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Fix inventory items blinking on item preloading
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@@ -894,9 +894,7 @@ video::ITexture* TextureSource::generateTextureFromMesh(
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params.light_radius);
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// Render scene
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driver->beginScene(true, true, video::SColor(0,0,0,0));
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smgr->drawAll();
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driver->endScene();
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// Drop scene manager
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smgr->drop();
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@@ -976,7 +974,7 @@ video::IImage* TextureSource::generateImage(const std::string &name)
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std::string last_part_of_name = name.substr(last_separator_pos + 1);
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/*
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/*
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If this name is enclosed in parentheses, generate it
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and blit it onto the base image
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*/
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