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Update inventorymanager.cpp
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@@ -171,7 +171,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
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{
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Inventory *inv_from = mgr->getInventory(from_inv);
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Inventory *inv_to = mgr->getInventory(to_inv);
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if (!inv_from) {
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infostream << "IMoveAction::apply(): FAIL: source inventory not found: "
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<< "from_inv=\""<<from_inv.dump() << "\""
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