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@@ -457,6 +457,10 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
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material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
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}
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// initialize the color
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if (!m_lighting)
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setColor(video::SColor(0xFFFFFFFF));
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return;
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} else {
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if (!def.inventory_image.empty()) {
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@@ -469,6 +473,10 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, Client *client, bool che
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m_colors.emplace_back();
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// overlay is white, if present
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m_colors.emplace_back(true, video::SColor(0xFFFFFFFF));
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// initialize the color
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if (!m_lighting)
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setColor(video::SColor(0xFFFFFFFF));
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return;
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}
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