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	Reorder initialization of member variables to make GCC happy
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		@@ -43,6 +43,10 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef):
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	last_pitch(0),
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	last_yaw(0),
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	last_keyPressed(0),
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	camera_mode(0),
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	eye_offset_first(v3f(0,0,0)),
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	eye_offset_third(v3f(0,0,0)),
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	last_animation(NO_ANIM),
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	hotbar_image(""),
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	hotbar_selected_image(""),
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	m_sneak_node(32767,32767,32767),
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@@ -50,11 +54,7 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef):
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	m_old_node_below(32767,32767,32767),
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	m_old_node_below_type("air"),
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	m_need_to_get_new_sneak_node(true),
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	m_can_jump(false),
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	camera_mode(0),
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	last_animation(NO_ANIM),
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	eye_offset_first(v3f(0,0,0)),
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	eye_offset_third(v3f(0,0,0))
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	m_can_jump(false)
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{
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	// Initialize hp to 0, so that no hearts will be shown if server
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	// doesn't support health points
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