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Scripting WIP
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@@ -1509,7 +1509,8 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
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m_prop(new LuaEntityProperties),
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m_yaw(0),
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m_last_sent_yaw(0),
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m_last_sent_position(0,0,0)
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m_last_sent_position(0,0,0),
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m_last_sent_position_timer(0)
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{
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// Only register type if no environment supplied
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if(env == NULL){
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@@ -1561,6 +1562,8 @@ ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
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void LuaEntitySAO::step(float dtime, bool send_recommended)
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{
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m_last_sent_position_timer += dtime;
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if(m_registered){
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lua_State *L = m_env->getLua();
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scriptapi_luaentity_step(L, m_id, dtime);
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@@ -1568,7 +1571,13 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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if(send_recommended == false)
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return;
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if(m_base_position.getDistanceFrom(m_last_sent_position) > 0.05*BS
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float minchange = 0.2*BS;
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if(m_last_sent_position_timer > 1.0)
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minchange = 0.01*BS;
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else if(m_last_sent_position_timer > 0.2)
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minchange = 0.05*BS;
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if(m_base_position.getDistanceFrom(m_last_sent_position) > minchange
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|| fabs(m_yaw - m_last_sent_yaw) > 1.0){
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sendPosition(true);
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}
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@@ -1646,6 +1655,7 @@ void LuaEntitySAO::sendPosition(bool do_interpolate)
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{
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m_last_sent_yaw = m_yaw;
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m_last_sent_position = m_base_position;
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m_last_sent_position_timer = 0;
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std::ostringstream os(std::ios::binary);
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// command (0 = update position)
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