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	Move ServerEnvironment to dedicated cpp/header files
* also cleanup some unneeded inclusions
This commit is contained in:
		@@ -452,6 +452,7 @@ set(common_SRCS
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	rollback_interface.cpp
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	serialization.cpp
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	server.cpp
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	serverenvironment.cpp
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	serverlist.cpp
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	serverobject.cpp
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	settings.cpp
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@@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "settings.h"
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#include "mapblock.h"
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#include "network/connection.h"
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#include "environment.h"
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#include "serverenvironment.h"
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#include "map.h"
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#include "emerge.h"
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#include "content_sao.h"              // TODO this is used for cleanup of only
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@@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodedef.h"
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#include "gamedef.h"
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#include "clientenvironment.h"
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#include "serverenvironment.h"
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#include "serverobject.h"
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#include "profiler.h"
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										2149
									
								
								src/environment.cpp
									
									
									
									
									
								
							
							
						
						
									
										2149
									
								
								src/environment.cpp
									
									
									
									
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -30,7 +30,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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	- etc.
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*/
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#include <set>
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#include <list>
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#include <queue>
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#include <map>
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@@ -43,17 +42,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "threading/atomic.h"
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#include "network/networkprotocol.h" // for AccessDeniedCode
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class ServerEnvironment;
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class ActiveBlockModifier;
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class ServerActiveObject;
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class ITextureSource;
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class IGameDef;
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class Map;
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class ServerMap;
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class GameScripting;
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class Player;
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class RemotePlayer;
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class PlayerSAO;
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class PointedThing;
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class Environment
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@@ -134,395 +127,5 @@ private:
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	DISABLE_CLASS_COPY(Environment);
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};
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/*
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	{Active, Loading} block modifier interface.
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	These are fed into ServerEnvironment at initialization time;
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	ServerEnvironment handles deleting them.
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*/
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class ActiveBlockModifier
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{
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public:
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	ActiveBlockModifier(){};
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	virtual ~ActiveBlockModifier(){};
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	// Set of contents to trigger on
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	virtual std::set<std::string> getTriggerContents()=0;
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	// Set of required neighbors (trigger doesn't happen if none are found)
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	// Empty = do not check neighbors
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	virtual std::set<std::string> getRequiredNeighbors()
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	{ return std::set<std::string>(); }
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	// Trigger interval in seconds
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	virtual float getTriggerInterval() = 0;
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	// Random chance of (1 / return value), 0 is disallowed
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	virtual u32 getTriggerChance() = 0;
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	// Whether to modify chance to simulate time lost by an unnattended block
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	virtual bool getSimpleCatchUp() = 0;
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	// This is called usually at interval for 1/chance of the nodes
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	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
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	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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			u32 active_object_count, u32 active_object_count_wider){};
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};
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struct ABMWithState
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{
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	ActiveBlockModifier *abm;
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	float timer;
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	ABMWithState(ActiveBlockModifier *abm_);
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};
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struct LoadingBlockModifierDef
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{
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	// Set of contents to trigger on
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	std::set<std::string> trigger_contents;
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	std::string name;
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	bool run_at_every_load;
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	virtual ~LoadingBlockModifierDef() {}
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	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
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};
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struct LBMContentMapping
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{
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	typedef std::map<content_t, std::vector<LoadingBlockModifierDef *> > container_map;
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	container_map map;
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	std::vector<LoadingBlockModifierDef *> lbm_list;
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	// Needs to be separate method (not inside destructor),
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	// because the LBMContentMapping may be copied and destructed
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	// many times during operation in the lbm_lookup_map.
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	void deleteContents();
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	void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef);
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	const std::vector<LoadingBlockModifierDef *> *lookup(content_t c) const;
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};
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class LBMManager
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{
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public:
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	LBMManager():
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		m_query_mode(false)
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	{}
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	~LBMManager();
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	// Don't call this after loadIntroductionTimes() ran.
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	void addLBMDef(LoadingBlockModifierDef *lbm_def);
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	void loadIntroductionTimes(const std::string ×,
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		IGameDef *gamedef, u32 now);
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	// Don't call this before loadIntroductionTimes() ran.
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	std::string createIntroductionTimesString();
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	// Don't call this before loadIntroductionTimes() ran.
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	void applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp);
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	// Warning: do not make this std::unordered_map, order is relevant here
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	typedef std::map<u32, LBMContentMapping> lbm_lookup_map;
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private:
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	// Once we set this to true, we can only query,
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	// not modify
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	bool m_query_mode;
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	// For m_query_mode == false:
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	// The key of the map is the LBM def's name.
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	// TODO make this std::unordered_map
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	std::map<std::string, LoadingBlockModifierDef *> m_lbm_defs;
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	// For m_query_mode == true:
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	// The key of the map is the LBM def's first introduction time.
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	lbm_lookup_map m_lbm_lookup;
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	// Returns an iterator to the LBMs that were introduced
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	// after the given time. This is guaranteed to return
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	// valid values for everything
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	lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time)
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	{ return m_lbm_lookup.lower_bound(time); }
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};
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/*
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	List of active blocks, used by ServerEnvironment
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*/
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class ActiveBlockList
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{
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public:
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	void update(std::vector<v3s16> &active_positions,
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			s16 radius,
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			std::set<v3s16> &blocks_removed,
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			std::set<v3s16> &blocks_added);
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	bool contains(v3s16 p){
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		return (m_list.find(p) != m_list.end());
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	}
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	void clear(){
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		m_list.clear();
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	}
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	std::set<v3s16> m_list;
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	std::set<v3s16> m_forceloaded_list;
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private:
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};
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/*
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	Operation mode for ServerEnvironment::clearObjects()
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*/
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enum ClearObjectsMode {
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	// Load and go through every mapblock, clearing objects
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	CLEAR_OBJECTS_MODE_FULL,
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	// Clear objects immediately in loaded mapblocks;
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	// clear objects in unloaded mapblocks only when the mapblocks are next activated.
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	CLEAR_OBJECTS_MODE_QUICK,
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};
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/*
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	The server-side environment.
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	This is not thread-safe. Server uses an environment mutex.
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*/
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typedef UNORDERED_MAP<u16, ServerActiveObject *> ActiveObjectMap;
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class ServerEnvironment : public Environment
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{
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public:
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	ServerEnvironment(ServerMap *map, GameScripting *scriptIface,
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			IGameDef *gamedef, const std::string &path_world);
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	~ServerEnvironment();
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	Map & getMap();
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	ServerMap & getServerMap();
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	//TODO find way to remove this fct!
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	GameScripting* getScriptIface()
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		{ return m_script; }
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	IGameDef *getGameDef()
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		{ return m_gamedef; }
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	float getSendRecommendedInterval()
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		{ return m_recommended_send_interval; }
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	void kickAllPlayers(AccessDeniedCode reason,
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		const std::string &str_reason, bool reconnect);
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	// Save players
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	void saveLoadedPlayers();
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	void savePlayer(RemotePlayer *player);
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	RemotePlayer *loadPlayer(const std::string &playername, PlayerSAO *sao);
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	void addPlayer(RemotePlayer *player);
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	void removePlayer(RemotePlayer *player);
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	/*
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		Save and load time of day and game timer
 | 
			
		||||
	*/
 | 
			
		||||
	void saveMeta();
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		||||
	void loadMeta();
 | 
			
		||||
	// to be called instead of loadMeta if
 | 
			
		||||
	// env_meta.txt doesn't exist (e.g. new world)
 | 
			
		||||
	void loadDefaultMeta();
 | 
			
		||||
 | 
			
		||||
	u32 addParticleSpawner(float exptime);
 | 
			
		||||
	u32 addParticleSpawner(float exptime, u16 attached_id);
 | 
			
		||||
	void deleteParticleSpawner(u32 id, bool remove_from_object = true);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		External ActiveObject interface
 | 
			
		||||
		-------------------------------------------
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	ServerActiveObject* getActiveObject(u16 id);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Add an active object to the environment.
 | 
			
		||||
		Environment handles deletion of object.
 | 
			
		||||
		Object may be deleted by environment immediately.
 | 
			
		||||
		If id of object is 0, assigns a free id to it.
 | 
			
		||||
		Returns the id of the object.
 | 
			
		||||
		Returns 0 if not added and thus deleted.
 | 
			
		||||
	*/
 | 
			
		||||
	u16 addActiveObject(ServerActiveObject *object);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Add an active object as a static object to the corresponding
 | 
			
		||||
		MapBlock.
 | 
			
		||||
		Caller allocates memory, ServerEnvironment frees memory.
 | 
			
		||||
		Return value: true if succeeded, false if failed.
 | 
			
		||||
		(note:  not used, pending removal from engine)
 | 
			
		||||
	*/
 | 
			
		||||
	//bool addActiveObjectAsStatic(ServerActiveObject *object);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Find out what new objects have been added to
 | 
			
		||||
		inside a radius around a position
 | 
			
		||||
	*/
 | 
			
		||||
	void getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
 | 
			
		||||
			s16 player_radius,
 | 
			
		||||
			std::set<u16> ¤t_objects,
 | 
			
		||||
			std::queue<u16> &added_objects);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Find out what new objects have been removed from
 | 
			
		||||
		inside a radius around a position
 | 
			
		||||
	*/
 | 
			
		||||
	void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
 | 
			
		||||
			s16 player_radius,
 | 
			
		||||
			std::set<u16> ¤t_objects,
 | 
			
		||||
			std::queue<u16> &removed_objects);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Get the next message emitted by some active object.
 | 
			
		||||
		Returns a message with id=0 if no messages are available.
 | 
			
		||||
	*/
 | 
			
		||||
	ActiveObjectMessage getActiveObjectMessage();
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Activate objects and dynamically modify for the dtime determined
 | 
			
		||||
		from timestamp and additional_dtime
 | 
			
		||||
	*/
 | 
			
		||||
	void activateBlock(MapBlock *block, u32 additional_dtime=0);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		{Active,Loading}BlockModifiers
 | 
			
		||||
		-------------------------------------------
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	void addActiveBlockModifier(ActiveBlockModifier *abm);
 | 
			
		||||
	void addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Other stuff
 | 
			
		||||
		-------------------------------------------
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	// Script-aware node setters
 | 
			
		||||
	bool setNode(v3s16 p, const MapNode &n);
 | 
			
		||||
	bool removeNode(v3s16 p);
 | 
			
		||||
	bool swapNode(v3s16 p, const MapNode &n);
 | 
			
		||||
 | 
			
		||||
	// Find all active objects inside a radius around a point
 | 
			
		||||
	void getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius);
 | 
			
		||||
 | 
			
		||||
	// Clear objects, loading and going through every MapBlock
 | 
			
		||||
	void clearObjects(ClearObjectsMode mode);
 | 
			
		||||
 | 
			
		||||
	// This makes stuff happen
 | 
			
		||||
	void step(f32 dtime);
 | 
			
		||||
 | 
			
		||||
	//check if there's a line of sight between two positions
 | 
			
		||||
	bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL);
 | 
			
		||||
 | 
			
		||||
	u32 getGameTime() { return m_game_time; }
 | 
			
		||||
 | 
			
		||||
	void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
 | 
			
		||||
	float getMaxLagEstimate() { return m_max_lag_estimate; }
 | 
			
		||||
 | 
			
		||||
	std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; };
 | 
			
		||||
 | 
			
		||||
	// Sets the static object status all the active objects in the specified block
 | 
			
		||||
	// This is only really needed for deleting blocks from the map
 | 
			
		||||
	void setStaticForActiveObjectsInBlock(v3s16 blockpos,
 | 
			
		||||
		bool static_exists, v3s16 static_block=v3s16(0,0,0));
 | 
			
		||||
 | 
			
		||||
	RemotePlayer *getPlayer(const u16 peer_id);
 | 
			
		||||
	RemotePlayer *getPlayer(const char* name);
 | 
			
		||||
private:
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Internal ActiveObject interface
 | 
			
		||||
		-------------------------------------------
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Add an active object to the environment.
 | 
			
		||||
 | 
			
		||||
		Called by addActiveObject.
 | 
			
		||||
 | 
			
		||||
		Object may be deleted by environment immediately.
 | 
			
		||||
		If id of object is 0, assigns a free id to it.
 | 
			
		||||
		Returns the id of the object.
 | 
			
		||||
		Returns 0 if not added and thus deleted.
 | 
			
		||||
	*/
 | 
			
		||||
	u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Remove all objects that satisfy (m_removed && m_known_by_count==0)
 | 
			
		||||
	*/
 | 
			
		||||
	void removeRemovedObjects();
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Convert stored objects from block to active
 | 
			
		||||
	*/
 | 
			
		||||
	void activateObjects(MapBlock *block, u32 dtime_s);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Convert objects that are not in active blocks to static.
 | 
			
		||||
 | 
			
		||||
		If m_known_by_count != 0, active object is not deleted, but static
 | 
			
		||||
		data is still updated.
 | 
			
		||||
 | 
			
		||||
		If force_delete is set, active object is deleted nevertheless. It
 | 
			
		||||
		shall only be set so in the destructor of the environment.
 | 
			
		||||
	*/
 | 
			
		||||
	void deactivateFarObjects(bool force_delete);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Member variables
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	// The map
 | 
			
		||||
	ServerMap *m_map;
 | 
			
		||||
	// Lua state
 | 
			
		||||
	GameScripting* m_script;
 | 
			
		||||
	// Game definition
 | 
			
		||||
	IGameDef *m_gamedef;
 | 
			
		||||
	// World path
 | 
			
		||||
	const std::string m_path_world;
 | 
			
		||||
	// Active object list
 | 
			
		||||
	ActiveObjectMap m_active_objects;
 | 
			
		||||
	// Outgoing network message buffer for active objects
 | 
			
		||||
	std::queue<ActiveObjectMessage> m_active_object_messages;
 | 
			
		||||
	// Some timers
 | 
			
		||||
	float m_send_recommended_timer;
 | 
			
		||||
	IntervalLimiter m_object_management_interval;
 | 
			
		||||
	// List of active blocks
 | 
			
		||||
	ActiveBlockList m_active_blocks;
 | 
			
		||||
	IntervalLimiter m_active_blocks_management_interval;
 | 
			
		||||
	IntervalLimiter m_active_block_modifier_interval;
 | 
			
		||||
	IntervalLimiter m_active_blocks_nodemetadata_interval;
 | 
			
		||||
	int m_active_block_interval_overload_skip;
 | 
			
		||||
	// Time from the beginning of the game in seconds.
 | 
			
		||||
	// Incremented in step().
 | 
			
		||||
	u32 m_game_time;
 | 
			
		||||
	// A helper variable for incrementing the latter
 | 
			
		||||
	float m_game_time_fraction_counter;
 | 
			
		||||
	// Time of last clearObjects call (game time).
 | 
			
		||||
	// When a mapblock older than this is loaded, its objects are cleared.
 | 
			
		||||
	u32 m_last_clear_objects_time;
 | 
			
		||||
	// Active block modifiers
 | 
			
		||||
	std::vector<ABMWithState> m_abms;
 | 
			
		||||
	LBMManager m_lbm_mgr;
 | 
			
		||||
	// An interval for generally sending object positions and stuff
 | 
			
		||||
	float m_recommended_send_interval;
 | 
			
		||||
	// Estimate for general maximum lag as determined by server.
 | 
			
		||||
	// Can raise to high values like 15s with eg. map generation mods.
 | 
			
		||||
	float m_max_lag_estimate;
 | 
			
		||||
 | 
			
		||||
	// peer_ids in here should be unique, except that there may be many 0s
 | 
			
		||||
	std::vector<RemotePlayer*> m_players;
 | 
			
		||||
 | 
			
		||||
	// Particles
 | 
			
		||||
	IntervalLimiter m_particle_management_interval;
 | 
			
		||||
	UNORDERED_MAP<u32, float> m_particle_spawners;
 | 
			
		||||
	UNORDERED_MAP<u32, u16> m_particle_spawner_attachments;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
 | 
			
		||||
#include "inventorymanager.h"
 | 
			
		||||
#include "log.h"
 | 
			
		||||
#include "environment.h"
 | 
			
		||||
#include "serverenvironment.h"
 | 
			
		||||
#include "scripting_game.h"
 | 
			
		||||
#include "serverobject.h"
 | 
			
		||||
#include "settings.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
/******************************************************************************/
 | 
			
		||||
 | 
			
		||||
#include "pathfinder.h"
 | 
			
		||||
#include "environment.h"
 | 
			
		||||
#include "serverenvironment.h"
 | 
			
		||||
#include "gamedef.h"
 | 
			
		||||
#include "nodedef.h"
 | 
			
		||||
#include "map.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#define L_ENV_H_
 | 
			
		||||
 | 
			
		||||
#include "lua_api/l_base.h"
 | 
			
		||||
#include "environment.h"
 | 
			
		||||
#include "serverenvironment.h"
 | 
			
		||||
 | 
			
		||||
class ModApiEnvMod : public ModApiBase {
 | 
			
		||||
private:
 | 
			
		||||
 
 | 
			
		||||
@@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include "lua_api/l_inventory.h"
 | 
			
		||||
#include "common/c_converter.h"
 | 
			
		||||
#include "common/c_content.h"
 | 
			
		||||
#include "environment.h"
 | 
			
		||||
#include "serverenvironment.h"
 | 
			
		||||
#include "map.h"
 | 
			
		||||
#include "gamedef.h"
 | 
			
		||||
#include "nodemetadata.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
 | 
			
		||||
#include "lua_api/l_nodetimer.h"
 | 
			
		||||
#include "lua_api/l_internal.h"
 | 
			
		||||
#include "environment.h"
 | 
			
		||||
#include "serverenvironment.h"
 | 
			
		||||
#include "map.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -32,7 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include "util/numeric.h"
 | 
			
		||||
#include "util/thread.h"
 | 
			
		||||
#include "util/basic_macros.h"
 | 
			
		||||
#include "environment.h"
 | 
			
		||||
#include "serverenvironment.h"
 | 
			
		||||
#include "chat_interface.h"
 | 
			
		||||
#include "clientiface.h"
 | 
			
		||||
#include "remoteplayer.h"
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										2167
									
								
								src/serverenvironment.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										2167
									
								
								src/serverenvironment.cpp
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										423
									
								
								src/serverenvironment.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										423
									
								
								src/serverenvironment.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,423 @@
 | 
			
		||||
/*
 | 
			
		||||
Minetest
 | 
			
		||||
Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
 | 
			
		||||
 | 
			
		||||
This program is free software; you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU Lesser General Public License as published by
 | 
			
		||||
the Free Software Foundation; either version 2.1 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU Lesser General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU Lesser General Public License along
 | 
			
		||||
with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef SERVER_ENVIRONMENT_HEADER
 | 
			
		||||
#define SERVER_ENVIRONMENT_HEADER
 | 
			
		||||
 | 
			
		||||
#include "environment.h"
 | 
			
		||||
 | 
			
		||||
class IGameDef;
 | 
			
		||||
class ServerMap;
 | 
			
		||||
class RemotePlayer;
 | 
			
		||||
class PlayerSAO;
 | 
			
		||||
class ServerEnvironment;
 | 
			
		||||
class ActiveBlockModifier;
 | 
			
		||||
class ServerActiveObject;
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
	{Active, Loading} block modifier interface.
 | 
			
		||||
 | 
			
		||||
	These are fed into ServerEnvironment at initialization time;
 | 
			
		||||
	ServerEnvironment handles deleting them.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
class ActiveBlockModifier
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
	ActiveBlockModifier(){};
 | 
			
		||||
	virtual ~ActiveBlockModifier(){};
 | 
			
		||||
 | 
			
		||||
	// Set of contents to trigger on
 | 
			
		||||
	virtual std::set<std::string> getTriggerContents()=0;
 | 
			
		||||
	// Set of required neighbors (trigger doesn't happen if none are found)
 | 
			
		||||
	// Empty = do not check neighbors
 | 
			
		||||
	virtual std::set<std::string> getRequiredNeighbors()
 | 
			
		||||
	{ return std::set<std::string>(); }
 | 
			
		||||
	// Trigger interval in seconds
 | 
			
		||||
	virtual float getTriggerInterval() = 0;
 | 
			
		||||
	// Random chance of (1 / return value), 0 is disallowed
 | 
			
		||||
	virtual u32 getTriggerChance() = 0;
 | 
			
		||||
	// Whether to modify chance to simulate time lost by an unnattended block
 | 
			
		||||
	virtual bool getSimpleCatchUp() = 0;
 | 
			
		||||
	// This is called usually at interval for 1/chance of the nodes
 | 
			
		||||
	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
 | 
			
		||||
	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
 | 
			
		||||
		u32 active_object_count, u32 active_object_count_wider){};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct ABMWithState
 | 
			
		||||
{
 | 
			
		||||
	ActiveBlockModifier *abm;
 | 
			
		||||
	float timer;
 | 
			
		||||
 | 
			
		||||
	ABMWithState(ActiveBlockModifier *abm_);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct LoadingBlockModifierDef
 | 
			
		||||
{
 | 
			
		||||
	// Set of contents to trigger on
 | 
			
		||||
	std::set<std::string> trigger_contents;
 | 
			
		||||
	std::string name;
 | 
			
		||||
	bool run_at_every_load;
 | 
			
		||||
 | 
			
		||||
	virtual ~LoadingBlockModifierDef() {}
 | 
			
		||||
	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct LBMContentMapping
 | 
			
		||||
{
 | 
			
		||||
	typedef std::map<content_t, std::vector<LoadingBlockModifierDef *> > container_map;
 | 
			
		||||
	container_map map;
 | 
			
		||||
 | 
			
		||||
	std::vector<LoadingBlockModifierDef *> lbm_list;
 | 
			
		||||
 | 
			
		||||
	// Needs to be separate method (not inside destructor),
 | 
			
		||||
	// because the LBMContentMapping may be copied and destructed
 | 
			
		||||
	// many times during operation in the lbm_lookup_map.
 | 
			
		||||
	void deleteContents();
 | 
			
		||||
	void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef);
 | 
			
		||||
	const std::vector<LoadingBlockModifierDef *> *lookup(content_t c) const;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class LBMManager
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
	LBMManager():
 | 
			
		||||
		m_query_mode(false)
 | 
			
		||||
	{}
 | 
			
		||||
 | 
			
		||||
	~LBMManager();
 | 
			
		||||
 | 
			
		||||
	// Don't call this after loadIntroductionTimes() ran.
 | 
			
		||||
	void addLBMDef(LoadingBlockModifierDef *lbm_def);
 | 
			
		||||
 | 
			
		||||
	void loadIntroductionTimes(const std::string ×,
 | 
			
		||||
		IGameDef *gamedef, u32 now);
 | 
			
		||||
 | 
			
		||||
	// Don't call this before loadIntroductionTimes() ran.
 | 
			
		||||
	std::string createIntroductionTimesString();
 | 
			
		||||
 | 
			
		||||
	// Don't call this before loadIntroductionTimes() ran.
 | 
			
		||||
	void applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp);
 | 
			
		||||
 | 
			
		||||
	// Warning: do not make this std::unordered_map, order is relevant here
 | 
			
		||||
	typedef std::map<u32, LBMContentMapping> lbm_lookup_map;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
	// Once we set this to true, we can only query,
 | 
			
		||||
	// not modify
 | 
			
		||||
	bool m_query_mode;
 | 
			
		||||
 | 
			
		||||
	// For m_query_mode == false:
 | 
			
		||||
	// The key of the map is the LBM def's name.
 | 
			
		||||
	// TODO make this std::unordered_map
 | 
			
		||||
	std::map<std::string, LoadingBlockModifierDef *> m_lbm_defs;
 | 
			
		||||
 | 
			
		||||
	// For m_query_mode == true:
 | 
			
		||||
	// The key of the map is the LBM def's first introduction time.
 | 
			
		||||
	lbm_lookup_map m_lbm_lookup;
 | 
			
		||||
 | 
			
		||||
	// Returns an iterator to the LBMs that were introduced
 | 
			
		||||
	// after the given time. This is guaranteed to return
 | 
			
		||||
	// valid values for everything
 | 
			
		||||
	lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time)
 | 
			
		||||
	{ return m_lbm_lookup.lower_bound(time); }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
	List of active blocks, used by ServerEnvironment
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
class ActiveBlockList
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
	void update(std::vector<v3s16> &active_positions,
 | 
			
		||||
		s16 radius,
 | 
			
		||||
		std::set<v3s16> &blocks_removed,
 | 
			
		||||
		std::set<v3s16> &blocks_added);
 | 
			
		||||
 | 
			
		||||
	bool contains(v3s16 p){
 | 
			
		||||
		return (m_list.find(p) != m_list.end());
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	void clear(){
 | 
			
		||||
		m_list.clear();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	std::set<v3s16> m_list;
 | 
			
		||||
	std::set<v3s16> m_forceloaded_list;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
	Operation mode for ServerEnvironment::clearObjects()
 | 
			
		||||
*/
 | 
			
		||||
enum ClearObjectsMode {
 | 
			
		||||
	// Load and go through every mapblock, clearing objects
 | 
			
		||||
		CLEAR_OBJECTS_MODE_FULL,
 | 
			
		||||
 | 
			
		||||
	// Clear objects immediately in loaded mapblocks;
 | 
			
		||||
	// clear objects in unloaded mapblocks only when the mapblocks are next activated.
 | 
			
		||||
		CLEAR_OBJECTS_MODE_QUICK,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
	The server-side environment.
 | 
			
		||||
 | 
			
		||||
	This is not thread-safe. Server uses an environment mutex.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
typedef UNORDERED_MAP<u16, ServerActiveObject *> ActiveObjectMap;
 | 
			
		||||
 | 
			
		||||
class ServerEnvironment : public Environment
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
	ServerEnvironment(ServerMap *map, GameScripting *scriptIface,
 | 
			
		||||
		IGameDef *gamedef, const std::string &path_world);
 | 
			
		||||
	~ServerEnvironment();
 | 
			
		||||
 | 
			
		||||
	Map & getMap();
 | 
			
		||||
 | 
			
		||||
	ServerMap & getServerMap();
 | 
			
		||||
 | 
			
		||||
	//TODO find way to remove this fct!
 | 
			
		||||
	GameScripting* getScriptIface()
 | 
			
		||||
	{ return m_script; }
 | 
			
		||||
 | 
			
		||||
	IGameDef *getGameDef()
 | 
			
		||||
	{ return m_gamedef; }
 | 
			
		||||
 | 
			
		||||
	float getSendRecommendedInterval()
 | 
			
		||||
	{ return m_recommended_send_interval; }
 | 
			
		||||
 | 
			
		||||
	void kickAllPlayers(AccessDeniedCode reason,
 | 
			
		||||
		const std::string &str_reason, bool reconnect);
 | 
			
		||||
	// Save players
 | 
			
		||||
	void saveLoadedPlayers();
 | 
			
		||||
	void savePlayer(RemotePlayer *player);
 | 
			
		||||
	RemotePlayer *loadPlayer(const std::string &playername, PlayerSAO *sao);
 | 
			
		||||
	void addPlayer(RemotePlayer *player);
 | 
			
		||||
	void removePlayer(RemotePlayer *player);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Save and load time of day and game timer
 | 
			
		||||
	*/
 | 
			
		||||
	void saveMeta();
 | 
			
		||||
	void loadMeta();
 | 
			
		||||
	// to be called instead of loadMeta if
 | 
			
		||||
	// env_meta.txt doesn't exist (e.g. new world)
 | 
			
		||||
	void loadDefaultMeta();
 | 
			
		||||
 | 
			
		||||
	u32 addParticleSpawner(float exptime);
 | 
			
		||||
	u32 addParticleSpawner(float exptime, u16 attached_id);
 | 
			
		||||
	void deleteParticleSpawner(u32 id, bool remove_from_object = true);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		External ActiveObject interface
 | 
			
		||||
		-------------------------------------------
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	ServerActiveObject* getActiveObject(u16 id);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Add an active object to the environment.
 | 
			
		||||
		Environment handles deletion of object.
 | 
			
		||||
		Object may be deleted by environment immediately.
 | 
			
		||||
		If id of object is 0, assigns a free id to it.
 | 
			
		||||
		Returns the id of the object.
 | 
			
		||||
		Returns 0 if not added and thus deleted.
 | 
			
		||||
	*/
 | 
			
		||||
	u16 addActiveObject(ServerActiveObject *object);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Add an active object as a static object to the corresponding
 | 
			
		||||
		MapBlock.
 | 
			
		||||
		Caller allocates memory, ServerEnvironment frees memory.
 | 
			
		||||
		Return value: true if succeeded, false if failed.
 | 
			
		||||
		(note:  not used, pending removal from engine)
 | 
			
		||||
	*/
 | 
			
		||||
	//bool addActiveObjectAsStatic(ServerActiveObject *object);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Find out what new objects have been added to
 | 
			
		||||
		inside a radius around a position
 | 
			
		||||
	*/
 | 
			
		||||
	void getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
 | 
			
		||||
		s16 player_radius,
 | 
			
		||||
		std::set<u16> ¤t_objects,
 | 
			
		||||
		std::queue<u16> &added_objects);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Find out what new objects have been removed from
 | 
			
		||||
		inside a radius around a position
 | 
			
		||||
	*/
 | 
			
		||||
	void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
 | 
			
		||||
		s16 player_radius,
 | 
			
		||||
		std::set<u16> ¤t_objects,
 | 
			
		||||
		std::queue<u16> &removed_objects);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Get the next message emitted by some active object.
 | 
			
		||||
		Returns a message with id=0 if no messages are available.
 | 
			
		||||
	*/
 | 
			
		||||
	ActiveObjectMessage getActiveObjectMessage();
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Activate objects and dynamically modify for the dtime determined
 | 
			
		||||
		from timestamp and additional_dtime
 | 
			
		||||
	*/
 | 
			
		||||
	void activateBlock(MapBlock *block, u32 additional_dtime=0);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		{Active,Loading}BlockModifiers
 | 
			
		||||
		-------------------------------------------
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	void addActiveBlockModifier(ActiveBlockModifier *abm);
 | 
			
		||||
	void addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Other stuff
 | 
			
		||||
		-------------------------------------------
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	// Script-aware node setters
 | 
			
		||||
	bool setNode(v3s16 p, const MapNode &n);
 | 
			
		||||
	bool removeNode(v3s16 p);
 | 
			
		||||
	bool swapNode(v3s16 p, const MapNode &n);
 | 
			
		||||
 | 
			
		||||
	// Find all active objects inside a radius around a point
 | 
			
		||||
	void getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius);
 | 
			
		||||
 | 
			
		||||
	// Clear objects, loading and going through every MapBlock
 | 
			
		||||
	void clearObjects(ClearObjectsMode mode);
 | 
			
		||||
 | 
			
		||||
	// This makes stuff happen
 | 
			
		||||
	void step(f32 dtime);
 | 
			
		||||
 | 
			
		||||
	//check if there's a line of sight between two positions
 | 
			
		||||
	bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL);
 | 
			
		||||
 | 
			
		||||
	u32 getGameTime() { return m_game_time; }
 | 
			
		||||
 | 
			
		||||
	void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; }
 | 
			
		||||
	float getMaxLagEstimate() { return m_max_lag_estimate; }
 | 
			
		||||
 | 
			
		||||
	std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; };
 | 
			
		||||
 | 
			
		||||
	// Sets the static object status all the active objects in the specified block
 | 
			
		||||
	// This is only really needed for deleting blocks from the map
 | 
			
		||||
	void setStaticForActiveObjectsInBlock(v3s16 blockpos,
 | 
			
		||||
		bool static_exists, v3s16 static_block=v3s16(0,0,0));
 | 
			
		||||
 | 
			
		||||
	RemotePlayer *getPlayer(const u16 peer_id);
 | 
			
		||||
	RemotePlayer *getPlayer(const char* name);
 | 
			
		||||
private:
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Internal ActiveObject interface
 | 
			
		||||
		-------------------------------------------
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Add an active object to the environment.
 | 
			
		||||
 | 
			
		||||
		Called by addActiveObject.
 | 
			
		||||
 | 
			
		||||
		Object may be deleted by environment immediately.
 | 
			
		||||
		If id of object is 0, assigns a free id to it.
 | 
			
		||||
		Returns the id of the object.
 | 
			
		||||
		Returns 0 if not added and thus deleted.
 | 
			
		||||
	*/
 | 
			
		||||
	u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Remove all objects that satisfy (m_removed && m_known_by_count==0)
 | 
			
		||||
	*/
 | 
			
		||||
	void removeRemovedObjects();
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Convert stored objects from block to active
 | 
			
		||||
	*/
 | 
			
		||||
	void activateObjects(MapBlock *block, u32 dtime_s);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Convert objects that are not in active blocks to static.
 | 
			
		||||
 | 
			
		||||
		If m_known_by_count != 0, active object is not deleted, but static
 | 
			
		||||
		data is still updated.
 | 
			
		||||
 | 
			
		||||
		If force_delete is set, active object is deleted nevertheless. It
 | 
			
		||||
		shall only be set so in the destructor of the environment.
 | 
			
		||||
	*/
 | 
			
		||||
	void deactivateFarObjects(bool force_delete);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Member variables
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	// The map
 | 
			
		||||
	ServerMap *m_map;
 | 
			
		||||
	// Lua state
 | 
			
		||||
	GameScripting* m_script;
 | 
			
		||||
	// Game definition
 | 
			
		||||
	IGameDef *m_gamedef;
 | 
			
		||||
	// World path
 | 
			
		||||
	const std::string m_path_world;
 | 
			
		||||
	// Active object list
 | 
			
		||||
	ActiveObjectMap m_active_objects;
 | 
			
		||||
	// Outgoing network message buffer for active objects
 | 
			
		||||
	std::queue<ActiveObjectMessage> m_active_object_messages;
 | 
			
		||||
	// Some timers
 | 
			
		||||
	float m_send_recommended_timer;
 | 
			
		||||
	IntervalLimiter m_object_management_interval;
 | 
			
		||||
	// List of active blocks
 | 
			
		||||
	ActiveBlockList m_active_blocks;
 | 
			
		||||
	IntervalLimiter m_active_blocks_management_interval;
 | 
			
		||||
	IntervalLimiter m_active_block_modifier_interval;
 | 
			
		||||
	IntervalLimiter m_active_blocks_nodemetadata_interval;
 | 
			
		||||
	int m_active_block_interval_overload_skip;
 | 
			
		||||
	// Time from the beginning of the game in seconds.
 | 
			
		||||
	// Incremented in step().
 | 
			
		||||
	u32 m_game_time;
 | 
			
		||||
	// A helper variable for incrementing the latter
 | 
			
		||||
	float m_game_time_fraction_counter;
 | 
			
		||||
	// Time of last clearObjects call (game time).
 | 
			
		||||
	// When a mapblock older than this is loaded, its objects are cleared.
 | 
			
		||||
	u32 m_last_clear_objects_time;
 | 
			
		||||
	// Active block modifiers
 | 
			
		||||
	std::vector<ABMWithState> m_abms;
 | 
			
		||||
	LBMManager m_lbm_mgr;
 | 
			
		||||
	// An interval for generally sending object positions and stuff
 | 
			
		||||
	float m_recommended_send_interval;
 | 
			
		||||
	// Estimate for general maximum lag as determined by server.
 | 
			
		||||
	// Can raise to high values like 15s with eg. map generation mods.
 | 
			
		||||
	float m_max_lag_estimate;
 | 
			
		||||
 | 
			
		||||
	// peer_ids in here should be unique, except that there may be many 0s
 | 
			
		||||
	std::vector<RemotePlayer*> m_players;
 | 
			
		||||
 | 
			
		||||
	// Particles
 | 
			
		||||
	IntervalLimiter m_particle_management_interval;
 | 
			
		||||
	UNORDERED_MAP<u32, float> m_particle_spawners;
 | 
			
		||||
	UNORDERED_MAP<u32, u16> m_particle_spawner_attachments;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
@@ -21,9 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include <stack>
 | 
			
		||||
#include "util/pointer.h"
 | 
			
		||||
#include "util/numeric.h"
 | 
			
		||||
#include "util/mathconstants.h"
 | 
			
		||||
#include "map.h"
 | 
			
		||||
#include "environment.h"
 | 
			
		||||
#include "serverenvironment.h"
 | 
			
		||||
#include "nodedef.h"
 | 
			
		||||
#include "treegen.h"
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user