mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	Improve mesh scaling factor documentation
This commit is contained in:
		
				
					committed by
					
						
						Lars Müller
					
				
			
			
				
	
			
			
			
						parent
						
							612db5b2ca
						
					
				
				
					commit
					e039f4c8af
				
			@@ -9398,7 +9398,8 @@ Player properties need to be saved manually.
 | 
			
		||||
    -- to scale the entity along both horizontal axes.
 | 
			
		||||
 | 
			
		||||
    mesh = "model.obj",
 | 
			
		||||
    -- File name of mesh when using "mesh" visual
 | 
			
		||||
    -- File name of mesh when using "mesh" visual.
 | 
			
		||||
    -- For legacy reasons, this uses a 10x scale for meshes: 10 units = 1 node.
 | 
			
		||||
 | 
			
		||||
    textures = {},
 | 
			
		||||
    -- Number of required textures depends on visual:
 | 
			
		||||
@@ -10170,6 +10171,10 @@ Used by `core.register_node`.
 | 
			
		||||
 | 
			
		||||
    mesh = "",
 | 
			
		||||
    -- File name of mesh when using "mesh" drawtype
 | 
			
		||||
    -- The center of the node is the model origin.
 | 
			
		||||
    -- For legacy reasons, models in OBJ format use a scale of 1 node = 1 unit;
 | 
			
		||||
    -- all other model file formats use a scale of 1 node = 10 units,
 | 
			
		||||
    -- consistent with the scale used for entities.
 | 
			
		||||
 | 
			
		||||
    selection_box = {
 | 
			
		||||
        -- see [Node boxes] for possibilities
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user