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	Minor bug fix (lag between damage flash and hearts updating)
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		@@ -2562,11 +2562,13 @@ void ClientEnvironment::damageLocalPlayer(u8 damage, bool handle_hp)
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{
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	LocalPlayer *lplayer = getLocalPlayer();
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	assert(lplayer);
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	if (handle_hp && lplayer->hp > damage)
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		lplayer->hp -= damage;
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	else
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		lplayer->hp = 0;
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	if (handle_hp) {
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		if (lplayer->hp > damage)
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			lplayer->hp -= damage;
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		else
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			lplayer->hp = 0;
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	}
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	ClientEnvEvent event;
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	event.type = CEE_PLAYER_DAMAGE;
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