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World start time: Add setting for this, default unchanged
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@@ -107,10 +107,10 @@ protected:
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/*
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* Below: values managed by m_time_lock
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*/
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// Time of day in milli-hours (0-23999); determines day and night
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u32 m_time_of_day = 5250;
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// Time of day in 0...1; start 5:15am unless overridden by game
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float m_time_of_day_f = 5250.0f / 24000.0f;
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// Time of day in milli-hours (0-23999), determines day and night
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u32 m_time_of_day;
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// Time of day in 0...1
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float m_time_of_day_f;
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// Stores the skew created by the float -> u32 conversion
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// to be applied at next conversion, so that there is no real skew.
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float m_time_conversion_skew = 0.0f;
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