mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	Remove shader caching hack. (#12991)
This commit is contained in:
		@@ -214,13 +214,13 @@ class MainShaderConstantSetter : public IShaderConstantSetter
 | 
			
		||||
	CachedVertexShaderSetting<f32, 16> m_world;
 | 
			
		||||
 | 
			
		||||
	// Shadow-related
 | 
			
		||||
	CachedPixelShaderSetting<f32, 16, false> m_shadow_view_proj;
 | 
			
		||||
	CachedPixelShaderSetting<f32, 16> m_shadow_view_proj;
 | 
			
		||||
	CachedPixelShaderSetting<f32, 3> m_light_direction;
 | 
			
		||||
	CachedPixelShaderSetting<f32> m_texture_res;
 | 
			
		||||
	CachedPixelShaderSetting<f32> m_shadow_strength;
 | 
			
		||||
	CachedPixelShaderSetting<f32> m_time_of_day;
 | 
			
		||||
	CachedPixelShaderSetting<f32> m_shadowfar;
 | 
			
		||||
	CachedPixelShaderSetting<f32, 4, false> m_camera_pos;
 | 
			
		||||
	CachedPixelShaderSetting<f32, 4> m_camera_pos;
 | 
			
		||||
	CachedPixelShaderSetting<s32> m_shadow_texture;
 | 
			
		||||
	CachedVertexShaderSetting<f32> m_perspective_bias0_vertex;
 | 
			
		||||
	CachedPixelShaderSetting<f32> m_perspective_bias0_pixel;
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user