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	Fix spacing
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		@@ -3406,7 +3406,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
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			playeritem.getDefinition(itemdef_manager);
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	InventoryList *hlist = local_inventory->getList("hand");
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	const ItemDefinition &hand_def =
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		hlist?hlist->getItem(0).getDefinition(itemdef_manager):itemdef_manager->get("");
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		hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
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	v3f player_position  = player->getPosition();
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	v3f camera_position  = camera->getPosition();
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@@ -3817,7 +3817,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
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	if (!params.diggable) {
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		InventoryList *hlist = local_inventory->getList("hand");
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		const ItemDefinition &hand =
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			hlist?hlist->getItem(0).getDefinition(itemdef_manager):itemdef_manager->get("");
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			hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
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		const ToolCapabilities *tp = hand.tool_capabilities;
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		if (tp)
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@@ -1384,7 +1384,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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		float max_d = BS * playeritem_def.range;
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		InventoryList *hlist = playersao->getInventory()->getList("hand");
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		const ItemDefinition &hand_def =
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			hlist?(hlist->getItem(0).getDefinition(m_itemdef)):(m_itemdef->get(""));
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			hlist ? (hlist->getItem(0).getDefinition(m_itemdef)) : (m_itemdef->get(""));
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		float max_d_hand = BS * hand_def.range;
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		if (max_d < 0 && max_d_hand >= 0)
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			max_d = max_d_hand;
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@@ -1523,7 +1523,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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				if (!params.diggable) {
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					InventoryList *hlist = playersao->getInventory()->getList("hand");
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					const ItemDefinition &hand =
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						hlist?hlist->getItem(0).getDefinition(m_itemdef):m_itemdef->get("");
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						hlist ? hlist->getItem(0).getDefinition(m_itemdef) : m_itemdef->get("");
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					const ToolCapabilities *tp = hand.tool_capabilities;
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					if (tp)
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						params = getDigParams(m_nodedef->get(n).groups, tp);
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