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	Try to reuse texture objects in TextureSource::rebuildTexture()
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		@@ -191,8 +191,7 @@ TextureSource::TextureSource()
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TextureSource::~TextureSource()
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{
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	video::IVideoDriver *driver = RenderingEngine::get_video_driver();
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	unsigned int textures_before = driver->getTextureCount();
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	u32 textures_before = driver->getTextureCount();
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	for (const auto &iter : m_textureinfo_cache) {
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		// cleanup texture
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@@ -474,22 +473,37 @@ void TextureSource::rebuildTexture(video::IVideoDriver *driver, TextureInfo &ti)
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	assert(!ti.name.empty());
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	sanity_check(std::this_thread::get_id() == m_main_thread);
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	// Replaces the previous sourceImages.
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	// Shouldn't really need to be done, but can't hurt.
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	std::set<std::string> source_image_names;
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	video::IImage *img = m_imagesource.generateImage(ti.name, source_image_names);
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	// Create texture from resulting image
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	video::ITexture *t = nullptr;
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	if (img) {
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	video::ITexture *t = nullptr, *t_old = ti.texture;
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	if (!img) {
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		// new texture becomes null
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	} else if (t_old && t_old->getColorFormat() == img->getColorFormat() && t_old->getSize() == img->getDimension()) {
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		// can replace texture in-place
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		std::swap(t, t_old);
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		void *ptr = t->lock(video::ETLM_WRITE_ONLY);
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		if (ptr) {
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			memcpy(ptr, img->getData(), img->getImageDataSizeInBytes());
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			t->unlock();
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			t->regenerateMipMapLevels();
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		} else {
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			warningstream << "TextureSource::rebuildTexture(): lock failed for \""
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				<< ti.name << "\"" << std::endl;
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		}
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	} else {
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		// create new one
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		t = driver->addTexture(ti.name.c_str(), img);
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		guiScalingCache(io::path(ti.name.c_str()), driver, img);
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		img->drop();
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	}
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	video::ITexture *t_old = ti.texture;
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	// Replace texture
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	if (img)
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		guiScalingCache(io::path(ti.name.c_str()), driver, img);
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	// Replace texture info
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	if (img)
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		img->drop();
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	ti.texture = t;
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	ti.sourceImages = std::move(source_image_names);
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	if (t_old)
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		m_texture_trash.push_back(t_old);
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}
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@@ -86,7 +86,11 @@ public:
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	 */
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	virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
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	/// @brief rebuilds all textures (in case-source images have changed)
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	/**
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	 * Rebuilds all textures (in case-source images have changed)
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	 * @note This won't invalidate old ITexture's, but you have to retrieve them
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	 * again to see changes.
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	 */
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	virtual void rebuildImagesAndTextures()=0;
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};
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