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	Fix rebase bug, make render loop use cache setting
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		@@ -859,7 +859,7 @@ public:
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		// Fog distance
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		float fog_distance = 10000 * BS;
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		if (g_settings->getBool("enable_fog") && !*m_force_fog_off)
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		if (m_fogEnabled && !*m_force_fog_off)
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			fog_distance = *m_fog_range;
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		services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
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