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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-12 16:15:20 +02:00

Fix mapblock geometry optimisation not working

Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
This commit is contained in:
ROllerozxa
2022-05-07 19:41:11 +02:00
committed by sfan5
parent 6f0c966877
commit f128f4cba1

View File

@@ -263,7 +263,6 @@ struct TileLayer
bool isTransparent() const
{
switch (material_type) {
case TILE_MATERIAL_BASIC:
case TILE_MATERIAL_ALPHA:
case TILE_MATERIAL_LIQUID_TRANSPARENT:
case TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT: