mirror of
https://github.com/luanti-org/luanti.git
synced 2025-12-18 04:55:20 +01:00
Some random code cleanups
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@@ -70,8 +70,8 @@ struct DungeonParams {
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class DungeonGen {
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public:
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MMVManip *vm = nullptr;
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const NodeDefManager *ndef;
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GenerateNotifier *gennotify;
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const NodeDefManager *ndef = nullptr;
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GenerateNotifier *gennotify = nullptr;
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u32 blockseed;
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PseudoRandom random;
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@@ -86,7 +86,7 @@ private:
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u32 m_notify_on = 0;
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const std::set<u32> *m_notify_on_deco_ids = nullptr;
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const std::set<std::string> *m_notify_on_custom = nullptr;
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std::list<GenNotifyEvent> m_notify_events;
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std::vector<GenNotifyEvent> m_notify_events;
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StringMap m_notify_custom;
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inline bool shouldNotifyOn(GenNotifyType type) const {
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@@ -285,9 +285,9 @@ public:
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virtual void generateDungeons(s16 max_stone_y);
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protected:
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BiomeManager *m_bmgr;
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BiomeManager *m_bmgr = nullptr;
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Noise *noise_filler_depth;
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Noise *noise_filler_depth = nullptr;
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v3s16 node_min;
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v3s16 node_max;
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@@ -77,18 +77,18 @@ private:
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float river_depth;
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float valley_width;
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Noise *noise_height1;
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Noise *noise_height2;
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Noise *noise_height3;
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Noise *noise_height4;
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Noise *noise_hills_terrain;
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Noise *noise_ridge_terrain;
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Noise *noise_step_terrain;
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Noise *noise_hills;
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Noise *noise_ridge_mnt;
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Noise *noise_step_mnt;
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Noise *noise_height1 = nullptr;
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Noise *noise_height2 = nullptr;
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Noise *noise_height3 = nullptr;
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Noise *noise_height4 = nullptr;
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Noise *noise_hills_terrain = nullptr;
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Noise *noise_ridge_terrain = nullptr;
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Noise *noise_step_terrain = nullptr;
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Noise *noise_hills = nullptr;
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Noise *noise_ridge_mnt = nullptr;
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Noise *noise_step_mnt = nullptr;
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Noise *noise_rivers = nullptr;
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Noise *noise_mnt_var;
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Noise *noise_mnt_var = nullptr;
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s32 grad_wl;
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@@ -70,5 +70,5 @@ private:
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float hill_threshold;
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float hill_steepness;
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Noise *noise_terrain;
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Noise *noise_terrain = nullptr;
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};
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@@ -58,7 +58,7 @@ public:
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int generateBaseTerrain();
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private:
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Noise *noise_factor;
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Noise *noise_height;
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Noise *noise_ground;
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Noise *noise_factor = nullptr;
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Noise *noise_height = nullptr;
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Noise *noise_ground = nullptr;
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};
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@@ -78,18 +78,18 @@ public:
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v3s16 full_node_max;
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v3s16 central_area_size;
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Noise *noise_terrain_base;
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Noise *noise_terrain_higher;
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Noise *noise_steepness;
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Noise *noise_height_select;
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Noise *noise_mud;
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Noise *noise_beach;
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Noise *noise_biome;
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Noise *noise_humidity;
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NoiseParams *np_cave;
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NoiseParams *np_humidity;
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NoiseParams *np_trees;
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NoiseParams *np_apple_trees;
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Noise *noise_terrain_base = nullptr;
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Noise *noise_terrain_higher = nullptr;
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Noise *noise_steepness = nullptr;
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Noise *noise_height_select = nullptr;
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Noise *noise_mud = nullptr;
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Noise *noise_beach = nullptr;
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Noise *noise_biome = nullptr;
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Noise *noise_humidity = nullptr;
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NoiseParams *np_cave = nullptr;
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NoiseParams *np_humidity = nullptr;
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NoiseParams *np_trees = nullptr;
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NoiseParams *np_apple_trees = nullptr;
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NoiseParams np_dungeons;
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@@ -94,13 +94,13 @@ private:
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float *float_offset_cache = nullptr;
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Noise *noise_terrain_base;
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Noise *noise_terrain_alt;
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Noise *noise_terrain_persist;
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Noise *noise_height_select;
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Noise *noise_mount_height;
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Noise *noise_ridge_uwater;
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Noise *noise_mountain;
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Noise *noise_ridge;
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Noise *noise_floatland;
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Noise *noise_terrain_base = nullptr;
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Noise *noise_terrain_alt = nullptr;
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Noise *noise_terrain_persist = nullptr;
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Noise *noise_height_select = nullptr;
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Noise *noise_mount_height = nullptr;
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Noise *noise_ridge_uwater = nullptr;
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Noise *noise_mountain = nullptr;
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Noise *noise_ridge = nullptr;
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Noise *noise_floatland = nullptr;
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};
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@@ -79,18 +79,18 @@ public:
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int getSpawnLevelAtPoint(v2s16 p);
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private:
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BiomeGenOriginal *m_bgen;
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BiomeGenOriginal *m_bgen = nullptr;
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float altitude_chill;
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float river_depth_bed;
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float river_size_factor;
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Noise *noise_inter_valley_fill;
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Noise *noise_inter_valley_slope;
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Noise *noise_rivers;
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Noise *noise_terrain_height;
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Noise *noise_valley_depth;
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Noise *noise_valley_profile;
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Noise *noise_inter_valley_fill = nullptr;
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Noise *noise_inter_valley_slope = nullptr;
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Noise *noise_rivers = nullptr;
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Noise *noise_terrain_height = nullptr;
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Noise *noise_valley_depth = nullptr;
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Noise *noise_valley_profile = nullptr;
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virtual int generateTerrain();
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};
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