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	* slightly different values for 3d perlin noise
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		@@ -903,8 +903,8 @@ NoiseParams get_cave_noise2_params(u64 seed)
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NoiseParams get_ground_noise1_params(u64 seed)
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{
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	return NoiseParams(NOISE_PERLIN, seed+983240, 5,
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			0.60, 100.0, 30.0);
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	return NoiseParams(NOISE_PERLIN, seed+983240, 4,
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			0.55, 80.0, 40.0);
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}
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NoiseParams get_ground_crumbleness_params(u64 seed)
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@@ -939,7 +939,7 @@ bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed)
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	double f = 0.8 + noise2d_perlin(
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			0.5+(float)p.X/250, 0.5+(float)p.Z/250,
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			seed+920381, 3, 0.5);
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			seed+920381, 3, 0.45);
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	if(f < 0.01)
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		f = 0.01;
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	else if(f >= 1.0)
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