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	Move the clamping of hp/breath when their maximums change to read_object_properties(). (#8689)
This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
This commit is contained in:
		@@ -331,7 +331,7 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
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	if(m_registered){
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		// Get properties
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		m_env->getScriptIface()->
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			luaentity_GetProperties(m_id, &m_prop);
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			luaentity_GetProperties(m_id, this, &m_prop);
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		// Initialize HP from properties
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		m_hp = m_prop.hp_max;
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		// Activate entity, supplying serialized state
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@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_types.h"
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#include "nodedef.h"
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#include "object_properties.h"
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#include "content_sao.h"
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#include "cpp_api/s_node.h"
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#include "lua_api/l_object.h"
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#include "lua_api/l_item.h"
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@@ -182,7 +183,7 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i)
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/******************************************************************************/
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void read_object_properties(lua_State *L, int index,
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		ObjectProperties *prop, IItemDefManager *idef)
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		ServerActiveObject *sao, ObjectProperties *prop, IItemDefManager *idef)
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{
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	if(index < 0)
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		index = lua_gettop(L) + 1 + index;
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@@ -190,10 +191,24 @@ void read_object_properties(lua_State *L, int index,
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		return;
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	int hp_max = 0;
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	if (getintfield(L, -1, "hp_max", hp_max))
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	if (getintfield(L, -1, "hp_max", hp_max)) {
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		prop->hp_max = (u16)rangelim(hp_max, 0, U16_MAX);
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	getintfield(L, -1, "breath_max", prop->breath_max);
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		if (prop->hp_max < sao->getHP()) {
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			PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
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			sao->setHP(prop->hp_max, reason);
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			if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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				sao->getEnv()->getGameDef()->SendPlayerHPOrDie((PlayerSAO *)sao, reason);
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		}
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	}
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	if (getintfield(L, -1, "breath_max", prop->breath_max)) {
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		if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
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			PlayerSAO *player = (PlayerSAO *)sao;
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			if (prop->breath_max < player->getBreath())
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				player->setBreath(prop->breath_max);
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		}
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	}
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	getboolfield(L, -1, "physical", prop->physical);
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	getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);
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@@ -62,6 +62,7 @@ struct HitParams;
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struct EnumString;
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struct NoiseParams;
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class Schematic;
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class ServerActiveObject;
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ContentFeatures    read_content_features     (lua_State *L, int index);
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@@ -107,6 +108,7 @@ void               push_item_definition_full (lua_State *L,
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                                              const ItemDefinition &i);
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void               read_object_properties    (lua_State *L, int index,
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                                              ServerActiveObject *sao,
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                                              ObjectProperties *prop,
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                                              IItemDefManager *idef);
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void               push_object_properties    (lua_State *L,
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@@ -157,7 +157,7 @@ std::string ScriptApiEntity::luaentity_GetStaticdata(u16 id)
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}
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void ScriptApiEntity::luaentity_GetProperties(u16 id,
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		ObjectProperties *prop)
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		ServerActiveObject *self, ObjectProperties *prop)
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{
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	SCRIPTAPI_PRECHECKHEADER
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@@ -170,11 +170,11 @@ void ScriptApiEntity::luaentity_GetProperties(u16 id,
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	prop->hp_max = 10;
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	// Deprecated: read object properties directly
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	read_object_properties(L, -1, prop, getServer()->idef());
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	read_object_properties(L, -1, self, prop, getServer()->idef());
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	// Read initial_properties
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	lua_getfield(L, -1, "initial_properties");
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	read_object_properties(L, -1, prop, getServer()->idef());
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	read_object_properties(L, -1, self, prop, getServer()->idef());
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	lua_pop(L, 1);
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}
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@@ -35,7 +35,7 @@ public:
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	void luaentity_Remove(u16 id);
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	std::string luaentity_GetStaticdata(u16 id);
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	void luaentity_GetProperties(u16 id,
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			ObjectProperties *prop);
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			ServerActiveObject *self, ObjectProperties *prop);
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	void luaentity_Step(u16 id, float dtime);
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	bool luaentity_Punch(u16 id,
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			ServerActiveObject *puncher, float time_from_last_punch,
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@@ -757,20 +757,7 @@ int ObjectRef::l_set_properties(lua_State *L)
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	if (!prop)
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		return 0;
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	read_object_properties(L, 2, prop, getServer(L)->idef());
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	PlayerSAO *player = getplayersao(ref);
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	if (prop->hp_max < co->getHP()) {
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		PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
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		co->setHP(prop->hp_max, reason);
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		if (player)
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			getServer(L)->SendPlayerHPOrDie(player, reason);
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	}
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	if (player && prop->breath_max < player->getBreath())
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		player->setBreath(prop->breath_max);
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	read_object_properties(L, 2, co, prop, getServer(L)->idef());
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	co->notifyObjectPropertiesModified();
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	return 0;
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}
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