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	@@ -2434,9 +2434,14 @@ void GUIFormSpecMenu::drawMenu()
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		// Viewport rectangle on screen
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		core::rect<s32> rect = imgrect + spec.pos;
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		if (spec.parent_button && spec.parent_button->isPressed()) {
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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			rect += core::dimension2d<s32>(
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				0.05 * (float)rect.getWidth(), 0.05 * (float)rect.getHeight());
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#else
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			rect += core::dimension2d<s32>(
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				skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
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				skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y));
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#endif
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		}
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		drawItemStack(driver, m_font, item, rect, &AbsoluteClippingRect,
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				m_gamedef, IT_ROT_NONE);
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@@ -2472,11 +2477,16 @@ void GUIFormSpecMenu::drawMenu()
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		const StaticTextSpec &spec = m_static_texts[i];	
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		core::rect<s32> rect = spec.rect;
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		if (spec.parent_button && spec.parent_button->isPressed()) {
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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			rect += core::dimension2d<s32>(
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				0.05 * (float)rect.getWidth(), 0.05 * (float)rect.getHeight());
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#else
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			// Use image offset instead of text's because its a bit smaller
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			// and fits better, also TEXT_OFFSET_X is always 0
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			rect += core::dimension2d<s32>(
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				skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_X),
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				skin->getSize(irr::gui::EGDS_BUTTON_PRESSED_IMAGE_OFFSET_Y));
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#endif
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		}
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		video::SColor color(255, 255, 255, 255);
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		m_font->draw(spec.text.c_str(), rect, color, true, true, &rect);
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