mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-10-30 23:15:32 +01:00 
			
		
		
		
	Fix collision code getting stuck if speed is 0
This commit is contained in:
		| @@ -29,6 +29,10 @@ collisionMoveResult collisionMoveSimple(Map *map, IGameDef *gamedef, | ||||
| { | ||||
| 	collisionMoveResult result; | ||||
| 
 | ||||
| 	// If there is no speed, there are no collisions
 | ||||
| 	if(speed_f.getLength() == 0) | ||||
| 		return result; | ||||
| 
 | ||||
| 	v3f oldpos_f = pos_f; | ||||
| 	v3s16 oldpos_i = floatToInt(oldpos_f, BS); | ||||
| 
 | ||||
| @@ -196,6 +200,10 @@ collisionMoveResult collisionMovePrecise(Map *map, IGameDef *gamedef, | ||||
| 		f32 dtime, v3f &pos_f, v3f &speed_f) | ||||
| { | ||||
| 	collisionMoveResult final_result; | ||||
| 	 | ||||
| 	// If there is no speed, there are no collisions
 | ||||
| 	if(speed_f.getLength() == 0) | ||||
| 		return final_result; | ||||
| 
 | ||||
| 	// Maximum time increment (for collision detection etc)
 | ||||
| 	// time = distance / speed
 | ||||
|   | ||||
		Reference in New Issue
	
	Block a user