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	Don't force-enable tileable_horizontal/vertical for solid nodes
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		@@ -464,8 +464,6 @@ void MapblockMeshGenerator::drawSolidNode()
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		for (auto &layer : tiles[face].layers) {
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			if (backface_culling)
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				layer.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
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			layer.material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
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			layer.material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
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		}
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		if (!data->m_smooth_lighting) {
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			lights[face] = getFaceLight(cur_node.n, neighbor, nodedef);
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