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Fix client crashing when connecting to server
My commit
e2d54c9f92
"shutdown when requested from lua in singleplayer too"
broke minetest's feature to connect to servers. The client crashed
after the connection init was complete.
Thanks to @sofar for reporting the bug.
Fixes #3498.
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@@ -1818,7 +1818,7 @@ void Game::run()
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while (device->run()
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&& !(*kill || g_gamecallback->shutdown_requested
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|| server->getShutdownRequested())) {
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|| (server && server->getShutdownRequested()))) {
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/* Must be called immediately after a device->run() call because it
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* uses device->getTimer()->getTime()
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