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	Add additional check to avoid broadcasting private messages in error conditions
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		@@ -4385,6 +4385,10 @@ void Server::notifyPlayer(const char *name, const std::wstring msg, const bool p
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	Player *player = m_env->getPlayer(name);
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	if(!player)
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		return;
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	if (player->peer_id == PEER_ID_INEXISTENT)
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		return;
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	if (prepend)
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		SendChatMessage(player->peer_id, std::wstring(L"Server -!- ")+msg);
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	else
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