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	C++11 cleanup inventorymanager (#6077)
* C++11 cleanup inventorymanager
This commit is contained in:
		@@ -3526,7 +3526,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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		// Possibly send inventory action to server
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		if (move_amount > 0) {
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			// Send IACTION_MOVE
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			// Send IAction::Move
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			assert(m_selected_item && m_selected_item->isValid());
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			assert(s.isValid());
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@@ -3563,7 +3563,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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				m_selected_content_guess = ItemStack(); // Clear
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			}
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			infostream << "Handing IACTION_MOVE to manager" << std::endl;
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			infostream << "Handing IAction::Move to manager" << std::endl;
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			IMoveAction *a = new IMoveAction();
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			a->count = move_amount;
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			a->from_inv = m_selected_item->inventoryloc;
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@@ -3599,7 +3599,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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				ItemStack stack_from = list_from->getItem(s.i);
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				assert(shift_move_amount <= stack_from.count);
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				if (m_client->getProtoVersion() >= 25) {
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					infostream << "Handing IACTION_MOVE to manager" << std::endl;
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					infostream << "Handing IAction::Move to manager" << std::endl;
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					IMoveAction *a = new IMoveAction();
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					a->count = shift_move_amount;
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					a->from_inv = s.inventoryloc;
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@@ -3617,7 +3617,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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							&& shift_move_amount > 0; slot_to++) {
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						list_to->itemFits(slot_to, stack_from, &leftover);
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						if (leftover.count < stack_from.count) {
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							infostream << "Handing IACTION_MOVE to manager" << std::endl;
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							infostream << "Handing IAction::Move to manager" << std::endl;
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							IMoveAction *a = new IMoveAction();
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							a->count = MYMIN(shift_move_amount,
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								(u32) (stack_from.count - leftover.count));
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@@ -3637,7 +3637,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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		} else if (drop_amount > 0) {
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			m_selected_content_guess = ItemStack(); // Clear
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			// Send IACTION_DROP
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			// Send IAction::Drop
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			assert(m_selected_item && m_selected_item->isValid());
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			assert(inv_selected);
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@@ -3650,7 +3650,7 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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			assert(drop_amount > 0 && drop_amount <= m_selected_amount);
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			m_selected_amount -= drop_amount;
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			infostream << "Handing IACTION_DROP to manager" << std::endl;
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			infostream << "Handing IAction::Drop to manager" << std::endl;
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			IDropAction *a = new IDropAction();
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			a->count = drop_amount;
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			a->from_inv = m_selected_item->inventoryloc;
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@@ -3660,12 +3660,12 @@ bool GUIFormSpecMenu::OnEvent(const SEvent& event)
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		} else if (craft_amount > 0) {
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			m_selected_content_guess = ItemStack(); // Clear
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			// Send IACTION_CRAFT
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			// Send IAction::Craft
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			assert(s.isValid());
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			assert(inv_s);
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			infostream << "Handing IACTION_CRAFT to manager" << std::endl;
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			infostream << "Handing IAction::Craft to manager" << std::endl;
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			ICraftAction *a = new ICraftAction();
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			a->count = craft_amount;
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			a->craft_inv = s.inventoryloc;
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@@ -43,7 +43,7 @@ std::string InventoryLocation::dump() const
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void InventoryLocation::serialize(std::ostream &os) const
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{
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	switch(type){
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	switch (type) {
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	case InventoryLocation::UNDEFINED:
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		os<<"undefined";
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		break;
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@@ -68,21 +68,14 @@ void InventoryLocation::deSerialize(std::istream &is)
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{
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	std::string tname;
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	std::getline(is, tname, ':');
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	if(tname == "undefined")
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	{
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	if (tname == "undefined") {
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		type = InventoryLocation::UNDEFINED;
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	}
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	else if(tname == "current_player")
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	{
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	} else if (tname == "current_player") {
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		type = InventoryLocation::CURRENT_PLAYER;
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	}
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	else if(tname == "player")
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	{
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	} else if (tname == "player") {
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		type = InventoryLocation::PLAYER;
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		std::getline(is, name, '\n');
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	}
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	else if(tname == "nodemeta")
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	{
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	} else if (tname == "nodemeta") {
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		type = InventoryLocation::NODEMETA;
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		std::string pos;
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		std::getline(is, pos, '\n');
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@@ -90,14 +83,10 @@ void InventoryLocation::deSerialize(std::istream &is)
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		p.X = stoi(fn.next(","));
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		p.Y = stoi(fn.next(","));
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		p.Z = stoi(fn.next(","));
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	}
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	else if(tname == "detached")
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	{
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	} else if (tname == "detached") {
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		type = InventoryLocation::DETACHED;
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		std::getline(is, name, '\n');
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	}
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	else
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	{
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	} else {
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		infostream<<"Unknown InventoryLocation type=\""<<tname<<"\""<<std::endl;
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		throw SerializationError("Unknown InventoryLocation type");
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	}
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@@ -113,12 +102,12 @@ void InventoryLocation::deSerialize(std::string s)
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	InventoryAction
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*/
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InventoryAction * InventoryAction::deSerialize(std::istream &is)
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InventoryAction *InventoryAction::deSerialize(std::istream &is)
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{
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	std::string type;
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	std::getline(is, type, ' ');
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	InventoryAction *a = NULL;
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	InventoryAction *a = nullptr;
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	if (type == "Move") {
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		a = new IMoveAction(is, false);
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@@ -126,7 +115,7 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
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		a = new IMoveAction(is, true);
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	} else if (type == "Drop") {
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		a = new IDropAction(is);
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	} else if(type == "Craft") {
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	} else if (type == "Craft") {
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		a = new ICraftAction(is);
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	}
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@@ -137,12 +126,10 @@ InventoryAction * InventoryAction::deSerialize(std::istream &is)
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	IMoveAction
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*/
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IMoveAction::IMoveAction(std::istream &is, bool somewhere)
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IMoveAction::IMoveAction(std::istream &is, bool somewhere) :
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		move_somewhere(somewhere)
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{
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	std::string ts;
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	move_somewhere = somewhere;
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	caused_by_move_somewhere = false;
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	move_count = 0;
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	std::getline(is, ts, ' ');
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	count = stoi(ts);
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@@ -265,7 +252,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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	*/
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	int try_take_count = count;
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	if(try_take_count == 0)
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	if (try_take_count == 0)
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		try_take_count = list_from->getItem(from_i).count;
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	int src_can_take_count = 0xffff;
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@@ -274,28 +261,23 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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	/* Query detached inventories */
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	// Move occurs in the same detached inventory
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	if(from_inv.type == InventoryLocation::DETACHED &&
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	if (from_inv.type == InventoryLocation::DETACHED &&
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			to_inv.type == InventoryLocation::DETACHED &&
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			from_inv.name == to_inv.name)
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	{
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			from_inv.name == to_inv.name) {
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		src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove(
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				from_inv.name, from_list, from_i,
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				to_list, to_i, try_take_count, player);
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		dst_can_put_count = src_can_take_count;
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	}
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	else
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	{
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	} else {
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		// Destination is detached
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		if(to_inv.type == InventoryLocation::DETACHED)
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		{
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		if (to_inv.type == InventoryLocation::DETACHED) {
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			ItemStack src_item = list_from->getItem(from_i);
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			src_item.count = try_take_count;
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			dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut(
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					to_inv.name, to_list, to_i, src_item, player);
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		}
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		// Source is detached
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		if(from_inv.type == InventoryLocation::DETACHED)
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		{
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		if (from_inv.type == InventoryLocation::DETACHED) {
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			ItemStack src_item = list_from->getItem(from_i);
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			src_item.count = try_take_count;
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			src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
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@@ -307,28 +289,23 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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	// Both endpoints are nodemeta
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	// Move occurs in the same nodemeta inventory
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	if(from_inv.type == InventoryLocation::NODEMETA &&
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	if (from_inv.type == InventoryLocation::NODEMETA &&
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			to_inv.type == InventoryLocation::NODEMETA &&
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			from_inv.p == to_inv.p)
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	{
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			from_inv.p == to_inv.p) {
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		src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove(
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				from_inv.p, from_list, from_i,
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				to_list, to_i, try_take_count, player);
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		dst_can_put_count = src_can_take_count;
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	}
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	else
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	{
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	} else {
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		// Destination is nodemeta
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		if(to_inv.type == InventoryLocation::NODEMETA)
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		{
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		if (to_inv.type == InventoryLocation::NODEMETA) {
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			ItemStack src_item = list_from->getItem(from_i);
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			src_item.count = try_take_count;
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			dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut(
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					to_inv.p, to_list, to_i, src_item, player);
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		}
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		// Source is nodemeta
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		if(from_inv.type == InventoryLocation::NODEMETA)
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		{
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		if (from_inv.type == InventoryLocation::NODEMETA) {
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			ItemStack src_item = list_from->getItem(from_i);
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			src_item.count = try_take_count;
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			src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
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@@ -340,17 +317,16 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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	/* Modify count according to collected data */
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	count = try_take_count;
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	if(src_can_take_count != -1 && count > src_can_take_count)
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	if (src_can_take_count != -1 && count > src_can_take_count)
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		count = src_can_take_count;
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	if(dst_can_put_count != -1 && count > dst_can_put_count)
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	if (dst_can_put_count != -1 && count > dst_can_put_count)
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		count = dst_can_put_count;
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	/* Limit according to source item count */
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	if(count > list_from->getItem(from_i).count)
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	if (count > list_from->getItem(from_i).count)
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		count = list_from->getItem(from_i).count;
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	/* If no items will be moved, don't go further */
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	if(count == 0)
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	{
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	if (count == 0) {
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		infostream<<"IMoveAction::apply(): move was completely disallowed:"
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				<<" count="<<old_count
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				<<" from inv=\""<<from_inv.dump()<<"\""
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@@ -403,7 +379,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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		}
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	}
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	// If destination is infinite, reset it's stack and take count from source
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	if(dst_can_put_count == -1){
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	if (dst_can_put_count == -1) {
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		list_to->deleteItem(to_i);
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		list_to->addItem(to_i, to_stack_was);
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		list_from->deleteItem(from_i);
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@@ -426,19 +402,17 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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	// If we are inside the move somewhere loop, we don't need to report
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	// anything if nothing happened (perhaps we don't need to report
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	// anything for caused_by_move_somewhere == true, but this way its safer)
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	if (caused_by_move_somewhere && move_count == 0) {
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	if (caused_by_move_somewhere && move_count == 0)
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		return;
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	}
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	/*
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		Record rollback information
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	*/
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	if(!ignore_rollback && gamedef->rollback())
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	{
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	if (!ignore_rollback && gamedef->rollback()) {
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		IRollbackManager *rollback = gamedef->rollback();
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		// If source is not infinite, record item take
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		if(src_can_take_count != -1){
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		if (src_can_take_count != -1) {
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			RollbackAction action;
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			std::string loc;
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			{
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@@ -451,7 +425,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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			rollback->reportAction(action);
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		}
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		// If destination is not infinite, record item put
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		if(dst_can_put_count != -1){
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		if (dst_can_put_count != -1) {
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			RollbackAction action;
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			std::string loc;
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			{
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@@ -472,25 +446,20 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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	/* Detached inventories */
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	// Both endpoints are same detached
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	if(from_inv.type == InventoryLocation::DETACHED &&
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	if (from_inv.type == InventoryLocation::DETACHED &&
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			to_inv.type == InventoryLocation::DETACHED &&
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			from_inv.name == to_inv.name)
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	{
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			from_inv.name == to_inv.name) {
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		PLAYER_TO_SA(player)->detached_inventory_OnMove(
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				from_inv.name, from_list, from_i,
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				to_list, to_i, count, player);
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	}
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	else
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	{
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	} else {
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		// Destination is detached
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		if(to_inv.type == InventoryLocation::DETACHED)
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		{
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		if (to_inv.type == InventoryLocation::DETACHED) {
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			PLAYER_TO_SA(player)->detached_inventory_OnPut(
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					to_inv.name, to_list, to_i, src_item, player);
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		}
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		// Source is detached
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		if(from_inv.type == InventoryLocation::DETACHED)
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		||||
		{
 | 
			
		||||
		if (from_inv.type == InventoryLocation::DETACHED) {
 | 
			
		||||
			PLAYER_TO_SA(player)->detached_inventory_OnTake(
 | 
			
		||||
					from_inv.name, from_list, from_i, src_item, player);
 | 
			
		||||
		}
 | 
			
		||||
@@ -499,31 +468,27 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 | 
			
		||||
	/* Node metadata inventories */
 | 
			
		||||
 | 
			
		||||
	// Both endpoints are same nodemeta
 | 
			
		||||
	if(from_inv.type == InventoryLocation::NODEMETA &&
 | 
			
		||||
	if (from_inv.type == InventoryLocation::NODEMETA &&
 | 
			
		||||
			to_inv.type == InventoryLocation::NODEMETA &&
 | 
			
		||||
			from_inv.p == to_inv.p)
 | 
			
		||||
	{
 | 
			
		||||
			from_inv.p == to_inv.p) {
 | 
			
		||||
		PLAYER_TO_SA(player)->nodemeta_inventory_OnMove(
 | 
			
		||||
				from_inv.p, from_list, from_i,
 | 
			
		||||
				to_list, to_i, count, player);
 | 
			
		||||
	}
 | 
			
		||||
	else{
 | 
			
		||||
	} else {
 | 
			
		||||
		// Destination is nodemeta
 | 
			
		||||
		if(to_inv.type == InventoryLocation::NODEMETA)
 | 
			
		||||
		{
 | 
			
		||||
		if (to_inv.type == InventoryLocation::NODEMETA) {
 | 
			
		||||
			PLAYER_TO_SA(player)->nodemeta_inventory_OnPut(
 | 
			
		||||
					to_inv.p, to_list, to_i, src_item, player);
 | 
			
		||||
		}
 | 
			
		||||
		// Source is nodemeta
 | 
			
		||||
		else if(from_inv.type == InventoryLocation::NODEMETA)
 | 
			
		||||
		{
 | 
			
		||||
		else if (from_inv.type == InventoryLocation::NODEMETA) {
 | 
			
		||||
			PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
 | 
			
		||||
					from_inv.p, from_list, from_i, src_item, player);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	mgr->setInventoryModified(from_inv, false);
 | 
			
		||||
	if(inv_from != inv_to)
 | 
			
		||||
	if (inv_from != inv_to)
 | 
			
		||||
		mgr->setInventoryModified(to_inv, false);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -534,18 +499,18 @@ void IMoveAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
 | 
			
		||||
 | 
			
		||||
	Inventory *inv_from = mgr->getInventory(from_inv);
 | 
			
		||||
	Inventory *inv_to = mgr->getInventory(to_inv);
 | 
			
		||||
	if(!inv_from || !inv_to)
 | 
			
		||||
	if (!inv_from || !inv_to)
 | 
			
		||||
		return;
 | 
			
		||||
 | 
			
		||||
	InventoryLocation current_player;
 | 
			
		||||
	current_player.setCurrentPlayer();
 | 
			
		||||
	Inventory *inv_player = mgr->getInventory(current_player);
 | 
			
		||||
	if(inv_from != inv_player || inv_to != inv_player)
 | 
			
		||||
	if (inv_from != inv_player || inv_to != inv_player)
 | 
			
		||||
		return;
 | 
			
		||||
 | 
			
		||||
	InventoryList *list_from = inv_from->getList(from_list);
 | 
			
		||||
	InventoryList *list_to = inv_to->getList(to_list);
 | 
			
		||||
	if(!list_from || !list_to)
 | 
			
		||||
	if (!list_from || !list_to)
 | 
			
		||||
		return;
 | 
			
		||||
 | 
			
		||||
	if (!move_somewhere)
 | 
			
		||||
@@ -554,7 +519,7 @@ void IMoveAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
 | 
			
		||||
		list_from->moveItemSomewhere(from_i, list_to, count);
 | 
			
		||||
 | 
			
		||||
	mgr->setInventoryModified(from_inv);
 | 
			
		||||
	if(inv_from != inv_to)
 | 
			
		||||
	if (inv_from != inv_to)
 | 
			
		||||
		mgr->setInventoryModified(to_inv);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -582,7 +547,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 | 
			
		||||
{
 | 
			
		||||
	Inventory *inv_from = mgr->getInventory(from_inv);
 | 
			
		||||
 | 
			
		||||
	if(!inv_from){
 | 
			
		||||
	if (!inv_from) {
 | 
			
		||||
		infostream<<"IDropAction::apply(): FAIL: source inventory not found: "
 | 
			
		||||
				<<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl;
 | 
			
		||||
		return;
 | 
			
		||||
@@ -593,13 +558,12 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 | 
			
		||||
	/*
 | 
			
		||||
		If a list doesn't exist or the source item doesn't exist
 | 
			
		||||
	*/
 | 
			
		||||
	if(!list_from){
 | 
			
		||||
	if (!list_from) {
 | 
			
		||||
		infostream<<"IDropAction::apply(): FAIL: source list not found: "
 | 
			
		||||
				<<"from_inv=\""<<from_inv.dump()<<"\""<<std::endl;
 | 
			
		||||
		return;
 | 
			
		||||
	}
 | 
			
		||||
	if(list_from->getItem(from_i).empty())
 | 
			
		||||
	{
 | 
			
		||||
	if (list_from->getItem(from_i).empty()) {
 | 
			
		||||
		infostream<<"IDropAction::apply(): FAIL: source item not found: "
 | 
			
		||||
				<<"from_inv=\""<<from_inv.dump()<<"\""
 | 
			
		||||
				<<", from_list=\""<<from_list<<"\""
 | 
			
		||||
@@ -617,13 +581,12 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	int take_count = list_from->getItem(from_i).count;
 | 
			
		||||
	if(count != 0 && count < take_count)
 | 
			
		||||
	if (count != 0 && count < take_count)
 | 
			
		||||
		take_count = count;
 | 
			
		||||
	int src_can_take_count = take_count;
 | 
			
		||||
 | 
			
		||||
	// Source is detached
 | 
			
		||||
	if(from_inv.type == InventoryLocation::DETACHED)
 | 
			
		||||
	{
 | 
			
		||||
	if (from_inv.type == InventoryLocation::DETACHED) {
 | 
			
		||||
		ItemStack src_item = list_from->getItem(from_i);
 | 
			
		||||
		src_item.count = take_count;
 | 
			
		||||
		src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake(
 | 
			
		||||
@@ -631,15 +594,14 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Source is nodemeta
 | 
			
		||||
	if(from_inv.type == InventoryLocation::NODEMETA)
 | 
			
		||||
	{
 | 
			
		||||
	if (from_inv.type == InventoryLocation::NODEMETA) {
 | 
			
		||||
		ItemStack src_item = list_from->getItem(from_i);
 | 
			
		||||
		src_item.count = take_count;
 | 
			
		||||
		src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake(
 | 
			
		||||
				from_inv.p, from_list, from_i, src_item, player);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if(src_can_take_count != -1 && src_can_take_count < take_count)
 | 
			
		||||
	if (src_can_take_count != -1 && src_can_take_count < take_count)
 | 
			
		||||
		take_count = src_can_take_count;
 | 
			
		||||
 | 
			
		||||
	int actually_dropped_count = 0;
 | 
			
		||||
@@ -649,22 +611,21 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 | 
			
		||||
	// Drop the item
 | 
			
		||||
	ItemStack item1 = list_from->getItem(from_i);
 | 
			
		||||
	item1.count = take_count;
 | 
			
		||||
	if(PLAYER_TO_SA(player)->item_OnDrop(item1, player,
 | 
			
		||||
				player->getBasePosition() + v3f(0,1,0)))
 | 
			
		||||
	{
 | 
			
		||||
	if (PLAYER_TO_SA(player)->item_OnDrop(item1, player,
 | 
			
		||||
				player->getBasePosition() + v3f(0,1,0))) {
 | 
			
		||||
		actually_dropped_count = take_count - item1.count;
 | 
			
		||||
 | 
			
		||||
		if(actually_dropped_count == 0){
 | 
			
		||||
		if (actually_dropped_count == 0) {
 | 
			
		||||
			infostream<<"Actually dropped no items"<<std::endl;
 | 
			
		||||
			return;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// If source isn't infinite
 | 
			
		||||
		if(src_can_take_count != -1){
 | 
			
		||||
		if (src_can_take_count != -1) {
 | 
			
		||||
			// Take item from source list
 | 
			
		||||
			ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count);
 | 
			
		||||
 | 
			
		||||
			if(item2.count != actually_dropped_count)
 | 
			
		||||
			if (item2.count != actually_dropped_count)
 | 
			
		||||
				errorstream<<"Could not take dropped count of items"<<std::endl;
 | 
			
		||||
 | 
			
		||||
			mgr->setInventoryModified(from_inv, false);
 | 
			
		||||
@@ -684,15 +645,13 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	// Source is detached
 | 
			
		||||
	if(from_inv.type == InventoryLocation::DETACHED)
 | 
			
		||||
	{
 | 
			
		||||
	if (from_inv.type == InventoryLocation::DETACHED) {
 | 
			
		||||
		PLAYER_TO_SA(player)->detached_inventory_OnTake(
 | 
			
		||||
				from_inv.name, from_list, from_i, src_item, player);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Source is nodemeta
 | 
			
		||||
	if(from_inv.type == InventoryLocation::NODEMETA)
 | 
			
		||||
	{
 | 
			
		||||
	if (from_inv.type == InventoryLocation::NODEMETA) {
 | 
			
		||||
		PLAYER_TO_SA(player)->nodemeta_inventory_OnTake(
 | 
			
		||||
				from_inv.p, from_list, from_i, src_item, player);
 | 
			
		||||
	}
 | 
			
		||||
@@ -700,12 +659,11 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
 | 
			
		||||
	/*
 | 
			
		||||
		Record rollback information
 | 
			
		||||
	*/
 | 
			
		||||
	if(!ignore_src_rollback && gamedef->rollback())
 | 
			
		||||
	{
 | 
			
		||||
	if (!ignore_src_rollback && gamedef->rollback()) {
 | 
			
		||||
		IRollbackManager *rollback = gamedef->rollback();
 | 
			
		||||
 | 
			
		||||
		// If source is not infinite, record item take
 | 
			
		||||
		if(src_can_take_count != -1){
 | 
			
		||||
		if (src_can_take_count != -1) {
 | 
			
		||||
			RollbackAction action;
 | 
			
		||||
			std::string loc;
 | 
			
		||||
			{
 | 
			
		||||
@@ -726,20 +684,20 @@ void IDropAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
 | 
			
		||||
	// to make lag less apparent.
 | 
			
		||||
 | 
			
		||||
	Inventory *inv_from = mgr->getInventory(from_inv);
 | 
			
		||||
	if(!inv_from)
 | 
			
		||||
	if (!inv_from)
 | 
			
		||||
		return;
 | 
			
		||||
 | 
			
		||||
	InventoryLocation current_player;
 | 
			
		||||
	current_player.setCurrentPlayer();
 | 
			
		||||
	Inventory *inv_player = mgr->getInventory(current_player);
 | 
			
		||||
	if(inv_from != inv_player)
 | 
			
		||||
	if (inv_from != inv_player)
 | 
			
		||||
		return;
 | 
			
		||||
 | 
			
		||||
	InventoryList *list_from = inv_from->getList(from_list);
 | 
			
		||||
	if(!list_from)
 | 
			
		||||
	if (!list_from)
 | 
			
		||||
		return;
 | 
			
		||||
 | 
			
		||||
	if(count == 0)
 | 
			
		||||
	if (count == 0)
 | 
			
		||||
		list_from->changeItem(from_i, ItemStack());
 | 
			
		||||
	else
 | 
			
		||||
		list_from->takeItem(from_i, count);
 | 
			
		||||
@@ -881,7 +839,7 @@ void ICraftAction::clientApply(InventoryManager *mgr, IGameDef *gamedef)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// Crafting helper
 | 
			
		||||
bool getCraftingResult(Inventory *inv, ItemStack& result,
 | 
			
		||||
bool getCraftingResult(Inventory *inv, ItemStack &result,
 | 
			
		||||
		std::vector<ItemStack> &output_replacements,
 | 
			
		||||
		bool decrementInput, IGameDef *gamedef)
 | 
			
		||||
{
 | 
			
		||||
@@ -891,28 +849,26 @@ bool getCraftingResult(Inventory *inv, ItemStack& result,
 | 
			
		||||
 | 
			
		||||
	// Get the InventoryList in which we will operate
 | 
			
		||||
	InventoryList *clist = inv->getList("craft");
 | 
			
		||||
	if(!clist)
 | 
			
		||||
	if (!clist)
 | 
			
		||||
		return false;
 | 
			
		||||
 | 
			
		||||
	// Mangle crafting grid to an another format
 | 
			
		||||
	CraftInput ci;
 | 
			
		||||
	ci.method = CRAFT_METHOD_NORMAL;
 | 
			
		||||
	ci.width = clist->getWidth() ? clist->getWidth() : 3;
 | 
			
		||||
	for(u16 i=0; i<clist->getSize(); i++)
 | 
			
		||||
	for (u16 i=0; i < clist->getSize(); i++)
 | 
			
		||||
		ci.items.push_back(clist->getItem(i));
 | 
			
		||||
 | 
			
		||||
	// Find out what is crafted and add it to result item slot
 | 
			
		||||
	CraftOutput co;
 | 
			
		||||
	bool found = gamedef->getCraftDefManager()->getCraftResult(
 | 
			
		||||
			ci, co, output_replacements, decrementInput, gamedef);
 | 
			
		||||
	if(found)
 | 
			
		||||
	if (found)
 | 
			
		||||
		result.deSerialize(co.item, gamedef->getItemDefManager());
 | 
			
		||||
 | 
			
		||||
	if(found && decrementInput)
 | 
			
		||||
	{
 | 
			
		||||
	if (found && decrementInput) {
 | 
			
		||||
		// CraftInput has been changed, apply changes in clist
 | 
			
		||||
		for(u16 i=0; i<clist->getSize(); i++)
 | 
			
		||||
		{
 | 
			
		||||
		for (u16 i=0; i < clist->getSize(); i++) {
 | 
			
		||||
			clist->changeItem(i, ci.items[i]);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 
 | 
			
		||||
@@ -117,15 +117,17 @@ public:
 | 
			
		||||
	virtual void inventoryAction(InventoryAction *a){}
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#define IACTION_MOVE 0
 | 
			
		||||
#define IACTION_DROP 1
 | 
			
		||||
#define IACTION_CRAFT 2
 | 
			
		||||
enum class IAction : u16 {
 | 
			
		||||
	Move,
 | 
			
		||||
	Drop,
 | 
			
		||||
	Craft
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct InventoryAction
 | 
			
		||||
{
 | 
			
		||||
	static InventoryAction * deSerialize(std::istream &is);
 | 
			
		||||
	static InventoryAction *deSerialize(std::istream &is);
 | 
			
		||||
 | 
			
		||||
	virtual u16 getType() const = 0;
 | 
			
		||||
	virtual IAction getType() const = 0;
 | 
			
		||||
	virtual void serialize(std::ostream &os) const = 0;
 | 
			
		||||
	virtual void apply(InventoryManager *mgr, ServerActiveObject *player,
 | 
			
		||||
			IGameDef *gamedef) = 0;
 | 
			
		||||
@@ -136,35 +138,27 @@ struct InventoryAction
 | 
			
		||||
struct IMoveAction : public InventoryAction
 | 
			
		||||
{
 | 
			
		||||
	// count=0 means "everything"
 | 
			
		||||
	u16 count;
 | 
			
		||||
	u16 count = 0;
 | 
			
		||||
	InventoryLocation from_inv;
 | 
			
		||||
	std::string from_list;
 | 
			
		||||
	s16 from_i;
 | 
			
		||||
	s16 from_i = -1;
 | 
			
		||||
	InventoryLocation to_inv;
 | 
			
		||||
	std::string to_list;
 | 
			
		||||
	s16 to_i;
 | 
			
		||||
	bool move_somewhere;
 | 
			
		||||
	s16 to_i = -1;
 | 
			
		||||
	bool move_somewhere = false;
 | 
			
		||||
 | 
			
		||||
	// treat these as private
 | 
			
		||||
	// related to movement to somewhere
 | 
			
		||||
	bool caused_by_move_somewhere;
 | 
			
		||||
	u32 move_count;
 | 
			
		||||
	bool caused_by_move_somewhere = false;
 | 
			
		||||
	u32 move_count = 0;
 | 
			
		||||
 | 
			
		||||
	IMoveAction()
 | 
			
		||||
	{
 | 
			
		||||
		count = 0;
 | 
			
		||||
		from_i = -1;
 | 
			
		||||
		to_i = -1;
 | 
			
		||||
		move_somewhere = false;
 | 
			
		||||
		caused_by_move_somewhere = false;
 | 
			
		||||
		move_count = 0;
 | 
			
		||||
	}
 | 
			
		||||
	IMoveAction() {}
 | 
			
		||||
 | 
			
		||||
	IMoveAction(std::istream &is, bool somewhere);
 | 
			
		||||
 | 
			
		||||
	u16 getType() const
 | 
			
		||||
	IAction getType() const
 | 
			
		||||
	{
 | 
			
		||||
		return IACTION_MOVE;
 | 
			
		||||
		return IAction::Move;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	void serialize(std::ostream &os) const
 | 
			
		||||
@@ -191,22 +185,18 @@ struct IMoveAction : public InventoryAction
 | 
			
		||||
struct IDropAction : public InventoryAction
 | 
			
		||||
{
 | 
			
		||||
	// count=0 means "everything"
 | 
			
		||||
	u16 count;
 | 
			
		||||
	u16 count = 0;
 | 
			
		||||
	InventoryLocation from_inv;
 | 
			
		||||
	std::string from_list;
 | 
			
		||||
	s16 from_i;
 | 
			
		||||
	s16 from_i = -1;
 | 
			
		||||
 | 
			
		||||
	IDropAction()
 | 
			
		||||
	{
 | 
			
		||||
		count = 0;
 | 
			
		||||
		from_i = -1;
 | 
			
		||||
	}
 | 
			
		||||
	IDropAction() {}
 | 
			
		||||
 | 
			
		||||
	IDropAction(std::istream &is);
 | 
			
		||||
 | 
			
		||||
	u16 getType() const
 | 
			
		||||
	IAction getType() const
 | 
			
		||||
	{
 | 
			
		||||
		return IACTION_DROP;
 | 
			
		||||
		return IAction::Drop;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	void serialize(std::ostream &os) const
 | 
			
		||||
@@ -226,19 +216,16 @@ struct IDropAction : public InventoryAction
 | 
			
		||||
struct ICraftAction : public InventoryAction
 | 
			
		||||
{
 | 
			
		||||
	// count=0 means "everything"
 | 
			
		||||
	u16 count;
 | 
			
		||||
	u16 count = 0;
 | 
			
		||||
	InventoryLocation craft_inv;
 | 
			
		||||
 | 
			
		||||
	ICraftAction()
 | 
			
		||||
	{
 | 
			
		||||
		count = 0;
 | 
			
		||||
	}
 | 
			
		||||
	ICraftAction() {}
 | 
			
		||||
 | 
			
		||||
	ICraftAction(std::istream &is);
 | 
			
		||||
 | 
			
		||||
	u16 getType() const
 | 
			
		||||
	IAction getType() const
 | 
			
		||||
	{
 | 
			
		||||
		return IACTION_CRAFT;
 | 
			
		||||
		return IAction::Craft;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	void serialize(std::ostream &os) const
 | 
			
		||||
@@ -254,7 +241,7 @@ struct ICraftAction : public InventoryAction
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
// Crafting helper
 | 
			
		||||
bool getCraftingResult(Inventory *inv, ItemStack& result,
 | 
			
		||||
bool getCraftingResult(Inventory *inv, ItemStack &result,
 | 
			
		||||
		std::vector<ItemStack> &output_replacements,
 | 
			
		||||
		bool decrementInput, IGameDef *gamedef);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -908,7 +908,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
 | 
			
		||||
	std::istringstream is(datastring, std::ios_base::binary);
 | 
			
		||||
	// Create an action
 | 
			
		||||
	InventoryAction *a = InventoryAction::deSerialize(is);
 | 
			
		||||
	if (a == NULL) {
 | 
			
		||||
	if (!a) {
 | 
			
		||||
		infostream << "TOSERVER_INVENTORY_ACTION: "
 | 
			
		||||
				<< "InventoryAction::deSerialize() returned NULL"
 | 
			
		||||
				<< std::endl;
 | 
			
		||||
@@ -927,7 +927,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
 | 
			
		||||
	/*
 | 
			
		||||
		Handle restrictions and special cases of the move action
 | 
			
		||||
	*/
 | 
			
		||||
	if (a->getType() == IACTION_MOVE) {
 | 
			
		||||
	if (a->getType() == IAction::Move) {
 | 
			
		||||
		IMoveAction *ma = (IMoveAction*)a;
 | 
			
		||||
 | 
			
		||||
		ma->from_inv.applyCurrentPlayer(player->getName());
 | 
			
		||||
@@ -982,7 +982,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
 | 
			
		||||
	/*
 | 
			
		||||
		Handle restrictions and special cases of the drop action
 | 
			
		||||
	*/
 | 
			
		||||
	else if (a->getType() == IACTION_DROP) {
 | 
			
		||||
	else if (a->getType() == IAction::Drop) {
 | 
			
		||||
		IDropAction *da = (IDropAction*)a;
 | 
			
		||||
 | 
			
		||||
		da->from_inv.applyCurrentPlayer(player->getName());
 | 
			
		||||
@@ -1018,7 +1018,7 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
 | 
			
		||||
	/*
 | 
			
		||||
		Handle restrictions and special cases of the craft action
 | 
			
		||||
	*/
 | 
			
		||||
	else if (a->getType() == IACTION_CRAFT) {
 | 
			
		||||
	else if (a->getType() == IAction::Craft) {
 | 
			
		||||
		ICraftAction *ca = (ICraftAction*)a;
 | 
			
		||||
 | 
			
		||||
		ca->craft_inv.applyCurrentPlayer(player->getName());
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user