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	Drop GUIConfirmRegistration::m_address unused field
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		@@ -1545,7 +1545,7 @@ bool Game::connectToServer(const std::string &playername,
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				} else {
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					registration_confirmation_shown = true;
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					(new GUIConfirmRegistration(guienv, guienv->getRootGUIElement(), -1,
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						   &g_menumgr, client, playername, password, *address, connection_aborted))->drop();
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						   &g_menumgr, client, playername, password, connection_aborted))->drop();
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				}
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			} else {
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				wait_time += dtime;
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@@ -38,10 +38,10 @@ const int ID_cancel = 265;
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GUIConfirmRegistration::GUIConfirmRegistration(gui::IGUIEnvironment *env,
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		gui::IGUIElement *parent, s32 id, IMenuManager *menumgr, Client *client,
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		const std::string &playername, const std::string &password,
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		const std::string &address, bool *aborted) :
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		bool *aborted) :
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		GUIModalMenu(env, parent, id, menumgr),
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		m_client(client), m_playername(playername), m_password(password),
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		m_address(address), m_aborted(aborted)
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		m_aborted(aborted)
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{
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#ifdef __ANDROID__
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	m_touchscreen_visible = false;
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@@ -32,7 +32,7 @@ public:
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	GUIConfirmRegistration(gui::IGUIEnvironment *env, gui::IGUIElement *parent,
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			s32 id, IMenuManager *menumgr, Client *client,
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			const std::string &playername, const std::string &password,
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			const std::string &address, bool *aborted);
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			bool *aborted);
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	~GUIConfirmRegistration();
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	void removeChildren();
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@@ -61,7 +61,6 @@ private:
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	Client *m_client = nullptr;
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	const std::string &m_playername;
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	const std::string &m_password;
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	const std::string &m_address;
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	bool *m_aborted = nullptr;
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	std::wstring m_pass_confirm = L"";
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};
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