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Add texture modifier [brighten and modify [toalpha to modify existing texture, not read a new base
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@@ -529,8 +529,8 @@ public:
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f->drawtype = NDT_NORMAL;
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f->solidness = 1;
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for(u32 i=0; i<6; i++){
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f->tname_tiles[i] = std::string("[noalpha:")
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+ f->tname_tiles[i];
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f->tname_tiles[i] = f->tname_tiles[i]
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+ std::string("^[noalpha");
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}
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}
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break;
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