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	Sounds: Do not fade paused sounds
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		@@ -179,6 +179,9 @@ bool PlayingSound::doFade(f32 dtime) noexcept
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	if (!m_fade_state || isDead())
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		return false;
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	if (getState() == AL_PAUSED)
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		return true;
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	FadeState &fade = *m_fade_state;
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	assert(fade.step != 0.0f);
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