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mirror of https://github.com/luanti-org/luanti.git synced 2025-11-16 14:45:30 +01:00

Automatically choose multiple emerge threads for singlenode (#16634)

This commit is contained in:
sfan5
2025-11-13 20:17:24 +01:00
committed by GitHub
parent 6ac8346c6d
commit c625fa71e1
8 changed files with 113 additions and 45 deletions

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@@ -2367,17 +2367,12 @@ emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) in
# This limit is enforced per player.
emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000
# Number of emerge threads to use.
# Value 0:
# - Automatic selection. The number of emerge threads will be
# - 'number of processors - 2', with a lower limit of 1.
# Any other value:
# - Specifies the number of emerge threads, with a lower limit of 1.
# WARNING: Increasing the number of emerge threads increases engine mapgen
# speed, but this may harm game performance by interfering with other
# processes, especially in singleplayer and/or when running Lua code in
# 'on_generated'. For many users the optimum setting may be '1'.
num_emerge_threads (Number of emerge threads) int 1 0 32767
# Number of emerge threads (responsible for map generation and loading) to use.
# If 0 then the engine will automatically choose a suitable value depending
# on the hardware and type of map generator.
# WARNING: There are known bugs in the default map generators (v6, v7, ...)
# when using more than 1 thread. The automatic choice will avoid this.
num_emerge_threads (Number of emerge threads) int 0 0 32767
[**cURL] [common]

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@@ -490,7 +490,7 @@ void set_default_settings()
settings->setDefault("emergequeue_limit_total", "1024");
settings->setDefault("emergequeue_limit_diskonly", "128");
settings->setDefault("emergequeue_limit_generate", "128");
settings->setDefault("num_emerge_threads", "1");
settings->setDefault("num_emerge_threads", "0");
settings->setDefault("secure.enable_security", "true");
settings->setDefault("secure.trusted_mods", "");
settings->setDefault("secure.http_mods", "");

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@@ -6,8 +6,8 @@
#include "emerge_internal.h"
#include <cmath>
#include <iostream>
#include "config.h"
#include "constants.h"
#include "irrlicht_changes/printing.h"
@@ -30,7 +30,6 @@
EmergeParams::~EmergeParams()
{
infostream << "EmergeParams: destroying " << this << std::endl;
// Delete everything that was cloned on creation of EmergeParams
delete biomegen;
delete biomemgr;
@@ -60,7 +59,9 @@ EmergeParams::EmergeParams(EmergeManager *parent, const BiomeGen *biomegen,
EmergeManager::EmergeManager(Server *server, MetricsBackend *mb)
{
this->ndef = server->getNodeDefManager();
assert(server);
this->m_server = server;
this->ndef = server->ndef();
this->biomemgr = new BiomeManager(server);
this->oremgr = new OreManager(server);
this->decomgr = new DecorationManager(server);
@@ -87,31 +88,14 @@ EmergeManager::EmergeManager(Server *server, MetricsBackend *mb)
);
}
s16 nthreads = 1;
g_settings->getS16NoEx("num_emerge_threads", nthreads);
// If automatic, leave a proc for the main thread and one for
// some other misc thread
if (nthreads <= 0)
nthreads = Thread::getNumberOfProcessors() - 2;
if (nthreads < 1)
nthreads = 1;
m_qlimit_total = g_settings->getU32("emergequeue_limit_total");
// FIXME: these fallback values are probably not good
if (!g_settings->getU32NoEx("emergequeue_limit_diskonly", m_qlimit_diskonly))
m_qlimit_diskonly = nthreads * 5 + 1;
if (!g_settings->getU32NoEx("emergequeue_limit_generate", m_qlimit_generate))
m_qlimit_generate = nthreads + 1;
m_qlimit_diskonly = g_settings->getU32("emergequeue_limit_diskonly");
m_qlimit_generate = g_settings->getU32("emergequeue_limit_generate");
// don't trust user input for something very important like this
m_qlimit_diskonly = rangelim(m_qlimit_diskonly, 2, 1000000);
m_qlimit_generate = rangelim(m_qlimit_generate, 1, 1000000);
m_qlimit_total = std::max(m_qlimit_total, std::max(m_qlimit_diskonly, m_qlimit_generate));
for (s16 i = 0; i < nthreads; i++)
m_threads.push_back(new EmergeThread(server, i));
infostream << "EmergeManager: using " << nthreads << " threads" << std::endl;
}
@@ -188,18 +172,58 @@ void EmergeManager::initMapgens(MapgenParams *params)
mgparams = params;
infostream << "EmergeManager: initializing for mapgen="
<< Mapgen::getMapgenName(params->mgtype)
<< " and chunksize=" << params->chunksize << std::endl;
/*
* Singlenode is currently the only mapgen not affected by the
* unfinished slice bug, so allow multiple threads by default.
* We do this for the Lua mapgens who benefit from this (since singlenode
* itself isn't very useful).
* see <https://github.com/luanti-org/luanti/issues/9357>
*/
bool multithread = params->mgtype == MAPGEN_SINGLENODE;
initThreads(multithread);
v3s16 csize = params->chunksize * MAP_BLOCKSIZE;
biomegen = biomemgr->createBiomeGen(BIOMEGEN_ORIGINAL, params->bparams, csize);
for (u32 i = 0; i != m_threads.size(); i++) {
EmergeParams *p = new EmergeParams(this, biomegen,
biomemgr, oremgr, decomgr, schemmgr);
infostream << "EmergeManager: Created params " << p
<< " for thread " << i << std::endl;
m_mapgens.push_back(Mapgen::createMapgen(params->mgtype, params, p));
}
}
void EmergeManager::initThreads(bool should_multithread)
{
s16 nthreads = g_settings->getS16("num_emerge_threads");
if (nthreads <= 0 && should_multithread) {
u32 concurrency = Thread::getNumberOfProcessors();
u32 memoryMB = porting::getMemorySizeMB();
if (memoryMB) {
// Cap threads according to total RAM with a conservative 1 GB per thread.
// This is for the sake of Android phones, where many cores & low RAM
// is not uncommon (e.g. 8C + 3GB).
concurrency = std::min<u32>(concurrency, std::roundf(memoryMB / 1024.0f));
}
// Leave 2 cores for main thread and whatever else.
nthreads = (concurrency > 2) ? (concurrency - 2) : 1;
// Testing has shown that more than 4 threads don't become any faster:
// <https://github.com/luanti-org/luanti/pull/16634>
// May have to be revisited after emerge code is refactored to be less
// lock heavy.
nthreads = std::min<s16>(4, nthreads);
}
nthreads = std::max<s16>(1, nthreads);
FATAL_ERROR_IF(!m_threads.empty(), "Threads already initialized.");
for (s16 i = 0; i < nthreads; i++)
m_threads.push_back(new EmergeThread(m_server, i));
infostream << "EmergeManager: using " << nthreads << " thread(s)" << std::endl;
}
Mapgen *EmergeManager::getCurrentMapgen()
{
@@ -247,12 +271,6 @@ void EmergeManager::stopThreads()
}
bool EmergeManager::isRunning()
{
return m_threads_active;
}
bool EmergeManager::enqueueBlockEmerge(
session_t peer_id,
v3s16 blockpos,

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@@ -165,7 +165,6 @@ public:
void startThreads();
void stopThreads();
bool isRunning();
bool enqueueBlockEmerge(
session_t peer_id,
@@ -193,10 +192,14 @@ public:
static v3s16 getContainingChunk(v3s16 blockpos, v3s16 chunksize);
private:
void initThreads(bool should_multithread);
std::vector<Mapgen *> m_mapgens;
std::vector<EmergeThread *> m_threads;
bool m_threads_active = false;
// Server reference
Server *m_server = nullptr;
// The map database
MapDatabaseAccessor *m_db = nullptr;

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@@ -144,7 +144,9 @@ const char *Mapgen::getMapgenName(MapgenType mgtype)
if (index == MAPGEN_INVALID || index >= ARRLEN(g_reg_mapgens))
return "invalid";
return g_reg_mapgens[index].name;
auto &it = g_reg_mapgens[index];
assert(it.name);
return it.name;
}

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@@ -40,6 +40,8 @@
#if defined(__APPLE__)
#include <mach-o/dyld.h>
#include <CoreFoundation/CoreFoundation.h>
#include <sys/types.h>
#include <sys/sysctl.h>
// For _NSGetEnviron()
// Related: https://gitlab.haskell.org/ghc/ghc/issues/2458
#include <crt_externs.h>
@@ -67,7 +69,7 @@
#include <atomic>
#if CHECK_CLIENT_BUILD() && defined(_WIN32)
// On Windows export some driver-specific variables to encourage Minetest to be
// On Windows export some driver-specific variables to encourage Luanti to be
// executed on the discrete GPU in case of systems with two. Portability is fun.
extern "C" {
__declspec(dllexport) DWORD NvOptimusEnablement = 1;
@@ -267,6 +269,26 @@ const std::string &get_sysinfo()
return ret;
}
u32 getMemorySizeMB()
{
#ifdef _WIN32
MEMORYSTATUSEX status;
status.dwLength = sizeof(status);
if (GlobalMemoryStatusEx(&status))
return status.ullTotalPhys >> 20;
#elif defined(__unix__) && defined(_SC_PHYS_PAGES) && defined(_SC_PAGE_SIZE)
long pages = sysconf(_SC_PHYS_PAGES);
long page_size = sysconf(_SC_PAGE_SIZE);
if (pages != -1 && page_size != -1)
return (pages * page_size) >> 20;
#elif defined(__APPLE__)
int64_t memsize;
size_t len = sizeof(memsize);
if (sysctlbyname("hw.memsize", &memsize, &len, nullptr, 0) == 0)
return memsize >> 20;
#endif
return 0;
}
[[maybe_unused]] static bool getCurrentWorkingDir(char *buf, size_t len)
{

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@@ -127,6 +127,12 @@ void initializePaths();
const std::string &get_sysinfo();
/*
Return size of system RAM in MB
(or 0 if unavailable/error)
*/
u32 getMemorySizeMB();
// Monotonic timer
#ifdef _WIN32 // Windows

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@@ -50,6 +50,7 @@ public:
void testSanitizeUntrusted();
void testReadSeed();
void testMyDoubleStringConversions();
void testGetMemorySize();
};
static TestUtilities g_test_instance;
@@ -87,6 +88,7 @@ void TestUtilities::runTests(IGameDef *gamedef)
TEST(testSanitizeUntrusted);
TEST(testReadSeed);
TEST(testMyDoubleStringConversions);
TEST(testGetMemorySize);
}
////////////////////////////////////////////////////////////////////////////////
@@ -805,3 +807,23 @@ void TestUtilities::testMyDoubleStringConversions()
test_round_trip(0.3);
test_round_trip(0.1 + 0.2);
}
void TestUtilities::testGetMemorySize()
{
#if defined(_WIN32) || defined(__linux__) || defined(__APPLE__)
const bool fail_ok = false;
#else
const bool fail_ok = true;
#endif
u32 total = porting::getMemorySizeMB();
UASSERT(total != 0 || fail_ok);
if (total != 0) {
infostream << "memory size in MB = " << total << std::endl;
// should be a sane value
UASSERTCMP(u32, >=, total, 130);
UASSERTCMP(u32, <, total, 8 * 1024 * 1024);
} else {
warningstream << "testGetMemorySize: retrieving failed" << std::endl;
}
}