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Add exit confirmation dialog on ESC in main menu (#16164)
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54
builtin/mainmenu/dlg_confirm_exit.lua
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54
builtin/mainmenu/dlg_confirm_exit.lua
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@@ -0,0 +1,54 @@
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-- Luanti
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-- Copyright (C) 2025 siliconsniffer
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-- SPDX-License-Identifier: LGPL-2.1-or-later
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local function exit_dialog_formspec()
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local show_dialog = core.settings:get_bool("enable_esc_dialog", true)
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local formspec = {
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"formspec_version[10]" ..
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"size[10,3.6]" ..
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"style_type[label;font=bold]" ..
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"style[btn_quit_confirm_yes;bgcolor=red]" ..
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"label[0.5,0.5;" .. fgettext("Are you sure you want to quit?") .. "]" ..
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"checkbox[0.5,1.4;cb_show_dialog;" .. fgettext("Always show this dialog.") .. ";" .. tostring(show_dialog) .. "]" ..
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"button[0.5,2.3;3,0.8;btn_quit_confirm_cancel;" .. fgettext("Cancel") .. "]" ..
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"button[6.5,2.3;3,0.8;btn_quit_confirm_yes;" .. fgettext("Quit") .. "]" ..
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"set_focus[btn_quit_confirm_yes]"
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}
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return table.concat(formspec, "")
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end
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local function exit_dialog_buttonhandler(this, fields)
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if fields.cb_show_dialog ~= nil then
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core.settings:set_bool("enable_esc_dialog", core.is_yes(fields.cb_show_dialog))
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return false
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elseif fields.btn_quit_confirm_yes then
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this:delete()
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core.close()
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return true
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elseif fields.btn_quit_confirm_cancel then
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this:delete()
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this:show()
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return true
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end
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end
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local function event_handler(event)
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if event == "DialogShow" then
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mm_game_theme.set_engine(true) -- hide the menu header
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return true
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end
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return false
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end
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function create_exit_dialog()
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local retval = dialog_create("dlg_exit",
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exit_dialog_formspec,
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exit_dialog_buttonhandler,
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event_handler)
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return retval
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end
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