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	Readd Client::sendPlayerPos optimization (was part of 81c7f0a)
				
					
				
			This reverts commit b49dfa92ce.
			
			
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		@@ -1275,9 +1275,8 @@ void Client::sendPlayerPos()
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	// Save bandwidth by only updating position when
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	// player is not dead and something changed
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	// FIXME: This part causes breakages in mods like 3d_armor, and has been commented for now
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	// if (m_activeobjects_received && player->isDead())
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	//	return;
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	if (m_activeobjects_received && player->isDead())
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		return;
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	if (
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			player->last_position     == player->getPosition() &&
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