mirror of
https://github.com/luanti-org/luanti.git
synced 2025-11-20 08:25:23 +01:00
Some random code cleanups
This commit is contained in:
@@ -100,7 +100,6 @@ endif()
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if(TRUE)
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message(STATUS "Using imported IrrlichtMt at subdirectory 'irr'")
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if(BUILD_CLIENT)
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add_subdirectory(irr EXCLUDE_FROM_ALL)
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@@ -55,6 +55,9 @@ enum EGUI_ELEMENT_TYPE
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//! A tool bar (IGUIToolBar)
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EGUIET_TOOL_BAR,
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// (static_text.cpp in Luanti source)
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EGUIET_ENRICHED_STATIC_TEXT,
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//! Unknown type.
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EGUIET_ELEMENT,
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@@ -10,7 +10,7 @@
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#include "util/numeric.h"
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#include <plane3d.h>
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#include <array>
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#include <list>
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#include <vector>
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#include <optional>
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class LocalPlayer;
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@@ -255,7 +255,7 @@ private:
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f32 m_cache_view_bobbing_amount;
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bool m_arm_inertia;
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std::list<Nametag *> m_nametags;
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std::vector<Nametag*> m_nametags;
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bool m_show_nametag_backgrounds;
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// Last known light color of the player
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@@ -16,7 +16,7 @@
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class Map;
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class MapBlock;
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class MapBlockMesh;
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class MeshMakeData;
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struct MeshMakeData;
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class Client;
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struct QueuedMeshUpdate
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@@ -534,10 +534,10 @@ v3f Minimap::getYawVec()
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return v3f(
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std::cos(m_angle * core::DEGTORAD),
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std::sin(m_angle * core::DEGTORAD),
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1.0);
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1.0f);
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}
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return v3f(1.0, 0.0, 1.0);
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return v3f(1.0f, 0.0, 1.0f);
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}
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irr_ptr<scene::SMeshBuffer> Minimap::createMinimapMeshBuffer()
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@@ -651,18 +651,16 @@ void Minimap::drawMinimap(core::rect<s32> rect)
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static const video::SColor c[4] = {col, col, col, col};
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f32 sin_angle = std::sin(m_angle * core::DEGTORAD);
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f32 cos_angle = std::cos(m_angle * core::DEGTORAD);
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s32 marker_size2 = 0.025 * (float)rect.getWidth();;
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for (auto i = m_active_markers.begin();
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i != m_active_markers.end(); ++i) {
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v2f posf = *i;
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s32 marker_size2 = 0.025f * (float)rect.getWidth();
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for (v2f posf : m_active_markers) {
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if (data->minimap_shape_round) {
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f32 t1 = posf.X * cos_angle - posf.Y * sin_angle;
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f32 t2 = posf.X * sin_angle + posf.Y * cos_angle;
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posf.X = t1;
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posf.Y = t2;
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}
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posf.X = (posf.X + 0.5) * (float)rect.getWidth();
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posf.Y = (posf.Y + 0.5) * (float)rect.getHeight();
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posf.X = (posf.X + 0.5f) * (float)rect.getWidth();
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posf.Y = (posf.Y + 0.5f) * (float)rect.getHeight();
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core::rect<s32> dest_rect(
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s_pos.X + posf.X - marker_size2,
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s_pos.Y + posf.Y - marker_size2,
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@@ -683,8 +681,14 @@ MinimapMarker *Minimap::addMarker(scene::ISceneNode *parent_node)
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void Minimap::removeMarker(MinimapMarker **m)
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{
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m_markers.remove_if([ptr = *m](const auto &up) { return up.get() == ptr; });
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MinimapMarker *ptr = *m;
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*m = nullptr;
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auto it = std::find_if(m_markers.begin(), m_markers.end(), [&] (const auto &it) {
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return it.get() == ptr;
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});
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assert(it != m_markers.end());
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m_markers.erase(it);
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}
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void Minimap::updateActiveMarkers()
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@@ -53,10 +53,11 @@ struct MinimapModeDef {
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struct MinimapMarker {
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MinimapMarker(scene::ISceneNode *parent_node):
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parent_node(parent_node)
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{
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}
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{}
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scene::ISceneNode *parent_node;
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};
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struct MinimapPixel {
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//! The topmost node that the minimap displays.
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MapNode n;
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@@ -158,21 +159,22 @@ public:
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void updateActiveMarkers();
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void drawMinimap(core::rect<s32> rect);
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video::IVideoDriver *driver;
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Client* client;
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video::IVideoDriver *driver = nullptr;
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Client *client = nullptr;
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std::unique_ptr<MinimapData> data;
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private:
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ITextureSource *m_tsrc;
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IShaderSource *m_shdrsrc;
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const NodeDefManager *m_ndef;
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ITextureSource *m_tsrc = nullptr;
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IShaderSource *m_shdrsrc = nullptr;
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const NodeDefManager *m_ndef = nullptr;
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std::unique_ptr<MinimapUpdateThread> m_minimap_update_thread;
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irr_ptr<scene::SMeshBuffer> m_meshbuffer;
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std::vector<MinimapModeDef> m_modes;
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size_t m_current_mode_index;
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u16 m_surface_mode_scan_height;
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f32 m_angle;
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std::mutex m_mutex;
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std::list<std::unique_ptr<MinimapMarker>> m_markers;
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std::list<v2f> m_active_markers;
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std::vector<std::unique_ptr<MinimapMarker>> m_markers;
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std::vector<v2f> m_active_markers;
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};
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@@ -43,8 +43,6 @@ void GUIEditBoxWithScrollBar::draw()
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if (!skin)
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return;
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video::SColor default_bg_color;
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if (m_bg_color_used) {
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OverrideBgColor = m_bg_color;
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} else if (IsWritable) {
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@@ -21,7 +21,7 @@ class ISimpleTextureSource;
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using namespace gui;
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class GUIScrollBar : public IGUIScrollBar
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class GUIScrollBar final : public IGUIScrollBar
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{
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public:
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GUIScrollBar(IGUIEnvironment *environment, IGUIElement *parent, s32 id,
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@@ -242,7 +242,7 @@ namespace gui
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};
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//! Class representing a TrueType font.
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class CGUITTFont : public IGUIFont
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class CGUITTFont final : public IGUIFont
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{
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public:
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//! Creates a new TrueType font and returns a pointer to it. The pointer must be drop()'ed when finished.
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@@ -16,10 +16,7 @@
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namespace gui
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{
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const EGUI_ELEMENT_TYPE EGUIET_ENRICHED_STATIC_TEXT = (EGUI_ELEMENT_TYPE)(0x1000);
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class StaticText : public IGUIStaticText
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class StaticText final : public IGUIStaticText
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{
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public:
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@@ -155,10 +152,6 @@ namespace gui
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return (t == EGUIET_ENRICHED_STATIC_TEXT) || (t == EGUIET_STATIC_TEXT);
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};
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virtual bool hasType(EGUI_ELEMENT_TYPE t) {
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return (t == EGUIET_ENRICHED_STATIC_TEXT) || (t == EGUIET_STATIC_TEXT);
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};
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void setText(const EnrichedString &text);
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private:
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@@ -178,7 +178,7 @@ void ItemDefinition::reset()
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wield_overlay.reset();
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palette_image.clear();
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color = video::SColor(0xFFFFFFFF);
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wield_scale = v3f(1.0, 1.0, 1.0);
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wield_scale = v3f(1.0f);
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stack_max = 99;
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usable = false;
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liquids_pointable = false;
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@@ -369,7 +369,7 @@ void ItemDefinition::deSerialize(std::istream &is, u16 protocol_version)
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// SUGG: Support chains of aliases?
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class CItemDefManager: public IWritableItemDefManager
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class CItemDefManager final : public IWritableItemDefManager
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{
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public:
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@@ -385,10 +385,10 @@ public:
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}
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m_item_definitions.clear();
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}
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virtual const ItemDefinition& get(const std::string &name_) const
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virtual const ItemDefinition &get(const std::string &name_) const
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{
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// Convert name according to possible alias
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std::string name = getAlias(name_);
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const std::string &name = getAlias(name_);
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// Get the definition
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auto i = m_item_definitions.find(name);
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if (i == m_item_definitions.cend())
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@@ -396,6 +396,7 @@ public:
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assert(i != m_item_definitions.cend());
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return *(i->second);
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}
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virtual const std::string &getAlias(const std::string &name) const
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{
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auto it = m_aliases.find(name);
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@@ -403,6 +404,7 @@ public:
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return it->second;
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return name;
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}
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virtual void getAll(std::set<std::string> &result) const
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{
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result.clear();
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@@ -414,16 +416,18 @@ public:
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result.insert(alias.first);
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}
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}
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virtual bool isKnown(const std::string &name_) const
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{
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// Convert name according to possible alias
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std::string name = getAlias(name_);
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// Get the definition
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const std::string &name = getAlias(name_);
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return m_item_definitions.find(name) != m_item_definitions.cend();
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}
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void applyTextureOverrides(const std::vector<TextureOverride> &overrides)
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{
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if (overrides.empty())
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return;
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infostream << "ItemDefManager::applyTextureOverrides(): Applying "
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"overrides to textures" << std::endl;
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@@ -441,6 +445,7 @@ public:
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itemdef->wield_image = texture_override.texture;
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}
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}
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void clear()
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{
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for (auto &i : m_item_definitions)
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@@ -478,6 +483,7 @@ public:
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ignore_def->name = "ignore";
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m_item_definitions.insert(std::make_pair("ignore", ignore_def));
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}
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virtual void registerItem(const ItemDefinition &def)
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{
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TRACESTREAM(<< "ItemDefManager: registering " << def.name << std::endl);
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@@ -496,6 +502,7 @@ public:
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infostream<<"ItemDefManager: erased alias "<<def.name
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<<" because item was defined"<<std::endl;
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}
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virtual void unregisterItem(const std::string &name)
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{
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verbosestream<<"ItemDefManager: unregistering \""<<name<<"\""<<std::endl;
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@@ -503,6 +510,7 @@ public:
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delete m_item_definitions[name];
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m_item_definitions.erase(name);
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}
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virtual void registerAlias(const std::string &name,
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const std::string &convert_to)
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{
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@@ -512,6 +520,7 @@ public:
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m_aliases[name] = convert_to;
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}
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}
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void serialize(std::ostream &os, u16 protocol_version)
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{
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writeU8(os, 0); // version
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@@ -533,6 +542,7 @@ public:
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os << serializeString16(it.second);
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}
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}
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void deSerialize(std::istream &is, u16 protocol_version)
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{
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// Clear everything
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@@ -70,8 +70,8 @@ struct DungeonParams {
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class DungeonGen {
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public:
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MMVManip *vm = nullptr;
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const NodeDefManager *ndef;
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GenerateNotifier *gennotify;
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const NodeDefManager *ndef = nullptr;
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GenerateNotifier *gennotify = nullptr;
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u32 blockseed;
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PseudoRandom random;
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@@ -86,7 +86,7 @@ private:
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u32 m_notify_on = 0;
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const std::set<u32> *m_notify_on_deco_ids = nullptr;
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const std::set<std::string> *m_notify_on_custom = nullptr;
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std::list<GenNotifyEvent> m_notify_events;
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std::vector<GenNotifyEvent> m_notify_events;
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StringMap m_notify_custom;
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inline bool shouldNotifyOn(GenNotifyType type) const {
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@@ -285,9 +285,9 @@ public:
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virtual void generateDungeons(s16 max_stone_y);
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protected:
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BiomeManager *m_bmgr;
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BiomeManager *m_bmgr = nullptr;
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Noise *noise_filler_depth;
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Noise *noise_filler_depth = nullptr;
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v3s16 node_min;
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v3s16 node_max;
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@@ -77,18 +77,18 @@ private:
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float river_depth;
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float valley_width;
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Noise *noise_height1;
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Noise *noise_height2;
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Noise *noise_height3;
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Noise *noise_height4;
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Noise *noise_hills_terrain;
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Noise *noise_ridge_terrain;
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Noise *noise_step_terrain;
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Noise *noise_hills;
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Noise *noise_ridge_mnt;
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Noise *noise_step_mnt;
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Noise *noise_height1 = nullptr;
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Noise *noise_height2 = nullptr;
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Noise *noise_height3 = nullptr;
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Noise *noise_height4 = nullptr;
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Noise *noise_hills_terrain = nullptr;
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Noise *noise_ridge_terrain = nullptr;
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Noise *noise_step_terrain = nullptr;
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Noise *noise_hills = nullptr;
|
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Noise *noise_ridge_mnt = nullptr;
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Noise *noise_step_mnt = nullptr;
|
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Noise *noise_rivers = nullptr;
|
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Noise *noise_mnt_var;
|
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Noise *noise_mnt_var = nullptr;
|
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|
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s32 grad_wl;
|
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|
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|
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@@ -70,5 +70,5 @@ private:
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float hill_threshold;
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float hill_steepness;
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|
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Noise *noise_terrain;
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Noise *noise_terrain = nullptr;
|
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};
|
||||
|
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@@ -58,7 +58,7 @@ public:
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int generateBaseTerrain();
|
||||
|
||||
private:
|
||||
Noise *noise_factor;
|
||||
Noise *noise_height;
|
||||
Noise *noise_ground;
|
||||
Noise *noise_factor = nullptr;
|
||||
Noise *noise_height = nullptr;
|
||||
Noise *noise_ground = nullptr;
|
||||
};
|
||||
|
||||
@@ -78,18 +78,18 @@ public:
|
||||
v3s16 full_node_max;
|
||||
v3s16 central_area_size;
|
||||
|
||||
Noise *noise_terrain_base;
|
||||
Noise *noise_terrain_higher;
|
||||
Noise *noise_steepness;
|
||||
Noise *noise_height_select;
|
||||
Noise *noise_mud;
|
||||
Noise *noise_beach;
|
||||
Noise *noise_biome;
|
||||
Noise *noise_humidity;
|
||||
NoiseParams *np_cave;
|
||||
NoiseParams *np_humidity;
|
||||
NoiseParams *np_trees;
|
||||
NoiseParams *np_apple_trees;
|
||||
Noise *noise_terrain_base = nullptr;
|
||||
Noise *noise_terrain_higher = nullptr;
|
||||
Noise *noise_steepness = nullptr;
|
||||
Noise *noise_height_select = nullptr;
|
||||
Noise *noise_mud = nullptr;
|
||||
Noise *noise_beach = nullptr;
|
||||
Noise *noise_biome = nullptr;
|
||||
Noise *noise_humidity = nullptr;
|
||||
NoiseParams *np_cave = nullptr;
|
||||
NoiseParams *np_humidity = nullptr;
|
||||
NoiseParams *np_trees = nullptr;
|
||||
NoiseParams *np_apple_trees = nullptr;
|
||||
|
||||
NoiseParams np_dungeons;
|
||||
|
||||
|
||||
@@ -94,13 +94,13 @@ private:
|
||||
|
||||
float *float_offset_cache = nullptr;
|
||||
|
||||
Noise *noise_terrain_base;
|
||||
Noise *noise_terrain_alt;
|
||||
Noise *noise_terrain_persist;
|
||||
Noise *noise_height_select;
|
||||
Noise *noise_mount_height;
|
||||
Noise *noise_ridge_uwater;
|
||||
Noise *noise_mountain;
|
||||
Noise *noise_ridge;
|
||||
Noise *noise_floatland;
|
||||
Noise *noise_terrain_base = nullptr;
|
||||
Noise *noise_terrain_alt = nullptr;
|
||||
Noise *noise_terrain_persist = nullptr;
|
||||
Noise *noise_height_select = nullptr;
|
||||
Noise *noise_mount_height = nullptr;
|
||||
Noise *noise_ridge_uwater = nullptr;
|
||||
Noise *noise_mountain = nullptr;
|
||||
Noise *noise_ridge = nullptr;
|
||||
Noise *noise_floatland = nullptr;
|
||||
};
|
||||
|
||||
@@ -79,18 +79,18 @@ public:
|
||||
int getSpawnLevelAtPoint(v2s16 p);
|
||||
|
||||
private:
|
||||
BiomeGenOriginal *m_bgen;
|
||||
BiomeGenOriginal *m_bgen = nullptr;
|
||||
|
||||
float altitude_chill;
|
||||
float river_depth_bed;
|
||||
float river_size_factor;
|
||||
|
||||
Noise *noise_inter_valley_fill;
|
||||
Noise *noise_inter_valley_slope;
|
||||
Noise *noise_rivers;
|
||||
Noise *noise_terrain_height;
|
||||
Noise *noise_valley_depth;
|
||||
Noise *noise_valley_profile;
|
||||
Noise *noise_inter_valley_fill = nullptr;
|
||||
Noise *noise_inter_valley_slope = nullptr;
|
||||
Noise *noise_rivers = nullptr;
|
||||
Noise *noise_terrain_height = nullptr;
|
||||
Noise *noise_valley_depth = nullptr;
|
||||
Noise *noise_valley_profile = nullptr;
|
||||
|
||||
virtual int generateTerrain();
|
||||
};
|
||||
|
||||
@@ -1037,6 +1037,9 @@ void NodeDefManager::updateAliases(IItemDefManager *idef)
|
||||
|
||||
void NodeDefManager::applyTextureOverrides(const std::vector<TextureOverride> &overrides)
|
||||
{
|
||||
if (overrides.empty())
|
||||
return;
|
||||
|
||||
infostream << "NodeDefManager::applyTextureOverrides(): Applying "
|
||||
"overrides to textures" << std::endl;
|
||||
|
||||
|
||||
@@ -81,7 +81,7 @@ public:
|
||||
}
|
||||
|
||||
Key key;
|
||||
std::list<caller_info_type> callers;
|
||||
std::vector<caller_info_type> callers;
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user