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Removing changes
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@@ -945,10 +945,7 @@ Displays a horizontal bar made up of half-images.
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* `number`: Number of items in the inventory to be displayed.
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* `item`: Position of item that is selected.
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* `direction`
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<<<<<<< HEAD
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* `offset`: offset in pixels from position.
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=======
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>>>>>>> bca616493783b18b2f280d4773cb4be41d01c434
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### `waypoint`
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Displays distance to selected world position.
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@@ -1874,10 +1871,7 @@ Call these functions only at load time!
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* `modifier`: when true, the function should return the actual hp_change.
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Note: modifiers only get a temporary hp_change that can be modified by later modifiers.
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modifiers can return true as a second argument to stop the execution of further functions.
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<<<<<<< HEAD
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Non-modifiers receive the final hp change calculated by the modifiers.
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=======
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>>>>>>> bca616493783b18b2f280d4773cb4be41d01c434
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* `minetest.register_on_respawnplayer(func(ObjectRef))`
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* Called when player is to be respawned
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* Called _before_ repositioning of player occurs
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@@ -1889,36 +1883,6 @@ Call these functions only at load time!
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* Called when a player joins the game
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* `minetest.register_on_leaveplayer(func(ObjectRef))`
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* Called when a player leaves the game
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<<<<<<< HEAD
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=======
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* `minetest.register_on_inventory_move_item(func(inv_from,list_from,slot_from,inv_to,list_to,slot_to,stack,amount,player)`
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* Called when a player move items between inventories using GUI (including crafting grid).
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* `inv_from`: InvRef of inventory from which item was extracted.
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* `list_from`: name of a list, where from stack extracted.
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* `slot_from`: integer, speak by itself
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* `inv_to`: InvRef of inventory to which item was dropped.
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* `list_to`: name of a list, where to stack dropped.
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* `slot_to`: integer, speak by itself
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* `stack`: ItemStack of a stack moved
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* `amount`: integer, amount of items, which was sucessfully transported
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* `player`: ObjectRef of the player
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* `minetest.register_on_inventory_add_item(func(inv_to,list_to,stack,stack_left,player)`
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* Called when a player recive item via digging or from item entity or when `player:add_item(list, item)` called.
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* `inv_to`: InvRef of inventory to which item was added.
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* `list_to`: name of a list, where stack was added.
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* `slot_to`: integer, speak by itself
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* `stack`: ItemStack of a stack added
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* `stack_left`: ItemStack of a stack which was left on ground
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* `player`: ObjectRef of the player
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* `minetest.register_on_inventory_drop_item(func(inv_from,list_from,slot_from,stack,player, dropped_pos)`
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* Called when a player drop item on ground
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* `inv_from`: InvRef of inventory from which item was dropped.
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* `list_from`: name of a list, where from stack dropped. Usually 'main'.
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* `slot_from`: integer, speak by itself
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* `stack`: ItemStack of a stack dropped
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* `player`: ObjectRef of the player
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* `dropped_pos`: a table `{x=x_pos, y=y_pos, z=z_pos}`, where values contain absolute position of new item object.
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>>>>>>> bca616493783b18b2f280d4773cb4be41d01c434
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* `minetest.register_on_cheat(func(ObjectRef, cheat))`
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* Called when a player cheats
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* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of:
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