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Dont announce server in singleplayer
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@@ -1242,7 +1242,7 @@ void Server::AsyncRunStep()
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// send masterserver announce
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{
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float &counter = m_masterserver_timer;
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if((!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
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if(!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
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{
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ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_number, m_uptime.get(), m_gamespec.id, m_mods);
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counter = 0.01;
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