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镜像自地址 https://github.com/luanti-org/luanti.git 已同步 2026-01-09 18:55:36 +01:00

Server should use the same eye position as the client

这个提交包含在:
Giuseppe Bilotta
2011-08-10 08:07:30 +02:00
父节点 b318e82356
当前提交 c007d8219e

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@@ -380,8 +380,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
v3s16 center = getNodeBlockPos(center_nodepos);
// Camera position and direction
v3f camera_pos =
playerpos + v3f(0, BS+BS/2, 0);
v3f camera_pos = player->getEyePosition();
v3f camera_dir = v3f(0,0,1);
camera_dir.rotateYZBy(player->getPitch());
camera_dir.rotateXZBy(player->getYaw());