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	@@ -457,6 +457,10 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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			material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
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			material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
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		}
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		// initialize the color
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		if (!m_lighting)
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			setColor(video::SColor(0xFFFFFFFF));
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		return;
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	} else {
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		if (!def.inventory_image.empty()) {
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@@ -469,6 +473,10 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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		m_colors.emplace_back();
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		// overlay is white, if present
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		m_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
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		// initialize the color
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		if (!m_lighting)
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			setColor(video::SColor(0xFFFFFFFF));
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		return;
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	}
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