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	Add (possibly non-compatible) work-in-progress noise.{h,cpp} so that they won't be accidentally lost. These are useful for upcoming mapgen updates.
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										410
									
								
								src/noise.cpp.new
									
									
									
									
									
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/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <math.h>
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#include "noise.h"
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#include <iostream>
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#include "debug.h"
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#define NOISE_MAGIC_X 1619
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#define NOISE_MAGIC_Y 31337
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#define NOISE_MAGIC_Z 52591
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#define NOISE_MAGIC_SEED 1013
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double cos_lookup[16] = {
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	1.0,0.9238,0.7071,0.3826,0,-0.3826,-0.7071,-0.9238,
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	1.0,-0.9238,-0.7071,-0.3826,0,0.3826,0.7071,0.9238
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};
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double dotProduct(double vx, double vy, double wx, double wy){
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    return vx*wx+vy*wy;
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}
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double easeCurve(double t){
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    return 6*pow(t,5)-15*pow(t,4)+10*pow(t,3);
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}
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double linearInterpolation(double x0, double x1, double t){
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    return x0+(x1-x0)*t;
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}
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double biLinearInterpolation(double x0y0, double x1y0, double x0y1, double x1y1, double x, double y){
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    double tx = easeCurve(x);
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    double ty = easeCurve(y);
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	/*double tx = x;
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	double ty = y;*/
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    double u = linearInterpolation(x0y0,x1y0,tx);
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    double v = linearInterpolation(x0y1,x1y1,tx);
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    return linearInterpolation(u,v,ty);
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}
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double triLinearInterpolation(
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		double v000, double v100, double v010, double v110,
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		double v001, double v101, double v011, double v111,
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		double x, double y, double z)
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{
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    /*double tx = easeCurve(x);
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    double ty = easeCurve(y);
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    double tz = easeCurve(z);*/
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    double tx = x;
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    double ty = y;
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    double tz = z;
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	return(
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		v000*(1-tx)*(1-ty)*(1-tz) +
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		v100*tx*(1-ty)*(1-tz) +
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		v010*(1-tx)*ty*(1-tz) +
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		v110*tx*ty*(1-tz) +
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		v001*(1-tx)*(1-ty)*tz +
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		v101*tx*(1-ty)*tz +
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		v011*(1-tx)*ty*tz +
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		v111*tx*ty*tz
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	);
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}
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double noise2d(int x, int y, int seed)
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{
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	int n = (NOISE_MAGIC_X * x + NOISE_MAGIC_Y * y
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			+ NOISE_MAGIC_SEED * seed) & 0x7fffffff;
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	n = (n>>13)^n;
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	n = (n * (n*n*60493+19990303) + 1376312589) & 0x7fffffff;
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	return 1.0 - (double)n/1073741824;
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}
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double noise3d(int x, int y, int z, int seed)
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{
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	int n = (NOISE_MAGIC_X * x + NOISE_MAGIC_Y * y + NOISE_MAGIC_Z * z
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			+ NOISE_MAGIC_SEED * seed) & 0x7fffffff;
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	n = (n>>13)^n;
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	n = (n * (n*n*60493+19990303) + 1376312589) & 0x7fffffff;
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	return 1.0 - (double)n/1073741824;
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}
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#if 0
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double noise2d_gradient(double x, double y, int seed)
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{
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	// Calculate the integer coordinates
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	int x0 = (x > 0.0 ? (int)x : (int)x - 1);
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	int y0 = (y > 0.0 ? (int)y : (int)y - 1);
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	// Calculate the remaining part of the coordinates
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	double xl = x - (double)x0;
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	double yl = y - (double)y0;
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	// Calculate random cosine lookup table indices for the integer corners.
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	// They are looked up as unit vector gradients from the lookup table.
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	int n00 = (int)((noise2d(x0, y0, seed)+1)*8);
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	int n10 = (int)((noise2d(x0+1, y0, seed)+1)*8);
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	int n01 = (int)((noise2d(x0, y0+1, seed)+1)*8);
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	int n11 = (int)((noise2d(x0+1, y0+1, seed)+1)*8);
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	// Make a dot product for the gradients and the positions, to get the values
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	double s = dotProduct(cos_lookup[n00], cos_lookup[(n00+12)%16], xl, yl);
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	double u = dotProduct(-cos_lookup[n10], cos_lookup[(n10+12)%16], 1.-xl, yl);
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	double v = dotProduct(cos_lookup[n01], -cos_lookup[(n01+12)%16], xl, 1.-yl);
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	double w = dotProduct(-cos_lookup[n11], -cos_lookup[(n11+12)%16], 1.-xl, 1.-yl);
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	// Interpolate between the values
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	return biLinearInterpolation(s,u,v,w,xl,yl);
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}
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#endif
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#if 1
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double noise2d_gradient(double x, double y, int seed)
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{
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	// Calculate the integer coordinates
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	int x0 = (x > 0.0 ? (int)x : (int)x - 1);
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	int y0 = (y > 0.0 ? (int)y : (int)y - 1);
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	// Calculate the remaining part of the coordinates
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	double xl = x - (double)x0;
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	double yl = y - (double)y0;
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	// Get values for corners of cube
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	double v00 = noise2d(x0, y0, seed);
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	double v10 = noise2d(x0+1, y0, seed);
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	double v01 = noise2d(x0, y0+1, seed);
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	double v11 = noise2d(x0+1, y0+1, seed);
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	// Interpolate
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	return biLinearInterpolation(v00,v10,v01,v11,xl,yl);
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}
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#endif
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double noise3d_gradient(double x, double y, double z, int seed)
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{
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	// Calculate the integer coordinates
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	int x0 = (x > 0.0 ? (int)x : (int)x - 1);
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	int y0 = (y > 0.0 ? (int)y : (int)y - 1);
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	int z0 = (z > 0.0 ? (int)z : (int)z - 1);
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	// Calculate the remaining part of the coordinates
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	double xl = x - (double)x0;
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	double yl = y - (double)y0;
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	double zl = z - (double)z0;
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	// Get values for corners of cube
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	double v000 = noise3d(x0, y0, z0, seed);
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	double v100 = noise3d(x0+1, y0, z0, seed);
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	double v010 = noise3d(x0, y0+1, z0, seed);
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	double v110 = noise3d(x0+1, y0+1, z0, seed);
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	double v001 = noise3d(x0, y0, z0+1, seed);
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	double v101 = noise3d(x0+1, y0, z0+1, seed);
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	double v011 = noise3d(x0, y0+1, z0+1, seed);
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	double v111 = noise3d(x0+1, y0+1, z0+1, seed);
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	// Interpolate
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	return triLinearInterpolation(v000,v100,v010,v110,v001,v101,v011,v111,xl,yl,zl);
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}
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double noise2d_perlin(double x, double y, int seed,
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		int octaves, double persistence)
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{
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	double a = 0;
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	double f = 1.0;
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	double g = 1.0;
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	for(int i=0; i<octaves; i++)
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	{
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		a += g * noise2d_gradient(x*f, y*f, seed+i);
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		f *= 2.0;
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		g *= persistence;
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	}
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	return a;
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}
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double noise2d_perlin_abs(double x, double y, int seed,
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		int octaves, double persistence)
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{
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	double a = 0;
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	double f = 1.0;
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	double g = 1.0;
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	for(int i=0; i<octaves; i++)
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	{
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		a += g * fabs(noise2d_gradient(x*f, y*f, seed+i));
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		f *= 2.0;
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		g *= persistence;
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	}
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	return a;
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}
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double noise3d_perlin(double x, double y, double z, int seed,
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		int octaves, double persistence)
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{
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	double a = 0;
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	double f = 1.0;
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	double g = 1.0;
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	for(int i=0; i<octaves; i++)
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	{
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		a += g * noise3d_gradient(x*f, y*f, z*f, seed+i);
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		f *= 2.0;
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		g *= persistence;
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	}
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	return a;
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}
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double noise3d_perlin_abs(double x, double y, double z, int seed,
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		int octaves, double persistence)
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{
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	double a = 0;
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	double f = 1.0;
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	double g = 1.0;
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	for(int i=0; i<octaves; i++)
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	{
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		a += g * fabs(noise3d_gradient(x*f, y*f, z*f, seed+i));
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		f *= 2.0;
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		g *= persistence;
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	}
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	return a;
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}
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// -1->0, 0->1, 1->0
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double contour(double v)
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{
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	v = fabs(v);
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	if(v >= 1.0)
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		return 0.0;
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	return (1.0-v);
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}
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double noise3d_param(const NoiseParams ¶m, double x, double y, double z)
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{
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	double s = param.pos_scale;
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	x /= s;
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	y /= s;
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	z /= s;
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	if(param.type == NOISE_PERLIN)
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	{
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		return param.noise_scale*noise3d_perlin(x,y,z, param.seed,
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				param.octaves,
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				param.persistence);
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	}
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	else if(param.type == NOISE_PERLIN_ABS)
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	{
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		return param.noise_scale*noise3d_perlin_abs(x,y,z, param.seed,
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				param.octaves,
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				param.persistence);
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	}
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	else if(param.type == NOISE_PERLIN_CONTOUR)
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	{
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		return contour(param.noise_scale*noise3d_perlin(x,y,z,
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				param.seed, param.octaves,
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				param.persistence));
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	}
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	else if(param.type == NOISE_PERLIN_CONTOUR_FLIP_YZ)
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	{
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		return contour(param.noise_scale*noise3d_perlin(x,z,y,
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				param.seed, param.octaves,
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				param.persistence));
 | 
			
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	}
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	else assert(0);
 | 
			
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}
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 | 
			
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/*
 | 
			
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	NoiseBuffer
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*/
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NoiseBuffer::NoiseBuffer():
 | 
			
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	m_data(NULL)
 | 
			
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{
 | 
			
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}
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NoiseBuffer::~NoiseBuffer()
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{
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	clear();
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}
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void NoiseBuffer::clear()
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{
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	if(m_data)
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		delete[] m_data;
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	m_data = NULL;
 | 
			
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	m_size_x = 0;
 | 
			
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	m_size_y = 0;
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	m_size_z = 0;
 | 
			
		||||
}
 | 
			
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 | 
			
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void NoiseBuffer::create(const NoiseParams ¶m,
 | 
			
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		double first_x, double first_y, double first_z,
 | 
			
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		double last_x, double last_y, double last_z,
 | 
			
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		double samplelength_x, double samplelength_y, double samplelength_z)
 | 
			
		||||
{
 | 
			
		||||
	clear();
 | 
			
		||||
	
 | 
			
		||||
	m_start_x = first_x - samplelength_x;
 | 
			
		||||
	m_start_y = first_y - samplelength_y;
 | 
			
		||||
	m_start_z = first_z - samplelength_z;
 | 
			
		||||
	m_samplelength_x = samplelength_x;
 | 
			
		||||
	m_samplelength_y = samplelength_y;
 | 
			
		||||
	m_samplelength_z = samplelength_z;
 | 
			
		||||
 | 
			
		||||
	m_size_x = (last_x - m_start_x)/samplelength_x + 2;
 | 
			
		||||
	m_size_y = (last_y - m_start_y)/samplelength_y + 2;
 | 
			
		||||
	m_size_z = (last_z - m_start_z)/samplelength_z + 2;
 | 
			
		||||
 | 
			
		||||
	m_data = new double[m_size_x*m_size_y*m_size_z];
 | 
			
		||||
 | 
			
		||||
	for(int x=0; x<m_size_x; x++)
 | 
			
		||||
	for(int y=0; y<m_size_y; y++)
 | 
			
		||||
	for(int z=0; z<m_size_z; z++)
 | 
			
		||||
	{
 | 
			
		||||
		double xd = (m_start_x + (double)x*m_samplelength_x);
 | 
			
		||||
		double yd = (m_start_y + (double)y*m_samplelength_y);
 | 
			
		||||
		double zd = (m_start_z + (double)z*m_samplelength_z);
 | 
			
		||||
		double a = noise3d_param(param, xd,yd,zd);
 | 
			
		||||
		intSet(x,y,z, a);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void NoiseBuffer::multiply(const NoiseParams ¶m)
 | 
			
		||||
{
 | 
			
		||||
	assert(m_data != NULL);
 | 
			
		||||
 | 
			
		||||
	for(int x=0; x<m_size_x; x++)
 | 
			
		||||
	for(int y=0; y<m_size_y; y++)
 | 
			
		||||
	for(int z=0; z<m_size_z; z++)
 | 
			
		||||
	{
 | 
			
		||||
		double xd = (m_start_x + (double)x*m_samplelength_x);
 | 
			
		||||
		double yd = (m_start_y + (double)y*m_samplelength_y);
 | 
			
		||||
		double zd = (m_start_z + (double)z*m_samplelength_z);
 | 
			
		||||
		double a = noise3d_param(param, xd,yd,zd);
 | 
			
		||||
		intMultiply(x,y,z, a);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Deprecated
 | 
			
		||||
void NoiseBuffer::create(int seed, int octaves, double persistence,
 | 
			
		||||
		bool abs,
 | 
			
		||||
		double first_x, double first_y, double first_z,
 | 
			
		||||
		double last_x, double last_y, double last_z,
 | 
			
		||||
		double samplelength_x, double samplelength_y, double samplelength_z)
 | 
			
		||||
{
 | 
			
		||||
	NoiseParams param;
 | 
			
		||||
	param.type = abs ? NOISE_PERLIN_ABS : NOISE_PERLIN;
 | 
			
		||||
	param.seed = seed;
 | 
			
		||||
	param.octaves = octaves;
 | 
			
		||||
	param.persistence = persistence;
 | 
			
		||||
 | 
			
		||||
	create(param, first_x, first_y, first_z,
 | 
			
		||||
			last_x, last_y, last_z,
 | 
			
		||||
			samplelength_x, samplelength_y, samplelength_z);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void NoiseBuffer::intSet(int x, int y, int z, double d)
 | 
			
		||||
{
 | 
			
		||||
	int i = m_size_x*m_size_y*z + m_size_x*y + x;
 | 
			
		||||
	assert(i >= 0);
 | 
			
		||||
	assert(i < m_size_x*m_size_y*m_size_z);
 | 
			
		||||
	m_data[i] = d;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void NoiseBuffer::intMultiply(int x, int y, int z, double d)
 | 
			
		||||
{
 | 
			
		||||
	int i = m_size_x*m_size_y*z + m_size_x*y + x;
 | 
			
		||||
	assert(i >= 0);
 | 
			
		||||
	assert(i < m_size_x*m_size_y*m_size_z);
 | 
			
		||||
	m_data[i] = m_data[i] * d;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
double NoiseBuffer::intGet(int x, int y, int z)
 | 
			
		||||
{
 | 
			
		||||
	int i = m_size_x*m_size_y*z + m_size_x*y + x;
 | 
			
		||||
	assert(i >= 0);
 | 
			
		||||
	assert(i < m_size_x*m_size_y*m_size_z);
 | 
			
		||||
	return m_data[i];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
double NoiseBuffer::get(double x, double y, double z)
 | 
			
		||||
{
 | 
			
		||||
	x -= m_start_x;
 | 
			
		||||
	y -= m_start_y;
 | 
			
		||||
	z -= m_start_z;
 | 
			
		||||
	x /= m_samplelength_x;
 | 
			
		||||
	y /= m_samplelength_y;
 | 
			
		||||
	z /= m_samplelength_z;
 | 
			
		||||
	// Calculate the integer coordinates
 | 
			
		||||
	int x0 = (x > 0.0 ? (int)x : (int)x - 1);
 | 
			
		||||
	int y0 = (y > 0.0 ? (int)y : (int)y - 1);
 | 
			
		||||
	int z0 = (z > 0.0 ? (int)z : (int)z - 1);
 | 
			
		||||
	// Calculate the remaining part of the coordinates
 | 
			
		||||
	double xl = x - (double)x0;
 | 
			
		||||
	double yl = y - (double)y0;
 | 
			
		||||
	double zl = z - (double)z0;
 | 
			
		||||
	// Get values for corners of cube
 | 
			
		||||
	double v000 = intGet(x0,   y0,   z0);
 | 
			
		||||
	double v100 = intGet(x0+1, y0,   z0);
 | 
			
		||||
	double v010 = intGet(x0,   y0+1, z0);
 | 
			
		||||
	double v110 = intGet(x0+1, y0+1, z0);
 | 
			
		||||
	double v001 = intGet(x0,   y0,   z0+1);
 | 
			
		||||
	double v101 = intGet(x0+1, y0,   z0+1);
 | 
			
		||||
	double v011 = intGet(x0,   y0+1, z0+1);
 | 
			
		||||
	double v111 = intGet(x0+1, y0+1, z0+1);
 | 
			
		||||
	// Interpolate
 | 
			
		||||
	return triLinearInterpolation(v000,v100,v010,v110,v001,v101,v011,v111,xl,yl,zl);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										108
									
								
								src/noise.h.new
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										108
									
								
								src/noise.h.new
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,108 @@
 | 
			
		||||
/*
 | 
			
		||||
Minetest-c55
 | 
			
		||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
 | 
			
		||||
 | 
			
		||||
This program is free software; you can redistribute it and/or modify
 | 
			
		||||
it under the terms of the GNU General Public License as published by
 | 
			
		||||
the Free Software Foundation; either version 2 of the License, or
 | 
			
		||||
(at your option) any later version.
 | 
			
		||||
 | 
			
		||||
This program is distributed in the hope that it will be useful,
 | 
			
		||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
You should have received a copy of the GNU General Public License along
 | 
			
		||||
with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#ifndef NOISE_HEADER
 | 
			
		||||
#define NOISE_HEADER
 | 
			
		||||
 | 
			
		||||
double easeCurve(double t);
 | 
			
		||||
 
 | 
			
		||||
// Return value: -1 ... 1
 | 
			
		||||
double noise2d(int x, int y, int seed);
 | 
			
		||||
double noise3d(int x, int y, int z, int seed);
 | 
			
		||||
 | 
			
		||||
double noise2d_gradient(double x, double y, int seed);
 | 
			
		||||
double noise3d_gradient(double x, double y, double z, int seed);
 | 
			
		||||
 | 
			
		||||
double noise2d_perlin(double x, double y, int seed,
 | 
			
		||||
		int octaves, double persistence);
 | 
			
		||||
 | 
			
		||||
double noise2d_perlin_abs(double x, double y, int seed,
 | 
			
		||||
		int octaves, double persistence);
 | 
			
		||||
 | 
			
		||||
double noise3d_perlin(double x, double y, double z, int seed,
 | 
			
		||||
		int octaves, double persistence);
 | 
			
		||||
 | 
			
		||||
double noise3d_perlin_abs(double x, double y, double z, int seed,
 | 
			
		||||
		int octaves, double persistence);
 | 
			
		||||
 | 
			
		||||
enum NoiseType
 | 
			
		||||
{
 | 
			
		||||
	NOISE_PERLIN,
 | 
			
		||||
	NOISE_PERLIN_ABS,
 | 
			
		||||
	NOISE_PERLIN_CONTOUR,
 | 
			
		||||
	NOISE_PERLIN_CONTOUR_FLIP_YZ
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct NoiseParams
 | 
			
		||||
{
 | 
			
		||||
	NoiseType type;
 | 
			
		||||
	int seed;
 | 
			
		||||
	int octaves;
 | 
			
		||||
	double persistence;
 | 
			
		||||
	double pos_scale;
 | 
			
		||||
	double noise_scale; // Useful for contour noises
 | 
			
		||||
	
 | 
			
		||||
	NoiseParams(NoiseType type_=NOISE_PERLIN, int seed_=0,
 | 
			
		||||
			int octaves_=3, double persistence_=0.5,
 | 
			
		||||
			double pos_scale_=100.0, double noise_scale_=1.0):
 | 
			
		||||
		type(type_),
 | 
			
		||||
		seed(seed_),
 | 
			
		||||
		octaves(octaves_),
 | 
			
		||||
		persistence(persistence_),
 | 
			
		||||
		pos_scale(pos_scale_),
 | 
			
		||||
		noise_scale(noise_scale_)
 | 
			
		||||
	{
 | 
			
		||||
	}
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
double noise3d_param(const NoiseParams ¶m, double x, double y, double z);
 | 
			
		||||
 | 
			
		||||
class NoiseBuffer
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
	NoiseBuffer();
 | 
			
		||||
	~NoiseBuffer();
 | 
			
		||||
	
 | 
			
		||||
	void clear();
 | 
			
		||||
	void create(const NoiseParams ¶m,
 | 
			
		||||
			double first_x, double first_y, double first_z,
 | 
			
		||||
			double last_x, double last_y, double last_z,
 | 
			
		||||
			double samplelength_x, double samplelength_y, double samplelength_z);
 | 
			
		||||
	void multiply(const NoiseParams ¶m);
 | 
			
		||||
	// Deprecated
 | 
			
		||||
	void create(int seed, int octaves, double persistence,
 | 
			
		||||
			bool abs,
 | 
			
		||||
			double first_x, double first_y, double first_z,
 | 
			
		||||
			double last_x, double last_y, double last_z,
 | 
			
		||||
			double samplelength_x, double samplelength_y, double samplelength_z);
 | 
			
		||||
 | 
			
		||||
	void intSet(int x, int y, int z, double d);
 | 
			
		||||
	void intMultiply(int x, int y, int z, double d);
 | 
			
		||||
	double intGet(int x, int y, int z);
 | 
			
		||||
	double get(double x, double y, double z);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
	double *m_data;
 | 
			
		||||
	double m_start_x, m_start_y, m_start_z;
 | 
			
		||||
	double m_samplelength_x, m_samplelength_y, m_samplelength_z;
 | 
			
		||||
	int m_size_x, m_size_y, m_size_z;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
		Reference in New Issue
	
	Block a user