.getContent();
 | 
			
		||||
			content_t content;
 | 
			
		||||
			MapNode n2;
 | 
			
		||||
			v3s16 n2p;
 | 
			
		||||
			for(i=0; i<18; i++)
 | 
			
		||||
			{
 | 
			
		||||
				n2p = blockpos_nodes + p + g_26dirs[i];
 | 
			
		||||
				n2 = data->m_vmanip.getNodeNoEx(n2p);
 | 
			
		||||
				content_t n2c = n2.getContent();
 | 
			
		||||
				//TODO: remove CONTENT_IGNORE check when getNodeNoEx is fixed
 | 
			
		||||
				if (n2c == current || n2c == CONTENT_IGNORE)
 | 
			
		||||
					nb[i]=1;
 | 
			
		||||
			}
 | 
			
		||||
			for(i=0; i<6; i++)
 | 
			
		||||
			{
 | 
			
		||||
				n2p = blockpos_nodes + p + dirs[i];
 | 
			
		||||
				n2 = data->m_vmanip.getNodeNoEx(n2p);
 | 
			
		||||
				content = n2.getContent();
 | 
			
		||||
				const ContentFeatures &f2 = nodedef->get(content);
 | 
			
		||||
				if (content == CONTENT_AIR || f2.isLiquid())
 | 
			
		||||
					visible_faces[i]=1;
 | 
			
		||||
			}
 | 
			
		||||
			static const u8 nb_triplet[12*3] = {
 | 
			
		||||
				1,2, 7,  1,5, 6,  4,2,15,  4,5,14,
 | 
			
		||||
				2,0,11,  2,3,13,  5,0,10,  5,3,12,
 | 
			
		||||
				0,1, 8,  0,4,16,  3,4,17,  3,1, 9
 | 
			
		||||
			};
 | 
			
		||||
 | 
			
		||||
			f32 tx1,ty1,tz1,tx2,ty2,tz2;
 | 
			
		||||
			aabb3f box;
 | 
			
		||||
			for(i=0; i<12; i++)
 | 
			
		||||
			{
 | 
			
		||||
				int edge_invisible;
 | 
			
		||||
				if (nb[nb_triplet[i*3+2]]==1)
 | 
			
		||||
					edge_invisible=nb[nb_triplet[i*3]] & nb[nb_triplet[i*3+1]];
 | 
			
		||||
				else
 | 
			
		||||
					edge_invisible=nb[nb_triplet[i*3]] ^ nb[nb_triplet[i*3+1]];
 | 
			
		||||
				if (edge_invisible)
 | 
			
		||||
					continue;
 | 
			
		||||
				box=frame_edges[i];
 | 
			
		||||
				box.MinEdge += pos;
 | 
			
		||||
				box.MaxEdge += pos;
 | 
			
		||||
				tx1 = (box.MinEdge.X/BS)+0.5;
 | 
			
		||||
				ty1 = (box.MinEdge.Y/BS)+0.5;
 | 
			
		||||
				tz1 = (box.MinEdge.Z/BS)+0.5;
 | 
			
		||||
				tx2 = (box.MaxEdge.X/BS)+0.5;
 | 
			
		||||
				ty2 = (box.MaxEdge.Y/BS)+0.5;
 | 
			
		||||
				tz2 = (box.MaxEdge.Z/BS)+0.5;
 | 
			
		||||
				f32 txc1[24] = {
 | 
			
		||||
					tx1,   1-tz2,   tx2, 1-tz1,
 | 
			
		||||
					tx1,     tz1,   tx2,   tz2,
 | 
			
		||||
					tz1,   1-ty2,   tz2, 1-ty1,
 | 
			
		||||
					1-tz2, 1-ty2, 1-tz1, 1-ty1,
 | 
			
		||||
					1-tx2, 1-ty2, 1-tx1, 1-ty1,
 | 
			
		||||
					tx1,   1-ty2,   tx2, 1-ty1,
 | 
			
		||||
				};
 | 
			
		||||
				makeCuboid(&collector, box, &tiles[0], 1, c, txc1);
 | 
			
		||||
			}
 | 
			
		||||
			for(i=0; i<6; i++)
 | 
			
		||||
			{
 | 
			
		||||
				if (visible_faces[i]==0)
 | 
			
		||||
					continue;
 | 
			
		||||
				box=glass_faces[i];
 | 
			
		||||
				box.MinEdge += pos;
 | 
			
		||||
				box.MaxEdge += pos;
 | 
			
		||||
				tx1 = (box.MinEdge.X/BS)+0.5;
 | 
			
		||||
				ty1 = (box.MinEdge.Y/BS)+0.5;
 | 
			
		||||
				tz1 = (box.MinEdge.Z/BS)+0.5;
 | 
			
		||||
				tx2 = (box.MaxEdge.X/BS)+0.5;
 | 
			
		||||
				ty2 = (box.MaxEdge.Y/BS)+0.5;
 | 
			
		||||
				tz2 = (box.MaxEdge.Z/BS)+0.5;
 | 
			
		||||
				f32 txc2[24] = {
 | 
			
		||||
					tx1,   1-tz2,   tx2, 1-tz1,
 | 
			
		||||
					tx1,     tz1,   tx2,   tz2,
 | 
			
		||||
					tz1,   1-ty2,   tz2, 1-ty1,
 | 
			
		||||
					1-tz2, 1-ty2, 1-tz1, 1-ty1,
 | 
			
		||||
					1-tx2, 1-ty2, 1-tx1, 1-ty1,
 | 
			
		||||
					tx1,   1-ty2,   tx2, 1-ty1,
 | 
			
		||||
				};
 | 
			
		||||
				makeCuboid(&collector, box, &tiles[1], 1, c, txc2);
 | 
			
		||||
			}
 | 
			
		||||
		break;}
 | 
			
		||||
		case NDT_ALLFACES:
 | 
			
		||||
		{
 | 
			
		||||
			TileSpec tile_leaves = getNodeTile(n, p,
 | 
			
		||||
 
 | 
			
		||||
@@ -1472,6 +1472,11 @@ std::string PlayerSAO::getPropertyPacket()
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool PlayerSAO::getCollisionBox(aabb3f *toset) {
 | 
			
		||||
	//player collision handling is already done clientside no need to do it twice
 | 
			
		||||
	return false;
 | 
			
		||||
	//update collision box
 | 
			
		||||
	*toset = m_player->getCollisionbox();
 | 
			
		||||
 | 
			
		||||
	toset->MinEdge += m_base_position;
 | 
			
		||||
	toset->MaxEdge += m_base_position;
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -107,6 +107,7 @@ void set_default_settings(Settings *settings)
 | 
			
		||||
	settings->setDefault("enable_clouds", "true");
 | 
			
		||||
	settings->setDefault("screenshot_path", ".");
 | 
			
		||||
	settings->setDefault("view_bobbing_amount", "1.0");
 | 
			
		||||
	settings->setDefault("fall_bobbing_amount", "0.0");
 | 
			
		||||
	settings->setDefault("enable_3d_clouds", "true");
 | 
			
		||||
	settings->setDefault("cloud_height", "120");
 | 
			
		||||
	settings->setDefault("menu_clouds", "true");
 | 
			
		||||
 
 | 
			
		||||
@@ -1295,16 +1295,17 @@ bool isFreeServerActiveObjectId(u16 id,
 | 
			
		||||
u16 getFreeServerActiveObjectId(
 | 
			
		||||
		std::map<u16, ServerActiveObject*> &objects)
 | 
			
		||||
{
 | 
			
		||||
	u16 new_id = 1;
 | 
			
		||||
	//try to reuse id's as late as possible
 | 
			
		||||
	static u16 last_used_id = 0;
 | 
			
		||||
	u16 startid = last_used_id;
 | 
			
		||||
	for(;;)
 | 
			
		||||
	{
 | 
			
		||||
		if(isFreeServerActiveObjectId(new_id, objects))
 | 
			
		||||
			return new_id;
 | 
			
		||||
		last_used_id ++;
 | 
			
		||||
		if(isFreeServerActiveObjectId(last_used_id, objects))
 | 
			
		||||
			return last_used_id;
 | 
			
		||||
		
 | 
			
		||||
		if(new_id == 65535)
 | 
			
		||||
		if(last_used_id == startid)
 | 
			
		||||
			return 0;
 | 
			
		||||
 | 
			
		||||
		new_id++;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -2296,16 +2297,17 @@ bool isFreeClientActiveObjectId(u16 id,
 | 
			
		||||
u16 getFreeClientActiveObjectId(
 | 
			
		||||
		std::map<u16, ClientActiveObject*> &objects)
 | 
			
		||||
{
 | 
			
		||||
	u16 new_id = 1;
 | 
			
		||||
	//try to reuse id's as late as possible
 | 
			
		||||
	static u16 last_used_id = 0;
 | 
			
		||||
	u16 startid = last_used_id;
 | 
			
		||||
	for(;;)
 | 
			
		||||
	{
 | 
			
		||||
		if(isFreeClientActiveObjectId(new_id, objects))
 | 
			
		||||
			return new_id;
 | 
			
		||||
		last_used_id ++;
 | 
			
		||||
		if(isFreeClientActiveObjectId(last_used_id, objects))
 | 
			
		||||
			return last_used_id;
 | 
			
		||||
		
 | 
			
		||||
		if(new_id == 65535)
 | 
			
		||||
		if(last_used_id == startid)
 | 
			
		||||
			return 0;
 | 
			
		||||
 | 
			
		||||
		new_id++;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										14
									
								
								src/game.cpp
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								src/game.cpp
									
									
									
									
									
								
							@@ -2106,6 +2106,8 @@ void the_game(
 | 
			
		||||
						delete event.hudadd.name;
 | 
			
		||||
						delete event.hudadd.scale;
 | 
			
		||||
						delete event.hudadd.text;
 | 
			
		||||
						delete event.hudadd.align;
 | 
			
		||||
						delete event.hudadd.offset;
 | 
			
		||||
						continue;
 | 
			
		||||
					}
 | 
			
		||||
					
 | 
			
		||||
@@ -2118,6 +2120,8 @@ void the_game(
 | 
			
		||||
					e->number = event.hudadd.number;
 | 
			
		||||
					e->item   = event.hudadd.item;
 | 
			
		||||
					e->dir    = event.hudadd.dir;
 | 
			
		||||
					e->align  = *event.hudadd.align;
 | 
			
		||||
					e->offset = *event.hudadd.offset;
 | 
			
		||||
					
 | 
			
		||||
					if (id == nhudelem)
 | 
			
		||||
						player->hud.push_back(e);
 | 
			
		||||
@@ -2128,6 +2132,8 @@ void the_game(
 | 
			
		||||
					delete event.hudadd.name;
 | 
			
		||||
					delete event.hudadd.scale;
 | 
			
		||||
					delete event.hudadd.text;
 | 
			
		||||
					delete event.hudadd.align;
 | 
			
		||||
					delete event.hudadd.offset;
 | 
			
		||||
				}
 | 
			
		||||
				else if (event.type == CE_HUDRM)
 | 
			
		||||
				{
 | 
			
		||||
@@ -2169,6 +2175,12 @@ void the_game(
 | 
			
		||||
						case HUD_STAT_DIR:
 | 
			
		||||
							e->dir = event.hudchange.data;
 | 
			
		||||
							break;
 | 
			
		||||
						case HUD_STAT_ALIGN:
 | 
			
		||||
							e->align = *event.hudchange.v2fdata;
 | 
			
		||||
							break;
 | 
			
		||||
						case HUD_STAT_OFFSET:
 | 
			
		||||
							e->offset = *event.hudchange.v2fdata;
 | 
			
		||||
							break;
 | 
			
		||||
					}
 | 
			
		||||
					
 | 
			
		||||
					delete event.hudchange.v2fdata;
 | 
			
		||||
@@ -3058,7 +3070,7 @@ void the_game(
 | 
			
		||||
		/*
 | 
			
		||||
			Wielded tool
 | 
			
		||||
		*/
 | 
			
		||||
		if(show_hud)
 | 
			
		||||
		if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
 | 
			
		||||
		{
 | 
			
		||||
			// Warning: This clears the Z buffer.
 | 
			
		||||
			camera.drawWieldedTool();
 | 
			
		||||
 
 | 
			
		||||
@@ -57,6 +57,7 @@ const wchar_t *contrib_core_strs[] = {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const wchar_t *contrib_active_strs[] = {
 | 
			
		||||
	L"kahrl <kahrl@gmx.net>",
 | 
			
		||||
	L"sfan5 <sfan5@live.de>",
 | 
			
		||||
	L"sapier <sapier@gmx.net>",
 | 
			
		||||
	L"Vanessa Ezekowitz (VanessaE) <vanessaezekowitz@gmail.com>",
 | 
			
		||||
@@ -69,7 +70,6 @@ const wchar_t *contrib_active_strs[] = {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const wchar_t *contrib_previous_strs[] = {
 | 
			
		||||
	L"kahrl <kahrl@gmx.net>",
 | 
			
		||||
	L"Giuseppe Bilotta (Oblomov) <giuseppe.bilotta@gmail.com>",
 | 
			
		||||
	L"Jonathan Neuschafer <j.neuschaefer@gmx.net>",
 | 
			
		||||
	L"Nils Dagsson Moskopp (erlehmann) <nils@dieweltistgarnichtso.net>",
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										61
									
								
								src/hud.cpp
									
									
									
									
									
								
							
							
						
						
									
										61
									
								
								src/hud.cpp
									
									
									
									
									
								
							@@ -45,6 +45,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
 | 
			
		||||
	hotbar_imagesize = 48;
 | 
			
		||||
	hotbar_itemcount = 8;
 | 
			
		||||
	
 | 
			
		||||
	tsrc = gamedef->getTextureSource();
 | 
			
		||||
	
 | 
			
		||||
	v3f crosshair_color = g_settings->getV3F("crosshair_color");
 | 
			
		||||
	u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255);
 | 
			
		||||
	u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255);
 | 
			
		||||
@@ -57,6 +59,8 @@ Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
 | 
			
		||||
	u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255);
 | 
			
		||||
	u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255);
 | 
			
		||||
	selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b);
 | 
			
		||||
	
 | 
			
		||||
	use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -175,8 +179,7 @@ void Hud::drawLuaElements() {
 | 
			
		||||
		v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y);
 | 
			
		||||
		switch (e->type) {
 | 
			
		||||
			case HUD_ELEM_IMAGE: {
 | 
			
		||||
				video::ITexture *texture =
 | 
			
		||||
					gamedef->getTextureSource()->getTextureRaw(e->text);
 | 
			
		||||
				video::ITexture *texture = tsrc->getTextureRaw(e->text);
 | 
			
		||||
				if (!texture)
 | 
			
		||||
					continue;
 | 
			
		||||
 | 
			
		||||
@@ -186,6 +189,10 @@ void Hud::drawLuaElements() {
 | 
			
		||||
				core::rect<s32> rect(0, 0, imgsize.Width  * e->scale.X,
 | 
			
		||||
									       imgsize.Height * e->scale.X);
 | 
			
		||||
				rect += pos;
 | 
			
		||||
				v2s32 offset((e->align.X - 1.0) * ((imgsize.Width  * e->scale.X) / 2),
 | 
			
		||||
				             (e->align.Y - 1.0) * ((imgsize.Height * e->scale.X) / 2));
 | 
			
		||||
				rect += offset;
 | 
			
		||||
				rect += v2s32(e->offset.X, e->offset.Y);
 | 
			
		||||
				driver->draw2DImage(texture, rect,
 | 
			
		||||
					core::rect<s32>(core::position2d<s32>(0,0), imgsize),
 | 
			
		||||
					NULL, colors, true);
 | 
			
		||||
@@ -195,11 +202,17 @@ void Hud::drawLuaElements() {
 | 
			
		||||
										 (e->number >> 8)  & 0xFF,
 | 
			
		||||
										 (e->number >> 0)  & 0xFF);
 | 
			
		||||
				core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y);
 | 
			
		||||
				font->draw(narrow_to_wide(e->text).c_str(), size + pos, color);
 | 
			
		||||
				std::wstring text = narrow_to_wide(e->text);
 | 
			
		||||
				core::dimension2d<u32> textsize = font->getDimension(text.c_str());
 | 
			
		||||
				v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2),
 | 
			
		||||
				             (e->align.Y - 1.0) * (textsize.Height / 2));
 | 
			
		||||
				v2s32 offs(e->offset.X, e->offset.Y);
 | 
			
		||||
				font->draw(text.c_str(), size + pos + offset + offs, color);
 | 
			
		||||
				break; }
 | 
			
		||||
			case HUD_ELEM_STATBAR: {
 | 
			
		||||
				v2s32 offs(e->offset.X, e->offset.Y);
 | 
			
		||||
				drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs);
 | 
			
		||||
				break; }
 | 
			
		||||
			case HUD_ELEM_STATBAR:
 | 
			
		||||
				drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number);
 | 
			
		||||
				break;
 | 
			
		||||
			case HUD_ELEM_INVENTORY: {
 | 
			
		||||
				InventoryList *inv = inventory->getList(e->text);
 | 
			
		||||
				drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir);
 | 
			
		||||
@@ -212,12 +225,11 @@ void Hud::drawLuaElements() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count) {
 | 
			
		||||
void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset) {
 | 
			
		||||
	const video::SColor color(255, 255, 255, 255);
 | 
			
		||||
	const video::SColor colors[] = {color, color, color, color};
 | 
			
		||||
	
 | 
			
		||||
	video::ITexture *stat_texture =
 | 
			
		||||
		gamedef->getTextureSource()->getTextureRaw(texture);
 | 
			
		||||
	video::ITexture *stat_texture = tsrc->getTextureRaw(texture);
 | 
			
		||||
	if (!stat_texture)
 | 
			
		||||
		return;
 | 
			
		||||
		
 | 
			
		||||
@@ -227,6 +239,8 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s
 | 
			
		||||
	if (corner & HUD_CORNER_LOWER)
 | 
			
		||||
		p -= srcd.Height;
 | 
			
		||||
 | 
			
		||||
	p += offset;
 | 
			
		||||
 | 
			
		||||
	v2s32 steppos;
 | 
			
		||||
	switch (drawdir) {
 | 
			
		||||
		case HUD_DIR_RIGHT_LEFT:
 | 
			
		||||
@@ -276,17 +290,32 @@ void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) {
 | 
			
		||||
	s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2);
 | 
			
		||||
	v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2);
 | 
			
		||||
	
 | 
			
		||||
	drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
 | 
			
		||||
	drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
 | 
			
		||||
				"heart.png", halfheartcount);
 | 
			
		||||
	if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE)
 | 
			
		||||
		drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0);
 | 
			
		||||
	if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)
 | 
			
		||||
		drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT,
 | 
			
		||||
				"heart.png", halfheartcount, v2s32(0, 0));
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void Hud::drawCrosshair() {
 | 
			
		||||
	driver->draw2DLine(displaycenter - v2s32(10, 0),
 | 
			
		||||
			displaycenter + v2s32(10, 0), crosshair_argb);
 | 
			
		||||
	driver->draw2DLine(displaycenter - v2s32(0, 10),
 | 
			
		||||
			displaycenter + v2s32(0, 10), crosshair_argb);
 | 
			
		||||
	if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE))
 | 
			
		||||
		return;
 | 
			
		||||
		
 | 
			
		||||
	if (use_crosshair_image) {
 | 
			
		||||
		video::ITexture *crosshair = tsrc->getTextureRaw("crosshair.png");
 | 
			
		||||
		v2u32 size  = crosshair->getOriginalSize();
 | 
			
		||||
		v2s32 lsize = v2s32(displaycenter.X - (size.X / 2),
 | 
			
		||||
							displaycenter.Y - (size.Y / 2));
 | 
			
		||||
		driver->draw2DImage(crosshair, lsize,
 | 
			
		||||
				core::rect<s32>(0, 0, size.X, size.Y),
 | 
			
		||||
				0, crosshair_argb, true);
 | 
			
		||||
	} else {
 | 
			
		||||
		driver->draw2DLine(displaycenter - v2s32(10, 0),
 | 
			
		||||
				displaycenter + v2s32(10, 0), crosshair_argb);
 | 
			
		||||
		driver->draw2DLine(displaycenter - v2s32(0, 10),
 | 
			
		||||
				displaycenter + v2s32(0, 10), crosshair_argb);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										20
									
								
								src/hud.h
									
									
									
									
									
								
							
							
						
						
									
										20
									
								
								src/hud.h
									
									
									
									
									
								
							@@ -31,6 +31,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#define HUD_CORNER_LOWER  1
 | 
			
		||||
#define HUD_CORNER_CENTER 2
 | 
			
		||||
 | 
			
		||||
#define HUD_FLAG_HOTBAR_VISIBLE    (1 << 0)
 | 
			
		||||
#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
 | 
			
		||||
#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
 | 
			
		||||
#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
 | 
			
		||||
 | 
			
		||||
class Player;
 | 
			
		||||
 | 
			
		||||
enum HudElementType {
 | 
			
		||||
@@ -47,7 +52,9 @@ enum HudElementStat {
 | 
			
		||||
	HUD_STAT_TEXT,
 | 
			
		||||
	HUD_STAT_NUMBER,
 | 
			
		||||
	HUD_STAT_ITEM,
 | 
			
		||||
	HUD_STAT_DIR
 | 
			
		||||
	HUD_STAT_DIR,
 | 
			
		||||
	HUD_STAT_ALIGN,
 | 
			
		||||
	HUD_STAT_OFFSET
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct HudElement {
 | 
			
		||||
@@ -59,6 +66,8 @@ struct HudElement {
 | 
			
		||||
	u32 number;
 | 
			
		||||
	u32 item;
 | 
			
		||||
	u32 dir;
 | 
			
		||||
	v2f align;
 | 
			
		||||
	v2f offset;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -73,8 +82,6 @@ inline u32 hud_get_free_id(Player *player) {
 | 
			
		||||
 | 
			
		||||
#ifndef SERVER
 | 
			
		||||
 | 
			
		||||
#include <deque>
 | 
			
		||||
 | 
			
		||||
#include <IGUIFont.h>
 | 
			
		||||
 | 
			
		||||
#include "gamedef.h"
 | 
			
		||||
@@ -90,7 +97,8 @@ public:
 | 
			
		||||
	IGameDef *gamedef;
 | 
			
		||||
	LocalPlayer *player;
 | 
			
		||||
	Inventory *inventory;
 | 
			
		||||
	
 | 
			
		||||
	ITextureSource *tsrc;
 | 
			
		||||
 | 
			
		||||
	v2u32 screensize;
 | 
			
		||||
	v2s32 displaycenter;
 | 
			
		||||
	s32 hotbar_imagesize;
 | 
			
		||||
@@ -98,6 +106,7 @@ public:
 | 
			
		||||
	
 | 
			
		||||
	video::SColor crosshair_argb;
 | 
			
		||||
	video::SColor selectionbox_argb;
 | 
			
		||||
	bool use_crosshair_image;
 | 
			
		||||
	
 | 
			
		||||
	Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv,
 | 
			
		||||
		gui::IGUIFont *font, u32 text_height, IGameDef *gamedef,
 | 
			
		||||
@@ -106,7 +115,8 @@ public:
 | 
			
		||||
	void drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount,
 | 
			
		||||
		InventoryList *mainlist, u16 selectitem, u16 direction);
 | 
			
		||||
	void drawLuaElements();
 | 
			
		||||
	void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count);
 | 
			
		||||
	void drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
 | 
			
		||||
					 std::string texture, s32 count, v2s32 offset);
 | 
			
		||||
	
 | 
			
		||||
	void drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem);
 | 
			
		||||
	void resizeHotbar();
 | 
			
		||||
 
 | 
			
		||||
@@ -247,7 +247,8 @@ public:
 | 
			
		||||
				i = values.begin(); i != values.end(); ++i)
 | 
			
		||||
		{
 | 
			
		||||
			ClientCached *cc = *i;
 | 
			
		||||
			cc->wield_mesh->drop();
 | 
			
		||||
			if (cc->wield_mesh)
 | 
			
		||||
				cc->wield_mesh->drop();
 | 
			
		||||
			delete cc;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -154,9 +154,6 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
 | 
			
		||||
	// This should always apply, otherwise there are glitches
 | 
			
		||||
	assert(d > pos_max_d);
 | 
			
		||||
 | 
			
		||||
	float player_radius = BS*0.30;
 | 
			
		||||
	float player_height = BS*1.55;
 | 
			
		||||
	
 | 
			
		||||
	// Maximum distance over border for sneaking
 | 
			
		||||
	f32 sneak_max = BS*0.4;
 | 
			
		||||
 | 
			
		||||
@@ -184,24 +181,12 @@ void LocalPlayer::move(f32 dtime, ClientEnvironment *env, f32 pos_max_d,
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Calculate player collision box (new and old)
 | 
			
		||||
	*/
 | 
			
		||||
	core::aabbox3d<f32> playerbox(
 | 
			
		||||
		-player_radius,
 | 
			
		||||
		0.0,
 | 
			
		||||
		-player_radius,
 | 
			
		||||
		player_radius,
 | 
			
		||||
		player_height,
 | 
			
		||||
		player_radius
 | 
			
		||||
	);
 | 
			
		||||
 | 
			
		||||
	float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
 | 
			
		||||
 | 
			
		||||
	v3f accel_f = v3f(0,0,0);
 | 
			
		||||
 | 
			
		||||
	collisionMoveResult result = collisionMoveSimple(env, m_gamedef,
 | 
			
		||||
			pos_max_d, playerbox, player_stepheight, dtime,
 | 
			
		||||
			pos_max_d, m_collisionbox, player_stepheight, dtime,
 | 
			
		||||
			position, m_speed, accel_f);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
 
 | 
			
		||||
@@ -1764,7 +1764,7 @@ void Map::transformLiquidsFinite(std::map<v3s16, MapBlock*> & modified_blocks)
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// prevent lakes in air above unloaded blocks
 | 
			
		||||
		if (p0.Y > water_level && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) {
 | 
			
		||||
		if (liquid_levels[D_TOP] == 0 && (p0.Y > water_level || !fast_flood) && neighbors[D_BOTTOM].n.getContent() == CONTENT_IGNORE) {
 | 
			
		||||
			--total_level;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1099,6 +1099,8 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
 | 
			
		||||
			getShader("test_shader_1").material;
 | 
			
		||||
	video::E_MATERIAL_TYPE shadermat2 = m_gamedef->getShaderSource()->
 | 
			
		||||
			getShader("test_shader_2").material;
 | 
			
		||||
	video::E_MATERIAL_TYPE shadermat3 = m_gamedef->getShaderSource()->
 | 
			
		||||
			getShader("test_shader_3").material;
 | 
			
		||||
	for(u32 i = 0; i < collector.prebuffers.size(); i++)
 | 
			
		||||
	{
 | 
			
		||||
		PreMeshBuffer &p = collector.prebuffers[i];
 | 
			
		||||
@@ -1174,7 +1176,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
 | 
			
		||||
				= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
 | 
			
		||||
		material.setTexture(0, p.tile.texture.atlas);
 | 
			
		||||
		if(enable_shaders)
 | 
			
		||||
			p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2);
 | 
			
		||||
			p.tile.applyMaterialOptionsWithShaders(material, shadermat1, shadermat2, shadermat3);
 | 
			
		||||
		else
 | 
			
		||||
			p.tile.applyMaterialOptions(material);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -274,23 +274,21 @@ void MapgenIndev::generateCaves(int max_stone_y) {
 | 
			
		||||
	
 | 
			
		||||
	for (u32 i = 0; i < caves_count + bruises_count; i++) {
 | 
			
		||||
		bool large_cave = (i >= caves_count);
 | 
			
		||||
		CaveIndev cave(this, &ps, &ps2, node_min, large_cave,
 | 
			
		||||
						c_water_source, c_lava_source);
 | 
			
		||||
		CaveIndev cave(this, &ps, &ps2, node_min, large_cave);
 | 
			
		||||
 | 
			
		||||
		cave.makeCave(node_min, node_max, max_stone_y);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
CaveIndev::CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
 | 
			
		||||
				v3s16 node_min, bool is_large_cave,
 | 
			
		||||
				content_t c_water, content_t c_lava) {
 | 
			
		||||
CaveIndev::CaveIndev(MapgenIndev *mg, PseudoRandom *ps, PseudoRandom *ps2,
 | 
			
		||||
				v3s16 node_min, bool is_large_cave) {
 | 
			
		||||
	this->vm = mg->vm;
 | 
			
		||||
	this->water_level = mg->water_level;
 | 
			
		||||
	this->large_cave = is_large_cave;
 | 
			
		||||
	this->ps  = ps;
 | 
			
		||||
	this->ps2 = ps2;
 | 
			
		||||
	this->c_water_source = c_water;
 | 
			
		||||
	this->c_lava_source  = c_lava;
 | 
			
		||||
	this->c_water_source = mg->c_water_source;
 | 
			
		||||
	this->c_lava_source  = mg->c_lava_source;
 | 
			
		||||
 | 
			
		||||
	min_tunnel_diameter = 2;
 | 
			
		||||
	max_tunnel_diameter = ps->range(2,6);
 | 
			
		||||
@@ -303,7 +301,7 @@ CaveIndev::CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2,
 | 
			
		||||
			flooded = !ps->range(0, 3);
 | 
			
		||||
			tunnel_routepoints = ps->range(5, 30);
 | 
			
		||||
			min_tunnel_diameter = 30;
 | 
			
		||||
			max_tunnel_diameter = ps->range(40, ps->range(80, 200));
 | 
			
		||||
			max_tunnel_diameter = ps->range(40, ps->range(80, 150));
 | 
			
		||||
		} else {
 | 
			
		||||
			tunnel_routepoints = ps->range(5, ps->range(15,30));
 | 
			
		||||
			min_tunnel_diameter = 5;
 | 
			
		||||
 
 | 
			
		||||
@@ -153,8 +153,8 @@ struct MapgenFactoryIndev : public MapgenFactoryV6 {
 | 
			
		||||
 | 
			
		||||
class CaveIndev : public CaveV6 {
 | 
			
		||||
public:
 | 
			
		||||
	CaveIndev(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2, v3s16 node_min,
 | 
			
		||||
			bool is_large_cave, content_t c_water, content_t c_lava);
 | 
			
		||||
	CaveIndev(MapgenIndev *mg, PseudoRandom *ps, PseudoRandom *ps2,
 | 
			
		||||
			v3s16 node_min, bool is_large_cave);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -948,7 +948,7 @@ void MapgenV6::generateCaves(int max_stone_y) {
 | 
			
		||||
	
 | 
			
		||||
	for (u32 i = 0; i < caves_count + bruises_count; i++) {
 | 
			
		||||
		bool large_cave = (i >= caves_count);
 | 
			
		||||
		CaveV6 cave(this, &ps, &ps2, large_cave, c_water_source, c_lava_source);
 | 
			
		||||
		CaveV6 cave(this, &ps, &ps2, large_cave);
 | 
			
		||||
 | 
			
		||||
		cave.makeCave(node_min, node_max, max_stone_y);
 | 
			
		||||
	}
 | 
			
		||||
 
 | 
			
		||||
@@ -78,7 +78,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenV7Params *params, EmergeManager *emerge)
 | 
			
		||||
	this->water_level = params->water_level;
 | 
			
		||||
	this->flags   = params->flags;
 | 
			
		||||
	this->csize   = v3s16(1, 1, 1) * params->chunksize * MAP_BLOCKSIZE;
 | 
			
		||||
//	this->ystride = csize.X; //////fix this
 | 
			
		||||
	this->ystride = csize.X; //////fix this
 | 
			
		||||
 | 
			
		||||
	this->biomemap  = new u8[csize.X * csize.Z];
 | 
			
		||||
	this->heightmap = new s16[csize.X * csize.Z];
 | 
			
		||||
@@ -187,7 +187,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) {
 | 
			
		||||
	
 | 
			
		||||
	generateCaves(stone_surface_max_y);
 | 
			
		||||
	addTopNodes();
 | 
			
		||||
	//v3s16 central_area_size = node_max - node_min + v3s16(1,1,1);
 | 
			
		||||
 | 
			
		||||
	if (flags & MG_DUNGEONS) {
 | 
			
		||||
		DungeonGen dgen(ndef, data->seed, water_level);
 | 
			
		||||
@@ -452,7 +451,8 @@ void MapgenV7::addTopNodes() {
 | 
			
		||||
				vm->m_area.add_y(em, i, 1);
 | 
			
		||||
			}
 | 
			
		||||
			// If dirt, grow grass on it.
 | 
			
		||||
			if (vm->m_data[i].getContent() == CONTENT_AIR) {
 | 
			
		||||
			if (y > water_level - 10 &&
 | 
			
		||||
				vm->m_data[i].getContent() == CONTENT_AIR) {
 | 
			
		||||
				vm->m_area.add_y(em, i, -1);
 | 
			
		||||
				if (vm->m_data[i].getContent() == c_dirt)
 | 
			
		||||
					vm->m_data[i] = MapNode(c_dirt_with_grass);
 | 
			
		||||
@@ -489,7 +489,8 @@ void MapgenV7::addTopNodes() {
 | 
			
		||||
				vm->m_area.add_y(em, i, 1);
 | 
			
		||||
			}
 | 
			
		||||
			// If dirt, grow grass on it.
 | 
			
		||||
			if (vm->m_data[i].getContent() == CONTENT_AIR) {
 | 
			
		||||
			if (y > water_level - 10 &&
 | 
			
		||||
				vm->m_data[i].getContent() == CONTENT_AIR) {
 | 
			
		||||
				vm->m_area.add_y(em, i, -1);
 | 
			
		||||
				if (vm->m_data[i].getContent() == c_dirt)
 | 
			
		||||
					vm->m_data[i] = MapNode(c_dirt_with_grass);
 | 
			
		||||
@@ -502,22 +503,22 @@ void MapgenV7::addTopNodes() {
 | 
			
		||||
#include "mapgen_v6.h"
 | 
			
		||||
void MapgenV7::generateCaves(int max_stone_y) {
 | 
			
		||||
	PseudoRandom ps(blockseed + 21343);
 | 
			
		||||
	PseudoRandom ps2(blockseed + 1032);
 | 
			
		||||
 | 
			
		||||
	int volume_nodes = (node_max.X - node_min.X + 1) *
 | 
			
		||||
					   (node_max.Y - node_min.Y + 1) * MAP_BLOCKSIZE;
 | 
			
		||||
					   (node_max.Y - node_min.Y + 1) *
 | 
			
		||||
					   (node_max.Z - node_min.Z + 1);
 | 
			
		||||
	float cave_amount = NoisePerlin2D(&nparams_v6_def_cave,
 | 
			
		||||
								node_min.X, node_min.Y, seed);
 | 
			
		||||
	
 | 
			
		||||
	u32 caves_count = MYMAX(0.0, cave_amount) * volume_nodes / 50000;
 | 
			
		||||
 | 
			
		||||
	u32 caves_count = MYMAX(0.0, cave_amount) * volume_nodes / 250000;
 | 
			
		||||
	for (u32 i = 0; i < caves_count; i++) {
 | 
			
		||||
		CaveV6 cave(this, &ps, &ps2, false, c_water_source, c_lava_source);
 | 
			
		||||
		CaveV7 cave(this, &ps, false);
 | 
			
		||||
		cave.makeCave(node_min, node_max, max_stone_y);
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	u32 bruises_count = (ps.range(1, 6) == 1) ? ps.range(0, ps.range(0, 2)) : 1;
 | 
			
		||||
 | 
			
		||||
	u32 bruises_count = (ps.range(1, 8) == 1) ? ps.range(0, ps.range(0, 2)) : 1;
 | 
			
		||||
	for (u32 i = 0; i < bruises_count; i++) {
 | 
			
		||||
		CaveV6 cave(this, &ps, &ps2, true, c_water_source, c_lava_source);
 | 
			
		||||
		CaveV7 cave(this, &ps, true);
 | 
			
		||||
		cave.makeCave(node_min, node_max, max_stone_y);
 | 
			
		||||
	}	
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -628,6 +628,10 @@ public:
 | 
			
		||||
				f->solidness = 0;
 | 
			
		||||
				f->visual_solidness = 1;
 | 
			
		||||
				break;
 | 
			
		||||
			case NDT_GLASSLIKE_FRAMED:
 | 
			
		||||
				f->solidness = 0;
 | 
			
		||||
				f->visual_solidness = 1;
 | 
			
		||||
				break;
 | 
			
		||||
			case NDT_ALLFACES:
 | 
			
		||||
				f->solidness = 0;
 | 
			
		||||
				f->visual_solidness = 1;
 | 
			
		||||
@@ -658,15 +662,11 @@ public:
 | 
			
		||||
				break;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			u8 material_type = 0;
 | 
			
		||||
			if(is_liquid){
 | 
			
		||||
				if(f->alpha == 255)
 | 
			
		||||
					material_type = TILE_MATERIAL_LIQUID_OPAQUE;
 | 
			
		||||
				else
 | 
			
		||||
					material_type = TILE_MATERIAL_LIQUID_TRANSPARENT;
 | 
			
		||||
			} else{
 | 
			
		||||
				material_type = TILE_MATERIAL_BASIC;
 | 
			
		||||
			}
 | 
			
		||||
			u8 material_type;
 | 
			
		||||
			if (is_liquid)
 | 
			
		||||
				material_type = (f->alpha == 255) ? TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
 | 
			
		||||
			else
 | 
			
		||||
				material_type = (f->alpha == 255) ? TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
 | 
			
		||||
 | 
			
		||||
			// Tiles (fill in f->tiles[])
 | 
			
		||||
			for(u16 j=0; j<6; j++){
 | 
			
		||||
 
 | 
			
		||||
@@ -141,6 +141,9 @@ enum NodeDrawType
 | 
			
		||||
	NDT_FENCELIKE,
 | 
			
		||||
	NDT_RAILLIKE,
 | 
			
		||||
	NDT_NODEBOX,
 | 
			
		||||
	NDT_GLASSLIKE_FRAMED, // Glass-like, draw connected frames and all all
 | 
			
		||||
	                      // visible faces
 | 
			
		||||
						  // uses 2 textures, one for frames, second for faces
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#define CF_SPECIAL_COUNT 2
 | 
			
		||||
 
 | 
			
		||||
@@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#include "player.h"
 | 
			
		||||
#include "hud.h"
 | 
			
		||||
#include "constants.h"
 | 
			
		||||
#include "gamedef.h"
 | 
			
		||||
#include "connection.h" // PEER_ID_INEXISTENT
 | 
			
		||||
@@ -41,7 +42,8 @@ Player::Player(IGameDef *gamedef):
 | 
			
		||||
	m_pitch(0),
 | 
			
		||||
	m_yaw(0),
 | 
			
		||||
	m_speed(0,0,0),
 | 
			
		||||
	m_position(0,0,0)
 | 
			
		||||
	m_position(0,0,0),
 | 
			
		||||
	m_collisionbox(-BS*0.30,0.0,-BS*0.30,BS*0.30,BS*1.55,BS*0.30)
 | 
			
		||||
{
 | 
			
		||||
	updateName("<not set>");
 | 
			
		||||
	inventory.clear();
 | 
			
		||||
@@ -52,30 +54,33 @@ Player::Player(IGameDef *gamedef):
 | 
			
		||||
	inventory.addList("craftresult", 1);
 | 
			
		||||
 | 
			
		||||
	// Can be redefined via Lua
 | 
			
		||||
	inventory_formspec =  "size[8,7.5]"
 | 
			
		||||
	inventory_formspec = "size[8,7.5]"
 | 
			
		||||
		//"image[1,0.6;1,2;player.png]"
 | 
			
		||||
		"list[current_player;main;0,3.5;8,4;]"
 | 
			
		||||
		"list[current_player;craft;3,0;3,3;]"
 | 
			
		||||
		"list[current_player;craftpreview;7,1;1,1;]";
 | 
			
		||||
 | 
			
		||||
	// Initialize movement settings at default values, so movement can work if the server fails to send them
 | 
			
		||||
	movement_acceleration_default = 3 * BS;
 | 
			
		||||
	movement_acceleration_air = 2 * BS;
 | 
			
		||||
	movement_acceleration_fast = 10 * BS;
 | 
			
		||||
	movement_speed_walk = 4 * BS;
 | 
			
		||||
	movement_speed_crouch = 1.35 * BS;
 | 
			
		||||
	movement_speed_fast = 20 * BS;
 | 
			
		||||
	movement_speed_climb = 2 * BS;
 | 
			
		||||
	movement_speed_jump = 6.5 * BS;
 | 
			
		||||
	movement_liquid_fluidity = 1 * BS;
 | 
			
		||||
	movement_liquid_fluidity_smooth = 0.5 * BS;
 | 
			
		||||
	movement_liquid_sink = 10 * BS;
 | 
			
		||||
	movement_gravity = 9.81 * BS;
 | 
			
		||||
	movement_acceleration_default   = 3    * BS;
 | 
			
		||||
	movement_acceleration_air       = 2    * BS;
 | 
			
		||||
	movement_acceleration_fast      = 10   * BS;
 | 
			
		||||
	movement_speed_walk             = 4    * BS;
 | 
			
		||||
	movement_speed_crouch           = 1.35 * BS;
 | 
			
		||||
	movement_speed_fast             = 20   * BS;
 | 
			
		||||
	movement_speed_climb            = 2    * BS;
 | 
			
		||||
	movement_speed_jump             = 6.5  * BS;
 | 
			
		||||
	movement_liquid_fluidity        = 1    * BS;
 | 
			
		||||
	movement_liquid_fluidity_smooth = 0.5  * BS;
 | 
			
		||||
	movement_liquid_sink            = 10   * BS;
 | 
			
		||||
	movement_gravity                = 9.81 * BS;
 | 
			
		||||
 | 
			
		||||
	// Movement overrides are multipliers and must be 1 by default
 | 
			
		||||
	physics_override_speed = 1;
 | 
			
		||||
	physics_override_jump = 1;
 | 
			
		||||
	physics_override_speed   = 1;
 | 
			
		||||
	physics_override_jump    = 1;
 | 
			
		||||
	physics_override_gravity = 1;
 | 
			
		||||
 | 
			
		||||
	hud_flags = HUD_FLAG_HOTBAR_VISIBLE | HUD_FLAG_HEALTHBAR_VISIBLE |
 | 
			
		||||
			 HUD_FLAG_CROSSHAIR_VISIBLE | HUD_FLAG_WIELDITEM_VISIBLE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Player::~Player()
 | 
			
		||||
 
 | 
			
		||||
@@ -180,6 +180,10 @@ public:
 | 
			
		||||
		return m_name;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	core::aabbox3d<f32> getCollisionbox() {
 | 
			
		||||
		return m_collisionbox;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	virtual bool isLocal() const
 | 
			
		||||
	{ return false; }
 | 
			
		||||
	virtual PlayerSAO *getPlayerSAO()
 | 
			
		||||
@@ -245,6 +249,7 @@ public:
 | 
			
		||||
	u32 keyPressed;
 | 
			
		||||
	
 | 
			
		||||
	std::vector<HudElement *> hud;
 | 
			
		||||
	u32 hud_flags;
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
	IGameDef *m_gamedef;
 | 
			
		||||
@@ -254,6 +259,7 @@ protected:
 | 
			
		||||
	f32 m_yaw;
 | 
			
		||||
	v3f m_speed;
 | 
			
		||||
	v3f m_position;
 | 
			
		||||
	core::aabbox3d<f32> m_collisionbox;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -754,15 +754,18 @@ static int l_chat_send_all(lua_State *L)
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// chat_send_player(name, text)
 | 
			
		||||
// chat_send_player(name, text, prepend)
 | 
			
		||||
static int l_chat_send_player(lua_State *L)
 | 
			
		||||
{
 | 
			
		||||
	const char *name = luaL_checkstring(L, 1);
 | 
			
		||||
	const char *text = luaL_checkstring(L, 2);
 | 
			
		||||
	bool prepend = true;
 | 
			
		||||
	if (lua_isboolean(L, 3))
 | 
			
		||||
		prepend = lua_toboolean(L, 3);
 | 
			
		||||
	// Get server from registry
 | 
			
		||||
	Server *server = get_server(L);
 | 
			
		||||
	// Send
 | 
			
		||||
	server->notifyPlayer(name, narrow_to_wide(text));
 | 
			
		||||
	server->notifyPlayer(name, narrow_to_wide(text), prepend);
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -785,6 +788,31 @@ static int l_get_player_privs(lua_State *L)
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// get_player_ip()
 | 
			
		||||
static int l_get_player_ip(lua_State *L)
 | 
			
		||||
{
 | 
			
		||||
	const char * name = luaL_checkstring(L, 1);
 | 
			
		||||
	Player *player = get_env(L)->getPlayer(name);
 | 
			
		||||
	if(player == NULL)
 | 
			
		||||
	{
 | 
			
		||||
		lua_pushnil(L); // no such player
 | 
			
		||||
		return 1;
 | 
			
		||||
	}
 | 
			
		||||
	try
 | 
			
		||||
	{
 | 
			
		||||
		Address addr = get_server(L)->getPeerAddress(get_env(L)->getPlayer(name)->peer_id);
 | 
			
		||||
		std::string ip_str = addr.serializeString();
 | 
			
		||||
		lua_pushstring(L, ip_str.c_str());
 | 
			
		||||
		return 1;
 | 
			
		||||
	}
 | 
			
		||||
	catch(con::PeerNotFoundException) // unlikely
 | 
			
		||||
	{
 | 
			
		||||
		dstream << __FUNCTION_NAME << ": peer was not found" << std::endl;
 | 
			
		||||
		lua_pushnil(L); // error
 | 
			
		||||
		return 1;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// get_ban_list()
 | 
			
		||||
static int l_get_ban_list(lua_State *L)
 | 
			
		||||
{
 | 
			
		||||
@@ -1081,6 +1109,7 @@ static const struct luaL_Reg minetest_f [] = {
 | 
			
		||||
	{"chat_send_all", l_chat_send_all},
 | 
			
		||||
	{"chat_send_player", l_chat_send_player},
 | 
			
		||||
	{"get_player_privs", l_get_player_privs},
 | 
			
		||||
	{"get_player_ip", l_get_player_ip},
 | 
			
		||||
	{"get_ban_list", l_get_ban_list},
 | 
			
		||||
	{"get_ban_description", l_get_ban_description},
 | 
			
		||||
	{"ban_player", l_ban_player},
 | 
			
		||||
 
 | 
			
		||||
@@ -225,6 +225,11 @@ ContentFeatures read_content_features(lua_State *L, int index)
 | 
			
		||||
	lua_pop(L, 1);
 | 
			
		||||
 | 
			
		||||
	f.alpha = getintfield_default(L, index, "alpha", 255);
 | 
			
		||||
	
 | 
			
		||||
	bool usealpha = getboolfield_default(L, index,
 | 
			
		||||
						"use_texture_alpha", false);
 | 
			
		||||
	if (usealpha)
 | 
			
		||||
		f.alpha = 0;
 | 
			
		||||
 | 
			
		||||
	/* Other stuff */
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -34,6 +34,7 @@ struct EnumString es_DrawType[] =
 | 
			
		||||
	{NDT_LIQUID, "liquid"},
 | 
			
		||||
	{NDT_FLOWINGLIQUID, "flowingliquid"},
 | 
			
		||||
	{NDT_GLASSLIKE, "glasslike"},
 | 
			
		||||
	{NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
 | 
			
		||||
	{NDT_ALLFACES, "allfaces"},
 | 
			
		||||
	{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
 | 
			
		||||
	{NDT_TORCHLIKE, "torchlike"},
 | 
			
		||||
 
 | 
			
		||||
@@ -47,6 +47,17 @@ struct EnumString es_HudElementStat[] =
 | 
			
		||||
	{HUD_STAT_NUMBER, "number"},
 | 
			
		||||
	{HUD_STAT_ITEM,   "item"},
 | 
			
		||||
	{HUD_STAT_DIR,    "direction"},
 | 
			
		||||
	{HUD_STAT_ALIGN,  "alignment"},
 | 
			
		||||
	{HUD_STAT_OFFSET, "offset"},
 | 
			
		||||
	{0, NULL},
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct EnumString es_HudBuiltinElement[] =
 | 
			
		||||
{
 | 
			
		||||
	{HUD_FLAG_HOTBAR_VISIBLE,    "hotbar"},
 | 
			
		||||
	{HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
 | 
			
		||||
	{HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
 | 
			
		||||
	{HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
 | 
			
		||||
	{0, NULL},
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@@ -751,6 +762,14 @@ int ObjectRef::l_hud_add(lua_State *L)
 | 
			
		||||
	elem->item   = getintfield_default(L, 2, "item", 0);
 | 
			
		||||
	elem->dir    = getintfield_default(L, 2, "direction", 0);
 | 
			
		||||
 | 
			
		||||
	lua_getfield(L, 2, "alignment");
 | 
			
		||||
	elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
 | 
			
		||||
	lua_pop(L, 1);
 | 
			
		||||
 | 
			
		||||
	lua_getfield(L, 2, "offset");
 | 
			
		||||
	elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
 | 
			
		||||
	lua_pop(L, 1);
 | 
			
		||||
 | 
			
		||||
	u32 id = get_server(L)->hudAdd(player, elem);
 | 
			
		||||
	if (id == (u32)-1) {
 | 
			
		||||
		delete elem;
 | 
			
		||||
@@ -833,6 +852,12 @@ int ObjectRef::l_hud_change(lua_State *L)
 | 
			
		||||
		case HUD_STAT_DIR:
 | 
			
		||||
			e->dir = lua_tonumber(L, 4);
 | 
			
		||||
			value = &e->dir;
 | 
			
		||||
		case HUD_STAT_ALIGN:
 | 
			
		||||
			e->align = read_v2f(L, 4);
 | 
			
		||||
			value = &e->align;
 | 
			
		||||
		case HUD_STAT_OFFSET:
 | 
			
		||||
			e->offset = read_v2f(L, 4);
 | 
			
		||||
			value = &e->offset;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	get_server(L)->hudChange(player, id, stat, value);
 | 
			
		||||
@@ -886,6 +911,32 @@ int ObjectRef::l_hud_get(lua_State *L)
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// hud_set_flags(self, flags)
 | 
			
		||||
int ObjectRef::l_hud_set_flags(lua_State *L)
 | 
			
		||||
{
 | 
			
		||||
	ObjectRef *ref = checkobject(L, 1);
 | 
			
		||||
	Player *player = getplayer(ref);
 | 
			
		||||
	if (player == NULL)
 | 
			
		||||
		return 0;
 | 
			
		||||
 | 
			
		||||
	u32 flags = 0;
 | 
			
		||||
	u32 mask  = 0;
 | 
			
		||||
	bool flag;
 | 
			
		||||
	
 | 
			
		||||
	const EnumString *esp = es_HudBuiltinElement;
 | 
			
		||||
	for (int i = 0; esp[i].str; i++) {
 | 
			
		||||
		if (getboolfield(L, 2, esp[i].str, flag)) {
 | 
			
		||||
			flags |= esp[i].num * flag;
 | 
			
		||||
			mask  |= esp[i].num;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	if (!get_server(L)->hudSetFlags(player, flags, mask))
 | 
			
		||||
		return 0;
 | 
			
		||||
 | 
			
		||||
	lua_pushboolean(L, true);
 | 
			
		||||
	return 1;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ObjectRef::ObjectRef(ServerActiveObject *object):
 | 
			
		||||
	m_object(object)
 | 
			
		||||
{
 | 
			
		||||
@@ -996,8 +1047,7 @@ const luaL_reg ObjectRef::methods[] = {
 | 
			
		||||
	luamethod(ObjectRef, hud_remove),
 | 
			
		||||
	luamethod(ObjectRef, hud_change),
 | 
			
		||||
	luamethod(ObjectRef, hud_get),
 | 
			
		||||
	//luamethod(ObjectRef, hud_lock_next_bar),
 | 
			
		||||
	//luamethod(ObjectRef, hud_unlock_bar),
 | 
			
		||||
	luamethod(ObjectRef, hud_set_flags),
 | 
			
		||||
	{0,0}
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -202,6 +202,9 @@ private:
 | 
			
		||||
	// hud_get(self, id)
 | 
			
		||||
	static int l_hud_get(lua_State *L);
 | 
			
		||||
 | 
			
		||||
	// hud_set_flags(self, flags)
 | 
			
		||||
	static int l_hud_set_flags(lua_State *L);
 | 
			
		||||
 | 
			
		||||
public:
 | 
			
		||||
	ObjectRef(ServerActiveObject *object);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -3616,6 +3616,8 @@ void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
 | 
			
		||||
	writeU32(os, form->number);
 | 
			
		||||
	writeU32(os, form->item);
 | 
			
		||||
	writeU32(os, form->dir);
 | 
			
		||||
	writeV2F1000(os, form->align);
 | 
			
		||||
	writeV2F1000(os, form->offset);
 | 
			
		||||
 | 
			
		||||
	// Make data buffer
 | 
			
		||||
	std::string s = os.str();
 | 
			
		||||
@@ -3650,6 +3652,8 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
 | 
			
		||||
	switch (stat) {
 | 
			
		||||
		case HUD_STAT_POS:
 | 
			
		||||
		case HUD_STAT_SCALE:
 | 
			
		||||
		case HUD_STAT_ALIGN:
 | 
			
		||||
		case HUD_STAT_OFFSET:
 | 
			
		||||
			writeV2F1000(os, *(v2f *)value);
 | 
			
		||||
			break;
 | 
			
		||||
		case HUD_STAT_NAME:
 | 
			
		||||
@@ -3671,6 +3675,22 @@ void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value
 | 
			
		||||
	m_con.Send(peer_id, 0, data, true);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
 | 
			
		||||
{
 | 
			
		||||
	std::ostringstream os(std::ios_base::binary);
 | 
			
		||||
 | 
			
		||||
	// Write command
 | 
			
		||||
	writeU16(os, TOCLIENT_HUD_SET_FLAGS);
 | 
			
		||||
	writeU32(os, flags);
 | 
			
		||||
	writeU32(os, mask);
 | 
			
		||||
 | 
			
		||||
	// Make data buffer
 | 
			
		||||
	std::string s = os.str();
 | 
			
		||||
	SharedBuffer<u8> data((u8 *)s.c_str(), s.size());
 | 
			
		||||
	// Send as reliable
 | 
			
		||||
	m_con.Send(peer_id, 0, data, true);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Server::BroadcastChatMessage(const std::wstring &message)
 | 
			
		||||
{
 | 
			
		||||
	for(std::map<u16, RemoteClient*>::iterator
 | 
			
		||||
@@ -4602,12 +4622,15 @@ void Server::saveConfig()
 | 
			
		||||
		g_settings->updateConfigFile(m_path_config.c_str());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Server::notifyPlayer(const char *name, const std::wstring msg)
 | 
			
		||||
void Server::notifyPlayer(const char *name, const std::wstring msg, const bool prepend = true)
 | 
			
		||||
{
 | 
			
		||||
	Player *player = m_env->getPlayer(name);
 | 
			
		||||
	if(!player)
 | 
			
		||||
		return;
 | 
			
		||||
	SendChatMessage(player->peer_id, std::wstring(L"Server: -!- ")+msg);
 | 
			
		||||
	if (prepend)
 | 
			
		||||
		SendChatMessage(player->peer_id, std::wstring(L"Server -!- ")+msg);
 | 
			
		||||
	else
 | 
			
		||||
		SendChatMessage(player->peer_id, msg);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
 | 
			
		||||
@@ -4657,6 +4680,14 @@ bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data)
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
 | 
			
		||||
	if (!player)
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	SendHUDSetFlags(player->peer_id, flags, mask);
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Server::notifyPlayers(const std::wstring msg)
 | 
			
		||||
{
 | 
			
		||||
	BroadcastChatMessage(msg);
 | 
			
		||||
 
 | 
			
		||||
@@ -456,7 +456,7 @@ public:
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Envlock and conlock should be locked when calling this
 | 
			
		||||
	void notifyPlayer(const char *name, const std::wstring msg);
 | 
			
		||||
	void notifyPlayer(const char *name, const std::wstring msg, const bool prepend);
 | 
			
		||||
	void notifyPlayers(const std::wstring msg);
 | 
			
		||||
	void spawnParticle(const char *playername,
 | 
			
		||||
		v3f pos, v3f velocity, v3f acceleration,
 | 
			
		||||
@@ -540,6 +540,7 @@ public:
 | 
			
		||||
	u32 hudAdd(Player *player, HudElement *element);
 | 
			
		||||
	bool hudRemove(Player *player, u32 id);
 | 
			
		||||
	bool hudChange(Player *player, u32 id, HudElementStat stat, void *value);
 | 
			
		||||
	bool hudSetFlags(Player *player, u32 flags, u32 mask);
 | 
			
		||||
	
 | 
			
		||||
private:
 | 
			
		||||
 | 
			
		||||
@@ -583,6 +584,8 @@ private:
 | 
			
		||||
	void SendHUDAdd(u16 peer_id, u32 id, HudElement *form);
 | 
			
		||||
	void SendHUDRemove(u16 peer_id, u32 id);
 | 
			
		||||
	void SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value);
 | 
			
		||||
	void SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask);
 | 
			
		||||
	
 | 
			
		||||
	/*
 | 
			
		||||
		Send a node removal/addition event to all clients except ignore_id.
 | 
			
		||||
		Additionally, if far_players!=NULL, players further away than
 | 
			
		||||
 
 | 
			
		||||
@@ -38,10 +38,12 @@ std::string getFilePath()
 | 
			
		||||
{
 | 
			
		||||
	std::string serverlist_file = g_settings->get("serverlist_file");
 | 
			
		||||
 | 
			
		||||
	std::string rel_path = std::string("client") + DIR_DELIM
 | 
			
		||||
		+ "serverlist" + DIR_DELIM
 | 
			
		||||
		+ serverlist_file;
 | 
			
		||||
	std::string path = porting::path_share + DIR_DELIM + rel_path;
 | 
			
		||||
	std::string dir_path = std::string("client") + DIR_DELIM
 | 
			
		||||
		+ "serverlist" + DIR_DELIM;
 | 
			
		||||
	fs::CreateDir(porting::path_user + DIR_DELIM + "client");
 | 
			
		||||
	fs::CreateDir(porting::path_user + DIR_DELIM + dir_path);
 | 
			
		||||
	std::string rel_path = dir_path + serverlist_file;
 | 
			
		||||
	std::string path = porting::path_user + DIR_DELIM + rel_path;
 | 
			
		||||
	return path;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										10
									
								
								src/tile.h
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								src/tile.h
									
									
									
									
									
								
							@@ -162,6 +162,7 @@ IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
 | 
			
		||||
 | 
			
		||||
enum MaterialType{
 | 
			
		||||
	TILE_MATERIAL_BASIC,
 | 
			
		||||
	TILE_MATERIAL_ALPHA,
 | 
			
		||||
	TILE_MATERIAL_LIQUID_TRANSPARENT,
 | 
			
		||||
	TILE_MATERIAL_LIQUID_OPAQUE,
 | 
			
		||||
};
 | 
			
		||||
@@ -222,6 +223,9 @@ struct TileSpec
 | 
			
		||||
		case TILE_MATERIAL_BASIC:
 | 
			
		||||
			material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
 | 
			
		||||
			break;
 | 
			
		||||
		case TILE_MATERIAL_ALPHA:
 | 
			
		||||
			material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
 | 
			
		||||
			break;
 | 
			
		||||
		case TILE_MATERIAL_LIQUID_TRANSPARENT:
 | 
			
		||||
			material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
 | 
			
		||||
			break;
 | 
			
		||||
@@ -233,12 +237,16 @@ struct TileSpec
 | 
			
		||||
	}
 | 
			
		||||
	void applyMaterialOptionsWithShaders(video::SMaterial &material,
 | 
			
		||||
			const video::E_MATERIAL_TYPE &basic,
 | 
			
		||||
			const video::E_MATERIAL_TYPE &liquid) const
 | 
			
		||||
			const video::E_MATERIAL_TYPE &liquid,
 | 
			
		||||
			const video::E_MATERIAL_TYPE &alpha) const
 | 
			
		||||
	{
 | 
			
		||||
		switch(material_type){
 | 
			
		||||
		case TILE_MATERIAL_BASIC:
 | 
			
		||||
			material.MaterialType = basic;
 | 
			
		||||
			break;
 | 
			
		||||
		case TILE_MATERIAL_ALPHA:
 | 
			
		||||
			material.MaterialType = alpha;
 | 
			
		||||
			break;
 | 
			
		||||
		case TILE_MATERIAL_LIQUID_TRANSPARENT:
 | 
			
		||||
			material.MaterialType = liquid;
 | 
			
		||||
			break;
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user