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	Improve readability of debug menu by using '|' (#8488)
* Improve readability of debug menu by using '|' * Restore whitespace to separate yaw and cardinal direction Co-Authored-By: ClobberXD <ClobberXD@gmail.com>
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		@@ -97,17 +97,17 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
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		std::ostringstream os(std::ios_base::binary);
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		os << std::fixed
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			<< PROJECT_NAME_C " " << g_version_hash
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			<< ", FPS: " << fps
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			<< " | FPS: " << fps
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			<< std::setprecision(0)
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			<< ", drawtime: " << drawtime_avg << "ms"
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			<< " | drawtime: " << drawtime_avg << "ms"
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			<< std::setprecision(1)
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			<< ", dtime jitter: "
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			<< " | dtime jitter: "
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			<< (stats.dtime_jitter.max_fraction * 100.0) << "%"
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			<< std::setprecision(1)
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			<< ", view range: "
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			<< " | view range: "
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			<< (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
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			<< std::setprecision(3)
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			<< ", RTT: " << client->getRTT() << "s";
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			<< " | RTT: " << client->getRTT() << "s";
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		setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
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		m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
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@@ -126,10 +126,10 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
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			<< "pos: (" << (player_position.X / BS)
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			<< ", " << (player_position.Y / BS)
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			<< ", " << (player_position.Z / BS)
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			<< "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
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			<< ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
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			<< yawToDirectionString(cam.camera_yaw)
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			<< ", pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
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			<< ", seed: " << ((u64)client->getMapSeed());
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			<< " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
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			<< " | seed: " << ((u64)client->getMapSeed());
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		if (pointed_old.type == POINTEDTHING_NODE) {
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			ClientMap &map = client->getEnv().getClientMap();
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