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	Tool progress bar tweaking
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		@@ -68,7 +68,7 @@ void drawItemStack(video::IVideoDriver *driver,
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		// Shrink progressrect by amount of tool damage
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		float wear = item.wear / 65535.0;
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		progressrect.LowerRightCorner.X =
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		int progressmid =
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			wear * progressrect.UpperLeftCorner.X +
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			(1-wear) * progressrect.LowerRightCorner.X;
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@@ -77,14 +77,21 @@ void drawItemStack(video::IVideoDriver *driver,
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		//   wear = 0.5: yellow
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		//   wear = 1.0: red
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		video::SColor color(255,255,255,255);
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		int wear_i = floor(wear * 511);
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		int wear_i = MYMIN(floor(wear * 600), 511);
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		wear_i = MYMIN(wear_i + 10, 511);
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		if(wear_i <= 255)
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			color.set(255, wear_i, 255, 0);
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		else
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			color.set(255, 255, 511-wear_i, 0);
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		driver->draw2DRectangle(color, progressrect, clip);
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		core::rect<s32> progressrect2 = progressrect;
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		progressrect2.LowerRightCorner.X = progressmid;
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		driver->draw2DRectangle(color, progressrect2, clip);
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		color = video::SColor(255,0,0,0);
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		progressrect2 = progressrect;
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		progressrect2.UpperLeftCorner.X = progressmid;
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		driver->draw2DRectangle(color, progressrect2, clip);
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	}
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	if(font != NULL && item.count >= 2)
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