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Modernize client code (#6250)
* Various code style fixes * Use range based for loops * Use empty instead of empty objects * Use C++11 default keyword for trivial constructors and destructors * Drop some useless casts * Use emplace_back instead of push_back to improve performance of some vectors push
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@@ -419,8 +419,7 @@ std::vector<core::vector3d<u32>> RenderingEngine::getSupportedVideoModes()
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for (s32 i = 0; i != num_modes; i++) {
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core::dimension2d<u32> mode_res = modelist->getVideoModeResolution(i);
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u32 mode_depth = (u32)modelist->getVideoModeDepth(i);
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mlist.push_back(core::vector3d<u32>(
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mode_res.Width, mode_res.Height, mode_depth));
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mlist.emplace_back(mode_res.Width, mode_res.Height, mode_depth);
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}
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nulldevice->drop();
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