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	Fix crash when stars are reset
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		@@ -1366,7 +1366,7 @@ int ObjectRef::l_get_player_control(lua_State *L)
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	lua_newtable(L);
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	if (player == nullptr)
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		return 1;
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	const PlayerControl &control = player->getPlayerControl();
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	lua_pushboolean(L, control.direction_keys & (1 << 0));
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	lua_setfield(L, -2, "up");
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@@ -2082,11 +2082,10 @@ int ObjectRef::l_set_stars(lua_State *L)
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		star_params.scale = getfloatfield_default(L, 2,
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			"scale", star_params.scale);
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		star_params.day_opacity = getfloatfield_default(L, 2,
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			"day_opacity", star_params.day_opacity);
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	}
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	star_params.day_opacity = getfloatfield_default(L, 2,
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		"day_opacity", star_params.day_opacity);
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	getServer(L)->setStars(player, star_params);
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	return 0;
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}
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