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	World start time: Add setting for this, default unchanged
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		@@ -979,6 +979,9 @@ time_send_interval (Time send interval) int 5
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#    Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
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time_speed (Time speed) int 72
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#    Time of day when a new world is started, in millihours (0-23999).
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world_start_time (World start time) int 5250 0 23999
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#    Interval of saving important changes in the world, stated in seconds.
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server_map_save_interval (Map save interval) float 5.3
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@@ -336,6 +336,7 @@ void set_default_settings(Settings *settings)
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	settings->setDefault("csm_flavour_noderange_limit", "8");
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	settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
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	settings->setDefault("time_speed", "72");
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	settings->setDefault("world_start_time", "5250");
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	settings->setDefault("server_unload_unused_data_timeout", "29");
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	settings->setDefault("max_objects_per_block", "64");
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	settings->setDefault("server_map_save_interval", "5.3");
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@@ -37,6 +37,9 @@ Environment::Environment(IGameDef *gamedef):
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	m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval");
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	m_cache_abm_interval = g_settings->getFloat("abm_interval");
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	m_cache_nodetimer_interval = g_settings->getFloat("nodetimer_interval");
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	m_time_of_day = g_settings->getU32("world_start_time");
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	m_time_of_day_f = (float)m_time_of_day / 24000.0f;
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}
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u32 Environment::getDayNightRatio()
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@@ -107,10 +107,10 @@ protected:
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	/*
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	 * Below: values managed by m_time_lock
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	*/
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	// Time of day in milli-hours (0-23999); determines day and night
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	u32 m_time_of_day = 5250;
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	// Time of day in 0...1; start 5:15am unless overridden by game
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	float m_time_of_day_f = 5250.0f / 24000.0f;
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	// Time of day in milli-hours (0-23999), determines day and night
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	u32 m_time_of_day;
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	// Time of day in 0...1
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	float m_time_of_day_f;
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	// Stores the skew created by the float -> u32 conversion
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	// to be applied at next conversion, so that there is no real skew.
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	float m_time_conversion_skew = 0.0f;
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