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	Dont announce server in singleplayer
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		@@ -55,10 +55,11 @@ Json::Value                 fetchJsonValue(const std::string url,
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		curl_easy_setopt(curl, CURLOPT_WRITEFUNCTION, WriteCallback);
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		curl_easy_setopt(curl, CURLOPT_WRITEDATA, &liststring);
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		curl_easy_setopt(curl, CURLOPT_TIMEOUT_MS, g_settings->getS32("curl_timeout"));
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		curl_easy_setopt(curl, CURLOPT_CONNECTTIMEOUT_MS, g_settings->getS32("curl_timeout"));
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		if (chunk != 0)
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			curl_easy_setopt(curl, CURLOPT_HTTPHEADER, chunk);
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		res = curl_easy_perform(curl);
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		if (res != CURLE_OK)
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			errorstream<<"Jsonreader: "<< url <<" not found (" << curl_easy_strerror(res) << ")" <<std::endl;
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@@ -1242,7 +1242,7 @@ void Server::AsyncRunStep()
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	// send masterserver announce
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	{
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		float &counter = m_masterserver_timer;
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		if((!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
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		if(!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
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		{
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			ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_number, m_uptime.get(), m_gamespec.id, m_mods);
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			counter = 0.01;
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