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	Use irr_ptr for Game::sky
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		@@ -595,7 +595,8 @@ public:
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		m_client(client)
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	{}
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	void setSky(Sky *sky) {
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	void setSky(Sky *sky)
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	{
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		m_sky = sky;
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		for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
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			ggscs->setSky(m_sky);
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@@ -894,7 +895,7 @@ private:
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	MapDrawControl *draw_control = nullptr;
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	Camera *camera = nullptr;
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	irr_ptr<Clouds> clouds;
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	Sky *sky = nullptr;                         // Free using ->Drop()
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	irr_ptr<Sky> sky;
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	Hud *hud = nullptr;
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	Minimap *mapper = nullptr;
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@@ -1267,8 +1268,7 @@ void Game::shutdown()
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	gui_chat_console.reset();
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	if (sky)
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		sky->drop();
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	sky.reset();
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	/* cleanup menus */
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	while (g_menumgr.menuCount() > 0) {
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@@ -1526,8 +1526,8 @@ bool Game::createClient(const GameStartData &start_data)
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	/* Skybox
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	 */
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	sky = new Sky(-1, m_rendering_engine, texture_src, shader_src);
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	scsf->setSky(sky);
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	sky = make_irr<Sky>(-1, m_rendering_engine, texture_src, shader_src);
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	scsf->setSky(sky.get());
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	/* Pre-calculated values
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	 */
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