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	game.cpp: remove dead code for proto v25 compat (#6481)
Protocol v25 is not supported anymore
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								src/game.cpp
									
									
									
									
									
								
							@@ -2183,27 +2183,8 @@ bool Game::connectToServer(const std::string &playername,
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			wait_time += dtime;
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			// Only time out if we aren't waiting for the server we started
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			if ((!address->empty()) && (wait_time > 10)) {
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				bool sent_old_init = g_settings->getFlag("send_pre_v25_init");
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				// If no pre v25 init was sent, and no answer was received,
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				// but the low level connection could be established
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				// (meaning that we have a peer id), then we probably wanted
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				// to connect to a legacy server. In this case, tell the user
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				// to enable the option to be able to connect.
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				if (!sent_old_init &&
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						(client->getProtoVersion() == 0) &&
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						client->connectedToServer()) {
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					*error_message = "Connection failure: init packet not "
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					"recognized by server.\n"
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					"Most likely the server uses an old protocol version (<v25).\n"
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					"Please ask the server owner to update to 0.4.13 or later.\n"
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					"To still connect to the server in the meantime,\n"
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					"you can enable the 'send_pre_v25_init' setting by editing minetest.conf,\n"
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					"or by enabling the 'Client -> Network -> Support older Servers'\n"
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					"entry in the advanced settings menu.";
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				} else {
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					*error_message = "Connection timed out.";
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				}
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			if (!address->empty() && wait_time > 10) {
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				*error_message = "Connection timed out.";
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				errorstream << *error_message << std::endl;
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				break;
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			}
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