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	ServerMap saving: cleanups (#6274)
* remove sector meta loading/saving from files which targets dead code (differs_from_disk is always empty) * this remove empty ServerMapSector and ClientMapSector, remove MapSector childs
This commit is contained in:
		@@ -64,20 +64,14 @@ MapSector * ClientMap::emergeSector(v2s16 p2d)
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{
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	DSTACK(FUNCTION_NAME);
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	// Check that it doesn't exist already
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	try{
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	try {
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		return getSectorNoGenerate(p2d);
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	}
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	catch(InvalidPositionException &e)
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	{
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	} catch(InvalidPositionException &e) {
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	}
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	// Create a sector
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	ClientMapSector *sector = new ClientMapSector(this, p2d, m_gamedef);
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	{
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		//MutexAutoLock lock(m_sector_mutex); // Bulk comment-out
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		m_sectors[p2d] = sector;
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	}
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	MapSector *sector = new MapSector(this, p2d, m_gamedef);
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	m_sectors[p2d] = sector;
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	return sector;
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}
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										312
									
								
								src/map.cpp
									
									
									
									
									
								
							
							
						
						
									
										312
									
								
								src/map.cpp
									
									
									
									
									
								
							@@ -1211,14 +1211,6 @@ ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,
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		infostream<<"Please remove the map or fix it."<<std::endl;
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		warningstream<<"Map saving will be disabled."<<std::endl;
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	}
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	infostream<<"Initializing new map."<<std::endl;
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	// Create zero sector
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	emergeSector(v2s16(0,0));
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	// Initially write whole map
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	save(MOD_STATE_CLEAN);
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}
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ServerMap::~ServerMap()
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@@ -1227,15 +1219,12 @@ ServerMap::~ServerMap()
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	try
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	{
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		if(m_map_saving_enabled)
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		{
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		if (m_map_saving_enabled) {
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			// Save only changed parts
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			save(MOD_STATE_WRITE_AT_UNLOAD);
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			infostream<<"ServerMap: Saved map to "<<m_savedir<<std::endl;
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		}
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		else
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		{
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			infostream<<"ServerMap: Map not saved"<<std::endl;
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			infostream << "ServerMap: Saved map to " << m_savedir << std::endl;
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		} else {
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			infostream << "ServerMap: Map not saved" << std::endl;
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		}
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	}
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	catch(std::exception &e)
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@@ -1328,7 +1317,7 @@ bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data)
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	for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) {
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		v2s16 sectorpos(x, z);
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		// Sector metadata is loaded from disk if not already loaded.
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		ServerMapSector *sector = createSector(sectorpos);
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		MapSector *sector = createSector(sectorpos);
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		FATAL_ERROR_IF(sector == NULL, "createSector() failed");
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		for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) {
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@@ -1442,7 +1431,7 @@ void ServerMap::finishBlockMake(BlockMakeData *data,
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	//save(MOD_STATE_WRITE_AT_UNLOAD);
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}
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ServerMapSector *ServerMap::createSector(v2s16 p2d)
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MapSector *ServerMap::createSector(v2s16 p2d)
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{
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	DSTACKF("%s: p2d=(%d,%d)",
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			FUNCTION_NAME,
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@@ -1451,31 +1440,10 @@ ServerMapSector *ServerMap::createSector(v2s16 p2d)
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	/*
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		Check if it exists already in memory
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	*/
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	ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
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	if(sector != NULL)
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	MapSector *sector = getSectorNoGenerateNoEx(p2d);
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	if (sector)
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		return sector;
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	/*
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		Try to load it from disk (with blocks)
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	*/
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	//if(loadSectorFull(p2d) == true)
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	/*
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		Try to load metadata from disk
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	*/
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#if 0
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	if(loadSectorMeta(p2d) == true)
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	{
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		ServerMapSector *sector = (ServerMapSector*)getSectorNoGenerateNoEx(p2d);
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		if(sector == NULL)
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		{
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			infostream<<"ServerMap::createSector(): loadSectorFull didn't make a sector"<<std::endl;
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			throw InvalidPositionException("");
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		}
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		return sector;
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	}
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#endif
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	/*
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		Do not create over max mapgen limit
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	*/
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@@ -1490,7 +1458,7 @@ ServerMapSector *ServerMap::createSector(v2s16 p2d)
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		Generate blank sector
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	*/
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	sector = new ServerMapSector(this, p2d, m_gamedef);
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	sector = new MapSector(this, p2d, m_gamedef);
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	// Sector position on map in nodes
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	//v2s16 nodepos2d = p2d * MAP_BLOCKSIZE;
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@@ -1639,35 +1607,20 @@ MapBlock * ServerMap::createBlock(v3s16 p)
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		NOTE: On old save formats, this will be slow, as it generates
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		      lighting on blocks for them.
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	*/
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	ServerMapSector *sector;
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	MapSector *sector;
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	try {
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		sector = (ServerMapSector*)createSector(p2d);
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		assert(sector->getId() == MAPSECTOR_SERVER);
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	}
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	catch(InvalidPositionException &e)
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	{
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		sector = createSector(p2d);
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	} catch (InvalidPositionException &e) {
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		infostream<<"createBlock: createSector() failed"<<std::endl;
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		throw e;
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	}
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	/*
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		NOTE: This should not be done, or at least the exception
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		should not be passed on as std::exception, because it
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		won't be catched at all.
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	*/
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	/*catch(std::exception &e)
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	{
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		infostream<<"createBlock: createSector() failed: "
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				<<e.what()<<std::endl;
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		throw e;
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	}*/
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	/*
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		Try to get a block from the sector
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	*/
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	MapBlock *block = sector->getBlockNoCreateNoEx(block_y);
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	if(block)
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	{
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	if (block) {
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		if(block->isDummy())
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			block->unDummify();
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		return block;
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@@ -1697,39 +1650,12 @@ MapBlock * ServerMap::emergeBlock(v3s16 p, bool create_blank)
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	}
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	if (create_blank) {
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		ServerMapSector *sector = createSector(v2s16(p.X, p.Z));
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		MapSector *sector = createSector(v2s16(p.X, p.Z));
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		MapBlock *block = sector->createBlankBlock(p.Y);
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		return block;
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	}
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#if 0
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	if(allow_generate)
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	{
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		std::map<v3s16, MapBlock*> modified_blocks;
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		MapBlock *block = generateBlock(p, modified_blocks);
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		if(block)
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		{
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			MapEditEvent event;
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			event.type = MEET_OTHER;
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			event.p = p;
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			// Copy modified_blocks to event
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			for(std::map<v3s16, MapBlock*>::iterator
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					i = modified_blocks.begin();
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					i != modified_blocks.end(); ++i)
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			{
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				event.modified_blocks.insert(i->first);
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			}
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			// Queue event
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			dispatchEvent(&event);
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			return block;
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		}
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	}
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#endif
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	return NULL;
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}
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@@ -1918,7 +1844,6 @@ void ServerMap::save(ModifiedState save_level)
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	// Profile modified reasons
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	Profiler modprofiler;
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	u32 sector_meta_count = 0;
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	u32 block_count = 0;
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	u32 block_count_all = 0; // Number of blocks in memory
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@@ -1926,13 +1851,7 @@ void ServerMap::save(ModifiedState save_level)
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	bool save_started = false;
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	for (auto §or_it : m_sectors) {
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		ServerMapSector *sector = (ServerMapSector*) sector_it.second;
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		assert(sector->getId() == MAPSECTOR_SERVER);
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		if(sector->differs_from_disk || save_level == MOD_STATE_CLEAN) {
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			saveSectorMeta(sector);
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			sector_meta_count++;
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		}
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		MapSector *sector = sector_it.second;
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		MapBlockVect blocks;
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		sector->getBlocks(blocks);
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@@ -1951,12 +1870,6 @@ void ServerMap::save(ModifiedState save_level)
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				saveBlock(block);
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				block_count++;
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				/*infostream<<"ServerMap: Written block ("
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						<<block->getPos().X<<","
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						<<block->getPos().Y<<","
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						<<block->getPos().Z<<")"
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						<<std::endl;*/
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			}
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		}
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	}
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@@ -1967,10 +1880,9 @@ void ServerMap::save(ModifiedState save_level)
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	/*
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		Only print if something happened or saved whole map
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	*/
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	if(save_level == MOD_STATE_CLEAN || sector_meta_count != 0
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	if(save_level == MOD_STATE_CLEAN
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			|| block_count != 0) {
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		infostream<<"ServerMap: Written: "
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				<<sector_meta_count<<" sector metadata files, "
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				<<block_count<<" block files"
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				<<", "<<block_count_all<<" blocks in memory."
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				<<std::endl;
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@@ -2004,180 +1916,6 @@ void ServerMap::listAllLoadedBlocks(std::vector<v3s16> &dst)
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	}
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}
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void ServerMap::saveSectorMeta(ServerMapSector *sector)
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{
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	DSTACK(FUNCTION_NAME);
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	// Format used for writing
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	u8 version = SER_FMT_VER_HIGHEST_WRITE;
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	// Get destination
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	v2s16 pos = sector->getPos();
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	std::string dir = getSectorDir(pos);
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	createDirs(dir);
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	std::string fullpath = dir + DIR_DELIM + "meta";
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	std::ostringstream ss(std::ios_base::binary);
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	sector->serialize(ss, version);
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	if(!fs::safeWriteToFile(fullpath, ss.str()))
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		throw FileNotGoodException("Cannot write sector metafile");
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	sector->differs_from_disk = false;
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}
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MapSector* ServerMap::loadSectorMeta(std::string sectordir, bool save_after_load)
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{
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	DSTACK(FUNCTION_NAME);
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	// Get destination
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	v2s16 p2d = getSectorPos(sectordir);
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	ServerMapSector *sector = NULL;
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	std::string fullpath = sectordir + DIR_DELIM + "meta";
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	std::ifstream is(fullpath.c_str(), std::ios_base::binary);
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	if (!is.good()) {
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		// If the directory exists anyway, it probably is in some old
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		// format. Just go ahead and create the sector.
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		if(fs::PathExists(sectordir))
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		{
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			/*infostream<<"ServerMap::loadSectorMeta(): Sector metafile "
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					<<fullpath<<" doesn't exist but directory does."
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					<<" Continuing with a sector with no metadata."
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					<<std::endl;*/
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			sector = new ServerMapSector(this, p2d, m_gamedef);
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			m_sectors[p2d] = sector;
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		}
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		else
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		{
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			throw FileNotGoodException("Cannot open sector metafile");
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		}
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	}
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	else
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	{
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		sector = ServerMapSector::deSerialize
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				(is, this, p2d, m_sectors, m_gamedef);
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		if(save_after_load)
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			saveSectorMeta(sector);
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	}
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	sector->differs_from_disk = false;
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	return sector;
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}
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		||||
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		||||
bool ServerMap::loadSectorMeta(v2s16 p2d)
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{
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	DSTACK(FUNCTION_NAME);
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	// The directory layout we're going to load from.
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	//  1 - original sectors/xxxxzzzz/
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	//  2 - new sectors2/xxx/zzz/
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	//  If we load from anything but the latest structure, we will
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	//  immediately save to the new one, and remove the old.
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	int loadlayout = 1;
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	std::string sectordir1 = getSectorDir(p2d, 1);
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	std::string sectordir;
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		||||
	if(fs::PathExists(sectordir1))
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		||||
	{
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		sectordir = sectordir1;
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		||||
	}
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		||||
	else
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	{
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		loadlayout = 2;
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		sectordir = getSectorDir(p2d, 2);
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		||||
	}
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		||||
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	try{
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		loadSectorMeta(sectordir, loadlayout != 2);
 | 
			
		||||
	}
 | 
			
		||||
	catch(InvalidFilenameException &e)
 | 
			
		||||
	{
 | 
			
		||||
		return false;
 | 
			
		||||
	}
 | 
			
		||||
	catch(FileNotGoodException &e)
 | 
			
		||||
	{
 | 
			
		||||
		return false;
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		||||
	}
 | 
			
		||||
	catch(std::exception &e)
 | 
			
		||||
	{
 | 
			
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		return false;
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		||||
	}
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		||||
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	return true;
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		||||
}
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		||||
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#if 0
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		||||
bool ServerMap::loadSectorFull(v2s16 p2d)
 | 
			
		||||
{
 | 
			
		||||
	DSTACK(FUNCTION_NAME);
 | 
			
		||||
 | 
			
		||||
	MapSector *sector = NULL;
 | 
			
		||||
 | 
			
		||||
	// The directory layout we're going to load from.
 | 
			
		||||
	//  1 - original sectors/xxxxzzzz/
 | 
			
		||||
	//  2 - new sectors2/xxx/zzz/
 | 
			
		||||
	//  If we load from anything but the latest structure, we will
 | 
			
		||||
	//  immediately save to the new one, and remove the old.
 | 
			
		||||
	int loadlayout = 1;
 | 
			
		||||
	std::string sectordir1 = getSectorDir(p2d, 1);
 | 
			
		||||
	std::string sectordir;
 | 
			
		||||
	if(fs::PathExists(sectordir1))
 | 
			
		||||
	{
 | 
			
		||||
		sectordir = sectordir1;
 | 
			
		||||
	}
 | 
			
		||||
	else
 | 
			
		||||
	{
 | 
			
		||||
		loadlayout = 2;
 | 
			
		||||
		sectordir = getSectorDir(p2d, 2);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	try{
 | 
			
		||||
		sector = loadSectorMeta(sectordir, loadlayout != 2);
 | 
			
		||||
	}
 | 
			
		||||
	catch(InvalidFilenameException &e)
 | 
			
		||||
	{
 | 
			
		||||
		return false;
 | 
			
		||||
	}
 | 
			
		||||
	catch(FileNotGoodException &e)
 | 
			
		||||
	{
 | 
			
		||||
		return false;
 | 
			
		||||
	}
 | 
			
		||||
	catch(std::exception &e)
 | 
			
		||||
	{
 | 
			
		||||
		return false;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Load blocks
 | 
			
		||||
	*/
 | 
			
		||||
	std::vector<fs::DirListNode> list2 = fs::GetDirListing
 | 
			
		||||
			(sectordir);
 | 
			
		||||
	std::vector<fs::DirListNode>::iterator i2;
 | 
			
		||||
	for(i2=list2.begin(); i2!=list2.end(); i2++)
 | 
			
		||||
	{
 | 
			
		||||
		// We want files
 | 
			
		||||
		if(i2->dir)
 | 
			
		||||
			continue;
 | 
			
		||||
		try{
 | 
			
		||||
			loadBlock(sectordir, i2->name, sector, loadlayout != 2);
 | 
			
		||||
		}
 | 
			
		||||
		catch(InvalidFilenameException &e)
 | 
			
		||||
		{
 | 
			
		||||
			// This catches unknown crap in directory
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if(loadlayout != 2)
 | 
			
		||||
	{
 | 
			
		||||
		infostream<<"Sector converted to new layout - deleting "<<
 | 
			
		||||
			sectordir1<<std::endl;
 | 
			
		||||
		fs::RecursiveDelete(sectordir1);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return true;
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
MapDatabase *ServerMap::createDatabase(
 | 
			
		||||
	const std::string &name,
 | 
			
		||||
	const std::string &savedir,
 | 
			
		||||
@@ -2243,8 +1981,7 @@ bool ServerMap::saveBlock(MapBlock *block, MapDatabase *db)
 | 
			
		||||
	o.write((char*) &version, 1);
 | 
			
		||||
	block->serialize(o, version, true);
 | 
			
		||||
 | 
			
		||||
	std::string data = o.str();
 | 
			
		||||
	bool ret = db->saveBlock(p3d, data);
 | 
			
		||||
	bool ret = db->saveBlock(p3d, o.str());
 | 
			
		||||
	if (ret) {
 | 
			
		||||
		// We just wrote it to the disk so clear modified flag
 | 
			
		||||
		block->resetModified();
 | 
			
		||||
@@ -2414,13 +2151,11 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
 | 
			
		||||
		//  2 - new sectors2/xxx/zzz/
 | 
			
		||||
		//  If we load from anything but the latest structure, we will
 | 
			
		||||
		//  immediately save to the new one, and remove the old.
 | 
			
		||||
		int loadlayout = 1;
 | 
			
		||||
		std::string sectordir1 = getSectorDir(p2d, 1);
 | 
			
		||||
		std::string sectordir;
 | 
			
		||||
		if (fs::PathExists(sectordir1)) {
 | 
			
		||||
			sectordir = sectordir1;
 | 
			
		||||
		} else {
 | 
			
		||||
			loadlayout = 2;
 | 
			
		||||
			sectordir = getSectorDir(p2d, 2);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@@ -2429,18 +2164,6 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
 | 
			
		||||
		 */
 | 
			
		||||
 | 
			
		||||
		MapSector *sector = getSectorNoGenerateNoEx(p2d);
 | 
			
		||||
		if (sector == NULL) {
 | 
			
		||||
			try {
 | 
			
		||||
				sector = loadSectorMeta(sectordir, loadlayout != 2);
 | 
			
		||||
			} catch(InvalidFilenameException &e) {
 | 
			
		||||
				return NULL;
 | 
			
		||||
			} catch(FileNotGoodException &e) {
 | 
			
		||||
				return NULL;
 | 
			
		||||
			} catch(std::exception &e) {
 | 
			
		||||
				return NULL;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		/*
 | 
			
		||||
		Make sure file exists
 | 
			
		||||
@@ -2455,6 +2178,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos)
 | 
			
		||||
		 */
 | 
			
		||||
		loadBlock(sectordir, blockfilename, sector, true);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	MapBlock *block = getBlockNoCreateNoEx(blockpos);
 | 
			
		||||
	if (created_new && (block != NULL)) {
 | 
			
		||||
		std::map<v3s16, MapBlock*> modified_blocks;
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										14
									
								
								src/map.h
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								src/map.h
									
									
									
									
									
								
							@@ -349,7 +349,7 @@ public:
 | 
			
		||||
		- Check disk (doesn't load blocks)
 | 
			
		||||
		- Create blank one
 | 
			
		||||
	*/
 | 
			
		||||
	ServerMapSector *createSector(v2s16 p);
 | 
			
		||||
	MapSector *createSector(v2s16 p);
 | 
			
		||||
 | 
			
		||||
	bool saoPositionOverLimit(const v3f &p);
 | 
			
		||||
 | 
			
		||||
@@ -418,18 +418,6 @@ public:
 | 
			
		||||
 | 
			
		||||
	MapgenParams *getMapgenParams();
 | 
			
		||||
 | 
			
		||||
	/*void saveChunkMeta();
 | 
			
		||||
	void loadChunkMeta();*/
 | 
			
		||||
 | 
			
		||||
	// The sector mutex should be locked when calling most of these
 | 
			
		||||
 | 
			
		||||
	// This only saves sector-specific data such as the heightmap
 | 
			
		||||
	// (no MapBlocks)
 | 
			
		||||
	// DEPRECATED? Sectors have no metadata anymore.
 | 
			
		||||
	void saveSectorMeta(ServerMapSector *sector);
 | 
			
		||||
	MapSector* loadSectorMeta(std::string dirname, bool save_after_load);
 | 
			
		||||
	bool loadSectorMeta(v2s16 p2d);
 | 
			
		||||
 | 
			
		||||
	bool saveBlock(MapBlock *block);
 | 
			
		||||
	static bool saveBlock(MapBlock *block, MapDatabase *db);
 | 
			
		||||
	// This will generate a sector with getSector if not found.
 | 
			
		||||
 
 | 
			
		||||
@@ -128,106 +128,3 @@ void MapSector::getBlocks(MapBlockVect &dest)
 | 
			
		||||
		dest.push_back(block.second);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
	ServerMapSector
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
ServerMapSector::ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
 | 
			
		||||
		MapSector(parent, pos, gamedef)
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ServerMapSector::serialize(std::ostream &os, u8 version)
 | 
			
		||||
{
 | 
			
		||||
	if(!ser_ver_supported(version))
 | 
			
		||||
		throw VersionMismatchException("ERROR: MapSector format not supported");
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		[0] u8 serialization version
 | 
			
		||||
		+ heightmap data
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	// Server has both of these, no need to support not having them.
 | 
			
		||||
	//assert(m_objects != NULL);
 | 
			
		||||
 | 
			
		||||
	// Write version
 | 
			
		||||
	os.write((char*)&version, 1);
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Add stuff here, if needed
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ServerMapSector* ServerMapSector::deSerialize(
 | 
			
		||||
		std::istream &is,
 | 
			
		||||
		Map *parent,
 | 
			
		||||
		v2s16 p2d,
 | 
			
		||||
		std::map<v2s16, MapSector*> & sectors,
 | 
			
		||||
		IGameDef *gamedef
 | 
			
		||||
	)
 | 
			
		||||
{
 | 
			
		||||
	/*
 | 
			
		||||
		[0] u8 serialization version
 | 
			
		||||
		+ heightmap data
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Read stuff
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	// Read version
 | 
			
		||||
	u8 version = SER_FMT_VER_INVALID;
 | 
			
		||||
	is.read((char*)&version, 1);
 | 
			
		||||
 | 
			
		||||
	if(!ser_ver_supported(version))
 | 
			
		||||
		throw VersionMismatchException("ERROR: MapSector format not supported");
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Add necessary reading stuff here
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Get or create sector
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	ServerMapSector *sector = NULL;
 | 
			
		||||
 | 
			
		||||
	std::map<v2s16, MapSector*>::iterator n = sectors.find(p2d);
 | 
			
		||||
 | 
			
		||||
	if(n != sectors.end())
 | 
			
		||||
	{
 | 
			
		||||
		warningstream<<"deSerializing existent sectors not supported "
 | 
			
		||||
				"at the moment, because code hasn't been tested."
 | 
			
		||||
				<<std::endl;
 | 
			
		||||
 | 
			
		||||
		MapSector *sector = n->second;
 | 
			
		||||
		assert(sector->getId() == MAPSECTOR_SERVER);
 | 
			
		||||
		return (ServerMapSector*)sector;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	sector = new ServerMapSector(parent, p2d, gamedef);
 | 
			
		||||
	sectors[p2d] = sector;
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		Set stuff in sector
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	// Nothing here
 | 
			
		||||
 | 
			
		||||
	return sector;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#ifndef SERVER
 | 
			
		||||
/*
 | 
			
		||||
	ClientMapSector
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
ClientMapSector::ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
 | 
			
		||||
		MapSector(parent, pos, gamedef)
 | 
			
		||||
{
 | 
			
		||||
}
 | 
			
		||||
#endif // !SERVER
 | 
			
		||||
 | 
			
		||||
//END
 | 
			
		||||
 
 | 
			
		||||
@@ -43,8 +43,6 @@ public:
 | 
			
		||||
	MapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
 | 
			
		||||
	virtual ~MapSector();
 | 
			
		||||
 | 
			
		||||
	virtual u32 getId() const = 0;
 | 
			
		||||
 | 
			
		||||
	void deleteBlocks();
 | 
			
		||||
 | 
			
		||||
	v2s16 getPos()
 | 
			
		||||
@@ -64,9 +62,6 @@ public:
 | 
			
		||||
 | 
			
		||||
	bool empty() const { return m_blocks.empty(); }
 | 
			
		||||
 | 
			
		||||
	// Always false at the moment, because sector contains no metadata.
 | 
			
		||||
	bool differs_from_disk = false;
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
 | 
			
		||||
	// The pile of MapBlocks
 | 
			
		||||
@@ -89,48 +84,3 @@ protected:
 | 
			
		||||
	MapBlock *getBlockBuffered(s16 y);
 | 
			
		||||
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class ServerMapSector : public MapSector
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
	ServerMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
 | 
			
		||||
	~ServerMapSector() = default;
 | 
			
		||||
 | 
			
		||||
	u32 getId() const
 | 
			
		||||
	{
 | 
			
		||||
		return MAPSECTOR_SERVER;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
		These functions handle metadata.
 | 
			
		||||
		They do not handle blocks.
 | 
			
		||||
	*/
 | 
			
		||||
 | 
			
		||||
	void serialize(std::ostream &os, u8 version);
 | 
			
		||||
 | 
			
		||||
	static ServerMapSector* deSerialize(
 | 
			
		||||
			std::istream &is,
 | 
			
		||||
			Map *parent,
 | 
			
		||||
			v2s16 p2d,
 | 
			
		||||
			std::map<v2s16, MapSector*> & sectors,
 | 
			
		||||
			IGameDef *gamedef
 | 
			
		||||
		);
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#ifndef SERVER
 | 
			
		||||
class ClientMapSector : public MapSector
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
	ClientMapSector(Map *parent, v2s16 pos, IGameDef *gamedef);
 | 
			
		||||
	~ClientMapSector() = default;
 | 
			
		||||
 | 
			
		||||
	u32 getId() const
 | 
			
		||||
	{
 | 
			
		||||
		return MAPSECTOR_CLIENT;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
};
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user