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Sounds: Do not fade paused sounds
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@@ -179,6 +179,9 @@ bool PlayingSound::doFade(f32 dtime) noexcept
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if (!m_fade_state || isDead())
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return false;
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if (getState() == AL_PAUSED)
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return true;
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FadeState &fade = *m_fade_state;
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assert(fade.step != 0.0f);
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