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Preserve immortal group for players when damage is disabled
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@@ -1745,8 +1745,9 @@ to games.
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### `ObjectRef` groups
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* `immortal`: Skips all damage and breath handling for an object. This group
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will also hide the integrated HUD status bars for players, and is
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automatically set to all players when damage is disabled on the server.
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will also hide the integrated HUD status bars for players. It is
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automatically set to all players when damage is disabled on the server and
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cannot be reset (subject to change).
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* `punch_operable`: For entities; disables the regular damage mechanism for
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players punching it by hand or a non-tool item, so that it can do something
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else than take damage.
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