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Fix typo in WieldMesh::setItem()
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@@ -358,7 +358,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef)
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/ (BS * f.visual_scale));
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}
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u32 material_count = m_meshnode->getMaterialCount();
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if (material_count >= 6) {
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if (material_count > 6) {
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errorstream << "WieldMeshSceneNode::setItem: Invalid material "
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"count " << material_count << ", truncating to 6" << std::endl;
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material_count = 6;
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