mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	Show bare hand when no item is selected
This commit is contained in:
		
							
								
								
									
										
											BIN
										
									
								
								data/mods/default/textures/wieldhand.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								data/mods/default/textures/wieldhand.png
									
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							| 
		 After Width: | Height: | Size: 384 B  | 
@@ -277,7 +277,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
 | 
			
		||||
 | 
			
		||||
	// Position the wielded item
 | 
			
		||||
	v3f wield_position = v3f(45, -35, 65);
 | 
			
		||||
	v3f wield_rotation = v3f(-100, 110, -100);
 | 
			
		||||
	v3f wield_rotation = v3f(-100, 120, -100);
 | 
			
		||||
	if (m_digging_button != -1)
 | 
			
		||||
	{
 | 
			
		||||
		f32 digfrac = m_digging_anim;
 | 
			
		||||
@@ -500,7 +500,9 @@ void Camera::wield(const InventoryItem* item, IGameDef *gamedef)
 | 
			
		||||
	else
 | 
			
		||||
	{
 | 
			
		||||
		// Bare hands
 | 
			
		||||
		m_wieldnode->setVisible(false);
 | 
			
		||||
		m_wieldnode->setSprite(gamedef->tsrc()->getTextureRaw("wieldhand.png"));
 | 
			
		||||
		m_wieldnode->setScale(v3f(40));
 | 
			
		||||
		m_wieldnode->setVisible(true);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user