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zrcadlo https://github.com/luanti-org/luanti.git synchronizováno 2025-11-08 03:05:18 +01:00

shutdown when requested from lua in singleplayer too

Before, minetest.request_shutdown didn't shut down
singleplayer instances or server instances from the server tab.

This commit fixes this. Fixes #3489.
Tento commit je obsažen v:
est31
2015-12-26 16:19:09 +01:00
rodič 8a46c5df1c
revize e2d54c9f92

Zobrazit soubor

@@ -1816,7 +1816,9 @@ void Game::run()
&& client->checkPrivilege("fast");
#endif
while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
while (device->run()
&& !(*kill || g_gamecallback->shutdown_requested
|| server->getShutdownRequested())) {
/* Must be called immediately after a device->run() call because it
* uses device->getTimer()->getTime()