mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	Mainmenu: Properly sort mods and games (#12758)
This also removes trivial and unused pkgmgr functions
Fixes a bug caused by sorting in 2133fc8
			
			
This commit is contained in:
		@@ -519,18 +519,6 @@ end
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--------------------------------------------------------------------------------
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-- mainmenu only functions
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--------------------------------------------------------------------------------
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if INIT == "mainmenu" then
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	function core.get_game(index)
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		local games = core.get_games()
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		if index > 0 and index <= #games then
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			return games[index]
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		end
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		return nil
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	end
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end
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if core.gettext then -- for client and mainmenu
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	function fgettext_ne(text, ...)
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		text = core.gettext(text)
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@@ -57,8 +57,7 @@ local function init_data(data)
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		hide_game = data.hide_gamemods,
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		hide_modpackcontents = data.hide_modpackcontents
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	})
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	data.list:add_sort_mechanism("alphabetic", sort_mod_list)
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	data.list:set_sortmode("alphabetic")
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	-- Sorting is already done by pgkmgr.get_mods
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end
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@@ -346,22 +346,21 @@ end
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local install_dialog = {}
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function install_dialog.get_formspec()
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	local selected_game, selected_game_idx = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
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	if not selected_game_idx then
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		selected_game_idx = 1
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		selected_game = pkgmgr.games[1]
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	end
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	local game_list = {}
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	for i, game in ipairs(pkgmgr.games) do
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		game_list[i] = core.formspec_escape(game[i].title)
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	end
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	local package = install_dialog.package
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	local raw_deps = install_dialog.raw_deps
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	local will_install_deps = install_dialog.will_install_deps
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	local selected_game_idx = 1
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	local selected_gameid = core.settings:get("menu_last_game")
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	local games = table.copy(pkgmgr.games)
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	for i=1, #games do
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		if selected_gameid and games[i].id == selected_gameid then
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			selected_game_idx = i
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		end
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		games[i] = core.formspec_escape(games[i].title)
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	end
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	local selected_game = pkgmgr.games[selected_game_idx]
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	local deps_to_install = 0
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	local deps_not_found = 0
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@@ -408,7 +407,7 @@ function install_dialog.get_formspec()
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		"container[0.375,0.70]",
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		"label[0,0.25;", fgettext("Base Game:"), "]",
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		"dropdown[2,0;4.25,0.5;selected_game;", table.concat(games, ","), ";", selected_game_idx, "]",
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		"dropdown[2,0;4.25,0.5;selected_game;", table.concat(game_list, ","), ";", selected_game_idx, "]",
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		"label[0,0.8;", fgettext("Dependencies:"), "]",
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@@ -104,14 +104,12 @@ local function create_world_formspec(dialogdata)
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	local current_mg = dialogdata.mg
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	local mapgens = core.get_mapgen_names()
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	local gameid = core.settings:get("menu_last_game")
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	local flags = dialogdata.flags
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	local game = pkgmgr.find_by_gameid(gameid)
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	local game = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
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	if game == nil then
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		-- should never happen but just pick the first game
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		game = pkgmgr.get_game(1)
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		game = pkgmgr.games[1]
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		core.settings:set("menu_last_game", game.id)
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	end
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@@ -355,7 +353,7 @@ local function create_world_buttonhandler(this, fields)
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		fields["key_enter"] then
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		local worldname = fields["te_world_name"]
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		local game, gameindex = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
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		local game, _ = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
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		local message
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		if game == nil then
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@@ -399,7 +397,7 @@ local function create_world_buttonhandler(this, fields)
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				mgvalleys_spflags = table_to_flags(this.data.flags.valleys),
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				mgflat_spflags = table_to_flags(this.data.flags.flat),
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			}
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			message = core.create_world(worldname, gameindex, settings)
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			message = core.create_world(worldname, game.id, settings)
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		end
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		if message == nil then
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@@ -344,9 +344,7 @@ local function parse_config_file(read_all, parse_mods)
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	if parse_mods then
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		-- Parse games
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		local games_category_initialized = false
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		local index = 1
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		local game = pkgmgr.get_game(index)
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		while game do
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		for _, game in ipairs(pkgmgr.games) do
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			local path = game.path .. DIR_DELIM .. FILENAME
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			local file = io.open(path, "r")
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			if file then
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@@ -370,15 +368,12 @@ local function parse_config_file(read_all, parse_mods)
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				file:close()
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			end
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			index = index + 1
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			game = pkgmgr.get_game(index)
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		end
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		-- Parse mods
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		local mods_category_initialized = false
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		local mods = {}
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		get_mods(core.get_modpath(), "mods", mods)
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		pkgmgr.get_mods(core.get_modpath(), "mods", mods)
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		for _, mod in ipairs(mods) do
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			local path = mod.path .. DIR_DELIM .. FILENAME
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			local file = io.open(path, "r")
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@@ -409,7 +404,7 @@ local function parse_config_file(read_all, parse_mods)
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		-- Parse client mods
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		local clientmods_category_initialized = false
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		local clientmods = {}
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		get_mods(core.get_clientmodpath(), "clientmods", clientmods)
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		pkgmgr.get_mods(core.get_clientmodpath(), "clientmods", clientmods)
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		for _, mod in ipairs(clientmods) do
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			local path = mod.path .. DIR_DELIM .. FILENAME
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			local file = io.open(path, "r")
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@@ -100,7 +100,15 @@ local function load_texture_packs(txtpath, retval)
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	end
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end
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function get_mods(path, virtual_path, retval, modpack)
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--modmanager implementation
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pkgmgr = {}
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--- Scans a directory recursively for mods and adds them to `listing`
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-- @param path         Absolute directory path to scan recursively
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-- @param virtual_path Prettified unique path (e.g. "mods", "mods/mt_modpack")
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-- @param listing      Input. Flat array to insert located mods and modpacks
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-- @param modpack      Currently processing modpack or nil/"" if none (recursion)
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function pkgmgr.get_mods(path, virtual_path, listing, modpack)
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	local mods = core.get_dir_list(path, true)
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	for _, name in ipairs(mods) do
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@@ -111,7 +119,7 @@ function get_mods(path, virtual_path, retval, modpack)
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				dir_name = name,
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				parent_dir = path,
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			}
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			retval[#retval + 1] = toadd
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			listing[#listing + 1] = toadd
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			-- Get config file
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			local mod_conf
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@@ -156,14 +164,18 @@ function get_mods(path, virtual_path, retval, modpack)
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			elseif toadd.is_modpack then
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				toadd.type = "modpack"
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				toadd.is_modpack = true
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				get_mods(mod_path, mod_virtual_path, retval, name)
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				pkgmgr.get_mods(mod_path, mod_virtual_path, listing, name)
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			end
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		end
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	end
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end
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--modmanager implementation
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pkgmgr = {}
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	if not modpack then
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		-- Sort all when the recursion is done
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		table.sort(listing, function(a, b)
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			return a.virtual_path:lower() < b.virtual_path:lower()
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		end)
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	end
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end
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function pkgmgr.get_texture_packs()
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	local txtpath = core.get_texturepath()
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@@ -593,7 +605,7 @@ function pkgmgr.preparemodlist(data)
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	--read global mods
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	local modpaths = core.get_modpaths()
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	for key, modpath in pairs(modpaths) do
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		get_mods(modpath, key, global_mods)
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		pkgmgr.get_mods(modpath, key, global_mods)
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	end
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	for i=1,#global_mods,1 do
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@@ -700,35 +712,6 @@ function pkgmgr.comparemod(elem1,elem2)
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	return true
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end
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--------------------------------------------------------------------------------
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function pkgmgr.mod_exists(basename)
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	if pkgmgr.global_mods == nil then
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		pkgmgr.refresh_globals()
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	end
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	if pkgmgr.global_mods:raw_index_by_uid(basename) > 0 then
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		return true
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	end
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	return false
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end
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--------------------------------------------------------------------------------
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function pkgmgr.get_global_mod(idx)
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	if pkgmgr.global_mods == nil then
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		return nil
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	end
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	if idx == nil or idx < 1 or
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		idx > pkgmgr.global_mods:size() then
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		return nil
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	end
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	return pkgmgr.global_mods:get_list()[idx]
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end
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--------------------------------------------------------------------------------
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function pkgmgr.refresh_globals()
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	local function is_equal(element,uid) --uid match
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@@ -744,9 +727,9 @@ end
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--------------------------------------------------------------------------------
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function pkgmgr.find_by_gameid(gameid)
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	for i=1,#pkgmgr.games,1 do
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		if pkgmgr.games[i].id == gameid then
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			return pkgmgr.games[i], i
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	for i, game in ipairs(pkgmgr.games) do
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		if game.id == gameid then
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			return game, i
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		end
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	end
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	return nil, nil
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@@ -757,33 +740,10 @@ function pkgmgr.get_game_mods(gamespec, retval)
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	if gamespec ~= nil and
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		gamespec.gamemods_path ~= nil and
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		gamespec.gamemods_path ~= "" then
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		get_mods(gamespec.gamemods_path, ("games/%s/mods"):format(gamespec.id), retval)
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		pkgmgr.get_mods(gamespec.gamemods_path, ("games/%s/mods"):format(gamespec.id), retval)
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	end
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end
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--------------------------------------------------------------------------------
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function pkgmgr.get_game_modlist(gamespec)
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	local retval = ""
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	local game_mods = {}
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	pkgmgr.get_game_mods(gamespec, game_mods)
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	for i=1,#game_mods,1 do
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		if retval ~= "" then
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			retval = retval..","
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		end
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		retval = retval .. game_mods[i].name
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	end
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	return retval
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end
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		||||
--------------------------------------------------------------------------------
 | 
			
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function pkgmgr.get_game(index)
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	if index > 0 and index <= #pkgmgr.games then
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		return pkgmgr.games[index]
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	end
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	return nil
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end
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		||||
--------------------------------------------------------------------------------
 | 
			
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function pkgmgr.update_gamelist()
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	pkgmgr.games = core.get_games()
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@@ -792,19 +752,6 @@ function pkgmgr.update_gamelist()
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	end)
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end
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--------------------------------------------------------------------------------
 | 
			
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function pkgmgr.gamelist()
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	local retval = ""
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	if #pkgmgr.games > 0 then
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		retval = retval .. core.formspec_escape(pkgmgr.games[1].title)
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		for i=2,#pkgmgr.games,1 do
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			retval = retval .. "," .. core.formspec_escape(pkgmgr.games[i].title)
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		end
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		||||
	end
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		||||
	return retval
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		||||
end
 | 
			
		||||
 | 
			
		||||
--------------------------------------------------------------------------------
 | 
			
		||||
-- read initial data
 | 
			
		||||
--------------------------------------------------------------------------------
 | 
			
		||||
 
 | 
			
		||||
@@ -247,9 +247,9 @@ Package - content which is downloadable from the content db, may or may not be i
 | 
			
		||||
    * returns path to global gamepath
 | 
			
		||||
* core.get_texturepath() (possible in async calls)
 | 
			
		||||
    * returns path to default textures
 | 
			
		||||
* core.get_game(index)
 | 
			
		||||
* core.get_games() -> table of all games (possible in async calls)
 | 
			
		||||
    * `name` in return value is deprecated, use `title` instead.
 | 
			
		||||
    * returns:
 | 
			
		||||
    * returns a table (ipairs) with values:
 | 
			
		||||
 | 
			
		||||
        {
 | 
			
		||||
            id               = <id>,
 | 
			
		||||
@@ -261,8 +261,6 @@ Package - content which is downloadable from the content db, may or may not be i
 | 
			
		||||
            DEPRECATED:
 | 
			
		||||
            addon_mods_paths = {[1] = <path>,},
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
* core.get_games() -> table of all games in upper format (possible in async calls)
 | 
			
		||||
* core.get_content_info(path)
 | 
			
		||||
    * returns
 | 
			
		||||
 | 
			
		||||
@@ -323,7 +321,7 @@ core.get_worlds() -> list of worlds (possible in async calls)
 | 
			
		||||
    gameid = <gameid of world>,
 | 
			
		||||
    },
 | 
			
		||||
}
 | 
			
		||||
core.create_world(worldname, gameid)
 | 
			
		||||
core.create_world(worldname, gameid, init_settings)
 | 
			
		||||
core.delete_world(index)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -522,8 +522,8 @@ int ModApiMainMenu::l_show_keys_menu(lua_State *L)
 | 
			
		||||
/******************************************************************************/
 | 
			
		||||
int ModApiMainMenu::l_create_world(lua_State *L)
 | 
			
		||||
{
 | 
			
		||||
	const char *name	= luaL_checkstring(L, 1);
 | 
			
		||||
	int gameidx			= luaL_checkinteger(L,2) -1;
 | 
			
		||||
	const char *name   = luaL_checkstring(L, 1);
 | 
			
		||||
	const char *gameid = luaL_checkstring(L, 2);
 | 
			
		||||
 | 
			
		||||
	StringMap use_settings;
 | 
			
		||||
	luaL_checktype(L, 3, LUA_TTABLE);
 | 
			
		||||
@@ -540,8 +540,11 @@ int ModApiMainMenu::l_create_world(lua_State *L)
 | 
			
		||||
			+ sanitizeDirName(name, "world_");
 | 
			
		||||
 | 
			
		||||
	std::vector<SubgameSpec> games = getAvailableGames();
 | 
			
		||||
	if (gameidx < 0 || gameidx >= (int) games.size()) {
 | 
			
		||||
		lua_pushstring(L, "Invalid game index");
 | 
			
		||||
	auto game_it = std::find_if(games.begin(), games.end(), [gameid] (const SubgameSpec &spec) {
 | 
			
		||||
		return spec.id == gameid;
 | 
			
		||||
	});
 | 
			
		||||
	if (game_it == games.end()) {
 | 
			
		||||
		lua_pushstring(L, "Game ID not found");
 | 
			
		||||
		return 1;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
@@ -556,7 +559,7 @@ int ModApiMainMenu::l_create_world(lua_State *L)
 | 
			
		||||
 | 
			
		||||
	// Create world if it doesn't exist
 | 
			
		||||
	try {
 | 
			
		||||
		loadGameConfAndInitWorld(path, name, games[gameidx], true);
 | 
			
		||||
		loadGameConfAndInitWorld(path, name, *game_it, true);
 | 
			
		||||
		lua_pushnil(L);
 | 
			
		||||
	} catch (const BaseException &e) {
 | 
			
		||||
		auto err = std::string("Failed to initialize world: ") + e.what();
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user